Megaspider

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Megaspider

Megaspider

Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.


Base Stats

Type
AnimalInsectoid
Market Value
500 Silver.png
Flammability
70%

Apparel

Armor - Sharp
27%
Armor - Blunt
18%

Pawn Stats

Move Speed
3.6
Mass - Baby
14.4 kg
Mass - Juvenile
36 kg
Mass - Adult
72 kg
Health Scale
2.5
Body Size
1.2
Carrying Capacity
90 kg
Filth Rate
1
Hunger Rate
0.56
Diet
omnivorous and animal products
Life Expectancy
6
Manhunter Chance
50%
Manhunter Chance (Taming)
0%
Trainable Intelligence
advanced
Wildness
40%
Minimum Handling Skill
1
Maturity Age
0.126 years (7.6 days)
Juvenile Age
0.028 years (1.7 days)
Comfortable Temp Range
-40°C - 60°C
(-40°F - 140°F)

Production

Meat Yield
168 insect meat

Melee Combat

Attack 1
head claw
12 dmg (Cut)
18% AP
2.6 second cooldown
Attack 2
head
7 dmg (Blunt)
10% AP
2 second cooldown
Average DPS
2.52
Technical
tradeTags
AnimalInsect


Megaspiders are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three insectoid types. They are hostile towards any nearby colonists, have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an ancient danger, during an infestation, or by deep drilling.

Like all insectoids, they experience hypothermic slowdown instead of hypothermia and have 0 Toxic Sensitivity, rendering them immune to toxic buildup from any source.

Combat & Strategy

Megaspiders are slightly slower than spelopedes and megascarabs. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open.

Melee combat is to be avoided, unless you have skilled melee fighters in industrial-grade armor. Megaspiders are sturdy and can do a lot of damage very quickly. Do not understimate how many bullets they take to go down.

In 1.3, Megaspider wildness decreased from 95% to 40%, making them much easier to rescue and tame. Their trainability also went from intermediate to advanced, making them capable of hauling. With a minimum handling skill of 3, Megaspiders have become much easier to tame and train compared to wargs (changed to intermediate trainability in 1.3) or elephants (min handling skill 7 required).


Armor

Armor

Taming

Wild megaspiders are always hostile making them difficult to tame as they will try to attack the animal handler. Tame megaspiders can be trained normally, but will not breed.

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head 63
Skull 63
Brain 25
Nose 25
Neck 63
Jaw 50
Eye [1]
(left, right)
25
Ear
(left, right)
25
Body 100
Kidney[2]
(left, right)
38
Lung[2]
(left, right)
38
Liver[2] 50
Heart[2] 38
Spine[2] 63
Stomach[2] 50
Limbs
(left, right, fore, hind)
75
Appendage
(left, right, fore, hind)
50
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.


Version History

1.3 - Wildness decreased from 0.95 to 0.40 - trainability changed from intermediate to advanced - gestation changed from N/A to 6