Thrumbo horn
Thrumbo horn
A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.
Base Stats
- Tech Level
- Neolithic
- Stack Limit
- 10
- Mass
- 3 kg
- HP
- 150
- Flammability
- 40%
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Point
28 dmg (Stab)
42% AP
2.6 seconds cooldown - Melee Attack 2
- Point
28 dmg (Scratch)
42% AP
2.6 seconds cooldown - Melee Attack 3
- Base
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
- Has Quality
- False
- thingSetMakerTags
- AnimalPart
- tradeTags
- ExoticMisc
Thrumbo horns are valuable and moderately powerful melee weapons obtained by butchering thrumbos.
Acquisition[edit]
Butchering an adult thrumbo will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered.[Fact Check] All wild thrumbos spawn as adults.
Summary[edit]
Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all thrumbo horns are statistically identical.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Expand analysis - worth trying to acquire, will you acquire it before its replaced by other weapons, etc.. |
The thrumbo horn has a fairly good damage output and an exceptional market value. It is one of the best melee weapons available at low technology levels. The DPS of a thrumbo horn is about the same as a Poor quality plasteel longsword, or an Excellent quality steel longsword. Another animal body part that can be used as a melee weapon is the elephant tusk, albeit less effectively.
They can be sold for a hefty amount of silver to Exotic Goods Traders.
Attack table
Feature | Toggle |
---|---|
Attacks |
Thrumbo horn | Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & rigth fist (Blunt) | HP | Value | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
9.44 | 34.63% | 28 | 2.6s | 42% | 10.77 | 37.5% | 28 | 2.6s | 42% | 10.77 | 37.5% | 9 | 2s | 13.5% | 4.5 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 150 | 800 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- 0.12.906 - Added.