Luciferium

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Luciferium

Luciferium.png

A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.


Type
DrugMedical Drug
Stack Limit
400

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
70
Max Hit Points
50
Work To Make
10

Stat Modifiers

Luciferium is a rare, powerful, expensive and dangerous drug that can either be purchased, dropped by raiders or found in Ancient shrine. There is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionally, Luciferium can heal old scars, permanent injuries and all chronic health conditions, as long as the part is not destroyed or missing. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.

Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion and a withdrawal will begin that will inevitably lead to violent and ultimately fatal insanity if the addiction is not fed. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible. Nota bene: When creating a caravan with addicted pawns, remember to either bring luciferium manually or have the pawns set up to carry several doses. For long trips or maximum safety, having transport pods available to launch additional doses in an emergency is also advisable.

Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone.

Luciferium addiction cannot be removed with the healer mech serum and a colonist resurrected via the resurrector mech serum will remain addicted.

Putting a colonist into a Cryptosleep casket will suspend their Luciferium needs until they are let out. This can be a way to save their life in case the drug runs out. If you run out of luciferium before researching or building, you can look for ancient shrines, as they have cryptosleep caskets.

Detailed Effects

Side Effects

Luciferium has no side-effects other than the withdrawal symptoms.

Withdrawal Symptoms

Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium withdrawal is always fatal. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood. Instead, it indirectly affects mood with the 'Intense Pain' thought.

Detailed Symptoms


Trivia

Luciferium is considered to in the "Ultra" tech level.

Healing method table

Some injuries and health conditions will not naturally heal or cannot be immediately cured by treatment. In these cases, transplantation, artificial body parts, healer mech sera, luciferium or biosculpter podsContent added by the Ideology DLC may help, but each has its own unique list of what it can and cannot cure.

The full comparison table between healing methods is collapsed due to length. Expand to view.

Condition Transplant Bionics Healer mech serum Luciferium Biosculpter podContent added by the Ideology DLC
Alzheimer's Ex.png Ex.png Check.png Check.png Ex.png
Artery blockage Check.png Check.png Check.png Check.png Check.png
Dementia Ex.png Ex.png Check.png Check.png Ex.png
Carcinoma Ex.png Check.png Check.png Ex.png Ex.png
Chemical damage
- Kidney
Check.png Ex.png Check.png Ex.png Ex.png
Chemical damage
- Other
Ex.png Ex.png Check.png Ex.png Ex.png
Cirrhosis Check.png Ex.png Check.png Ex.png Ex.png
Frail Ex.png Ex.png Check.png Check.png Check.png
Cataracts Ex.png Check.png[One] Check.png[Both] Check.png Check.png
Bad back Ex.png Check.png Check.png Check.png Check.png
Hearing loss Ex.png Check.png[One] Check.png[Both] Check.png Check.png
Asthma Check.png[One] Ex.png Check.png[Both] Check.png Check.png
Toxic buildup Ex.png Ex.png ? Check.png Ex.png
Trauma savant Ex.png Ex.png Check.png Ex.png Ex.png
Resurrection psychosis Ex.png Ex.png Check.png Ex.png Ex.png
Damaged
- Heart
Check.png Check.png Check.png Ex.png Ex.png
Damaged
- Kidney/Liver/Lung
Check.png Ex.png Check.png Ex.png Ex.png
Damaged
- Stomach/Limbs/Eyes/Spine
Ex.png Check.png Check.png Ex.png Ex.png
Damaged
- Nose
Ex.png Ex.pngContent from Rimworld core game only/Check.pngContent added by the Royalty DLC Check.png Ex.png Check.png
Scars
- Brain/Neck/Torso
Ex.png Ex.png Check.png Check.png Check.png
Scars
- Limbs/Eyes
Ex.png Check.png Check.png Check.png Check.png
Luciferium need Ex.png Ex.png Ex.png Ex.png Ex.png
Addictions Ex.png Ex.png Check.png Ex.png Ex.png
Malaria Ex.png Ex.png Check.png Ex.png[IGS] Check.png
Sleeping sickness Ex.png Ex.png Check.png Ex.png[IGS] Check.png
Flu Ex.png Ex.png Check.png Ex.png[IGS] Check.png
Plague Ex.png Ex.png Check.png Ex.png[IGS] Check.png
Gut worms Ex.png Check.png Check.png Ex.png[IGS] Check.png
Muscle parasites Ex.png Ex.png Check.png Ex.png[IGS] Check.png
Infection
- Limbs/Eyes
Ex.png Check.png Check.png Ex.png[IGS] Check.png
Infection
- Other
Ex.png Ex.png Check.png Ex.png[IGS] Check.png
Fibrous mechanites Ex.png Ex.png Check.png Ex.png[IGS] Ex.png
Sensory mechanites Ex.png Ex.png Check.png Ex.png[IGS] Ex.png
Paralytic abasia Ex.png Ex.png Check.png Ex.png[IGS] Ex.png
Scaria Ex.png Ex.png Check.png Ex.png[IGS] Ex.png
Blood rot Ex.png Ex.png Check.png Ex.png[IGS] Ex.png
^Both Heals both relevant organs if condition is present in both.
^One Heals only one organ, even if condition is present in both.
^IGS While luciferium does not outright cure these diseases, the increase to Immunity Gain Speed can hasten their healing and/or help prevent fatal cases.

Version History

  • 1.1.0 - Fixed Luciferium not removing Frail. Now, lucifierum can remove all chronic health conditions.