Cotton plant

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Cotton plant

Cotton plant

A mid-size crop that yields fine white cotton fibers. These are used to make cloth.

Base Stats

0 (1)
Path Cost


Blocks Wind



Plant Stats

Time to grow
8 days (14.77 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
10 Cloth
Min Fertility
Fertility Sensitivity
Min light to grow
Ground, Hydroponic

The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 cloth.


Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 21.1 14.77 10.55 5.28
    Base Yield/day[2] 0.47 0.68 0.95 1.9
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Economy[edit]

    First, be aware that the cotton plant's raw product is "cloth". There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields.

    Cloth has a market value of 1.9 silver. The final product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.71 0.89 1.14 1.71
    Refined 0.72 0.91 1.16 1.73
    1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.


    Version history[edit]

    • Beta 19/1.0 - Min fertility 50% -> 100%.