Shard

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Shard

Shard

A scavenged fragment of dark archotechnology. Originally created by a hyperintelligent archotech mind, this shard is packed with technology beyond human comprehension. It is capable of manipulating psychic flows, inducing archotech influences and more esoteric outcomes. While it is useless by itself, it can be built into devices that harness its power to produce exotic effects.

Base Stats

Type
Exotic item
Market Value
400 Silver
Stack Limit
5
Mass
0.6 kg
HP
250
Deterioration Rate
0
Flammability
0%
Rotatable
False
Path Cost
14
Technical
defName
Shard


intro text

Acquisition[edit]

Shards can be acquired in multiple anomaly related ways. They drop from entities, drop from noctoliths when destroyed, 3 drop from each dreadmeld upon death, etc.

Summary[edit]

While a rare material in the early game they become more and more abundant as many of the buildings who need them are either capped (like shard beacons) or only needed once (like the serum lab)

Usage[edit]

Shards are used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Shard inhibitor Shard inhibitor Content added by the Anomaly DLC Steel 15 + Shard 1 Building - Anomaly (Buildings)
    Bioferrite generator Bioferrite generator Content added by the Anomaly DLC Steel 50 + Bioferrite 100 + Component 4 + Shard 1 Building - Power
    Revenant Vertebrae Revenant Vertebrae Content added by the Anomaly DLC Bioferrite 10 + Revenant spine (Error: Page does not exist) 1 + Shard 2 Medical Items - Body Parts
  • Also used in ghoul Infusion, and as an offering in Psychic rituals.[Which] They are also needed to shut down certain obelisks.

    Analysis[edit]

    Version history[edit]

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