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The ancient weapon of kings, the longsword can be used for slashing or stabbing.

Base Stats

2 kg

Melee Combat

Melee Attack 1
9 dmg (poke)
2 seconds cooldown
13% armor penetration
Melee Attack 2 
23 dmg (stab)
2.6 seconds cooldown
34% armor penetration
Melee Attack 3 
23 dmg (cut)
2.6 seconds cooldown
34% armor penetration
Melee Average DPS
Melee Average AP


Crafted At
Fueled smithy.png/TableSmithing.png
Skill Required
Crafting 5
Work To Make
18,000 ticks (5 mins)
Stuff tags
Metallic, Woody
Resources to make
Building Material (steel, wood, plasteel, etc.) 100

The longsword is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.


Longswords can be crafted at any smithy, once the Long Blades research has been completed, from Building Material (steel, wood, plasteel, etc.) 100 Stuff (Wood/Metals)s (Metallic or Woody), and 18,000 ticks (5 mins) of work.

Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.


The longsword has the highest base DPS out of any weapon in the game; having a 22.5% higher nominal DPS than the mace, which is the most powerful blunt weapon in the game. Plasteel longswords are extremely dangerous weapons, and can handily cut down opponents, thanks to their gladius-like cooldown and enhanced damage per hit.

The longsword's primary disadvantage is that it suffers against the extremely high sharp-armor values of Flak vests and Marine armor. Against enemies with these armor variants, a mace of equal quality is usually superior, particularly if made of Uranium; even a humble club can often do the job better than a longsword against these armors. However, a plasteel longsword will still outperform a uranium mace against opponents with Flak jackets, Flak pants, or Plate armor, and longswords still reign supreme against unarmored or lightly armored opponents.

As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It could even be seen as a downside, as any potential Prisoners will be more difficult to save from bleeding out, especially if your doctors are busy healing your own colonists.

Longsword vs. Comparable Weapons

This section goes over how well the longsword fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.


  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in melee
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy

Results in the table below are the percentages of battles that longswords either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.

The following armor categories are:

Steel longsword vs. Unarmored Flak Marine
Steel gladius 63.90% 67.15% 68.35%
Steel spear 63.95% 57.70% 47.70%
Steel mace 67.10% 51.75% 31.10%
Elephant tusk 60.70% 64.75% 68.37%
Thrumbo horn 37.95% 35.35% 36.00%
Plasteel longsword 33.35% 34.00% 32.00%
Plasteel longsword vs. Unarmored Flak Marine
Plasteel gladius 63.95% 66.65% 70.90%
Plasteel spear 63.25% 60.80% 53.90%
Uranium mace 62.35% 50.60% 30.20%
Elephant tusk 77.85% 81.30% 82.20%
Thrumbo horn 53.50% 53.75% 50.40%
Steel longsword 66.65% 66.00% 68.00%