Heavy SMG

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Heavy SMG

Heavy SMG

"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."


Base Stats

Type
EquipmentWeapons
Market Value
355 Silver.png
Mass
3.5 kg
Class
Industrial

Ranged Combat

Mode
Burst
Damage
12
Armor penetration
18%
Warm-Up
54 ticks (0.9 secs)
Cooldown
99 ticks (1.65 secs)
Range
22.9 tile(s)
Accuracy
85% - 65% - 35% - 20%
Avg. accuracy
66.4%
Velocity
48 (m/s)
Burst Count
3 (per burst)
Burst Ticks
11 ticks (0.18 secs)
(327.27 RPM)
DPS
12.34 (8.2)
Stopping power
0.5

Melee Combat

Melee Attack 1
Grip
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
MachiningTable.png
Skill Required
Crafting 5
Work To Make
24,000 ticks (6.67 mins)
Resources to make
Steel.png 75 + Component.png 4
Technical
weaponTags
Gun, IndustrialGunAdvanced
thingSetMakerTags
RewardStandardQualitySuper


The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.

Acquisition

Heavy SMGs can be crafted at a machining table once the Gas Operation research has been completed; from Steel.png 75 Steel , Component.png 4 Components and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.

They are also commonly carried by Outlanders and Pirates and sold by traders.

Analysis

The heavy SMG has good short-distance accuracy combined with a decent overall rate of fire and high per-shot damage for a burst-firing ranged weapon. Damage output as a result of the aforementioned factors is good, being higher than the machine pistol, and even the charge rifle when within 10 cells - though the chain shotgun still has an edge. Due to the accuracy profile as well as fairly high rate of fire, the heavy SMG is a skill-friendly weapon, meaning that low shooting skill pawns can still effectively utilize this weapon.

Projectile speed is slightly slower than that of weapons such as the autopistol, pump shotgun and machine pistol, though the heavy SMG's overall rate of fire is low enough that the projectile speed's impact on overall damage output is fairly limited.

Range, though not as short as other weapons in its class, still leaves a little to be desired; weapons such as the LMG still hold an advantage in this area. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger humans or human-sized mechanoids, instead being limited to small animals such as tortoises and boomrats.

The heavy SMG is best used as a close-quarters offensive weapon as this role takes full advantage of its strong close-up damage output. Practicality as a hunting weapon is fair, though not brilliant due to its low stopping power and slightly shorter range.

Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock.

Overall, the heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.

Quality Table

  • Quality Damage AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market Value
    Awful Heavy SMG 10.8 16.2% 68% 52% 28% 16% 11.11 8.39 6.42 3.46 1.97 178 Silver
    Poor Heavy SMG 12 18% 77% 59% 32% 18% 12.34 9.5 7.28 3.95 2.22 265 Silver
    Normal Heavy SMG 12 18% 85% 65% 35% 20% 12.34 10.49 8.02 4.32 2.47 355 Silver
    Good Heavy SMG 12 18% 94% 72% 39% 22% 12.34 11.6 8.88 4.81 2.71 445 Silver
    Excellent Heavy SMG 12 18% 100% 78% 42% 24% 12.34 12.34 9.63 5.18 2.96 530 Silver
    Masterwork Heavy SMG 15 22.5% 100% 88% 47% 27% 15.43 15.43 13.57 7.25 4.16 885 Silver
    Legendary Heavy SMG 18 27% 100% 98% 53% 30% 18.51 18.51 18.14 9.81 5.55 1775 Silver
    For the full effects of qualities, see Quality.
  • Melee Combat

  • Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
    Overall - - 9 13% 2.00s - 4.50
    Grip Blunt Blunt 9 13% 2.00s 50.00% 4.50
    Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
    Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50
  • Obtaining

    Heavy SMGs can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

    Raider Kind Chance Average Quality Health
    Town Guard 6.09% Normal 60-200%
    Mercenary Gunner 14.62% Normal 70-320%
    Ancient Soldier 11.40% Normal 100%

    Heavy SMGs can also be crafted at a machining table once the gas operation research has been completed; from 75 steel, 4 components and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.

    Graphs

    The graphs assume a normal quality heavy SMG against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

    Heavy SMG's accuracy with various shooters without any trait.

    Heavy SMG's accuracy with various shooters with careful shooter.

    Heavy SMG's accuracy with various shooters with trigger-happy.

    Version History