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Sight is a pawn capacity: How well a character can see.

Sight affects most colonist stats (with varying impact). Sight is capped at 100% for many skills, but some combat and medical skills are uncapped.

Animal Gather SpeedStat0.51.1The speed at which this person milks, shears, and otherwise gathers resources from animals.
Animal Gather YieldStat0.21The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.
Butchery EfficiencyStat0.41The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
Butchery SpeedStat0.41Speed at which this person butchers flesh creatures.
Construct Success ChanceStat0.21The chance that this person will succeed in constructing something. Failing means wasting time and resources.
Construction SpeedStat0.21Speed at which this person constructs and repairs buildings.
Cooking SpeedStat41.5Speed at which this person cooks meals.
Deep Drilling SpeedStat0.51A speed at which this person uses a deep drill to extract underground resources.
Drug Cooking SpeedStat0.31The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.
Drug Synthesis SpeedStat0.61How fast this character synthesizes complex chemical drugs.
Foraged Food AmountStat0.9-The amount of nutrition this person will automatically forage per day while traveling by caravan.
General Labor SpeedStat0.51The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.
Hacking SpeedStat0.51.1How fast this person can hack into computer terminals.
Mechanoid Shredding EfficiencyStat0.41The amount of materials yielded when this person shreds a dead mechanoid for resources.\n\nThe actual amount is also related to the mechanoid's size.
Mechanoid Shredding SpeedStat0.41The speed at which this person can shred a mechanoid for resources.
Medical Operation SpeedStat0.71The speed at which the character performs medical operations.
Medical Surgery Success ChanceStat11The likelihood that a colonist will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient.
Medical Tend QualityStat0.71.4The base quality of tending given when tending wounds and illnesses. The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Medical Tend SpeedStat0.81Speed at which the character tends to wounds and illnesses.
Melee Dodge ChanceStat0.71.4Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Melee Hit ChanceStat121.5Base chance to hit a target in melee.
Mining SpeedStat0.51A speed at which this person mines away walls.
Mining YieldStat0.21A percentage yield a miner will achieve. It applies to both mining orders and deep drilling. It is advised to have your miner in good health or else you will lose resources when mining.
Plant Harvest YieldStat0.21The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.
Plant Work SpeedStat0.31Speed at which this person sows and harvests plants.
Repair Success ChanceStat0.21The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
Research SpeedStat0.51.1How fast this person performs research and how quickly they can find things using scanning equipment.
Shooting AccuracyStat122Base chance to not miss per square of shot distance.
Smelting SpeedStat0.31The speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill.
Smoothing SpeedStat0.31A multiplier on the speed at which this person smooths rough stone floors and walls.


  • Go-juice: +35%
  • Luciferium: +15%
  • Eye efficiency. 100% importance, no allowed defect, no max.
    • The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%.
    • Bionic eye. 125% part efficiency. Results in +18.75% sight for the first one installed, +6.25% for the second one (due to the above 75%/25% weighting)
    • Archotech eye. 150% part efficiency. Results in +37.5% sight for the first one installed, +12.5% for the second one.