|This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
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"A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage."
- Melee Attack 1
15 dmg (Poke)
2.0 seconds cooldown
22% armor penetration
- Melee Attack 2
31 dmg (Blunt)
3.0 seconds cooldown
46% armor penetration
- Melee Average DPS
- Melee Average AP
Zeushammers can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active.
The Zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight mechanoids with, however it still falls short of the monosword's sheer damage output and armor penetration.
However, since it deals blunt damage, (most enemies have far better sharp armor than blunt armor) this weapon is much better suited when dealing with armored enemies, and can have better DPS than the monosword, specially when dealing with the centipede (since it can stack the EMP with blunt damage).
When inflicted, EMP will stun mechanoids and turrets, including both human and mechanoid variants as well as mortars, for 4.5s. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Turrets do not become adapted. It is currently unclear if zeushammers cause a shorter "adapted" time to match their shorter stun time than other EMP sources.
Royalty DLC release - Added.