Heavy charge blaster

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Heavy charge blaster

Heavy charge blaster

A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.


Base Stats

Type
EquipmentWeapons
Market Value
1400 Silver.png
Mass
22 kg
Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg (Bullet)
Armor penetration
22%
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
27 tile(s)
Accuracy
18% - 26% - 26% - 18%
Avg. accuracy
22%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
5 ticks (0.08 secs)
(720 RPM)
DPS
34.07 (7.5)
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
2.6 seconds cooldown
18% armor penetration
Melee Average DPS
4.5
Melee Average AP
18%
Technical
weaponTags
MechanoidGunHeavy


The heavy charge blaster is a mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.

Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets..

This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake.

Version history

  • Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.