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A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
- 1 ˣ 3
- pass through only
- Cover Effectiveness
- Terrain Affordance
- -400 W
- Required Research
- Neural supercharger
- Work To Make
- 6,000 ticks (1.67 mins)
Neural superchargers can be constructed once the Neural supercharger research project has been completed. They require 50 Steel, 4 Component, 6,000 ticks (1.67 mins) of work, and a [] skill of . Neural superchargers can only be constructed by colonist with an Ideoligion containing the Transhumanist meme.
Once connected to power, the neural supercharger will begin to charge. It needs to be charged for 60,000 ticks (16.67 mins) or 24 in-game hours. After being charged, a colonist can use the device, granting them +10% Consciousness, +20% Hunger Rate Factor, and +25% Global Learning Factor
In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it. It could be a decent way to treat brain-damaged pawns before you researched bioregeneration