Ranged Cooldown Multiplier
|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
Ranged Cooldown Multiplier is a Stat: A multiplier on the cooldown between bursts when using a ranged weapon i.e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0.5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. Note that the warm-up time of the weapon is unaffected.
This stat also applies to psycasts , the integrated weapons of grenadier and phoenix armor , and a number of utility items including the orbital bombardment targeter, orbital power beam targeter, psychic shock lance, psychic insanity lance, tornado generator, jump pack and orbital mech cluster targeter.
A pawn's ranged cooldown multiplier has a base value of 100%, but it can be reduced by −20% to 80% if the pawn is wearing a heavy bandolier.
The effect of the reduction in cooldown time on the DPS of ranged weapons depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a short warmup and long cooldown will benefit more from a reduced cooldown time than a weapon with a longer warmup and/or a shorter cooldown, all else being equal.
The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged weapon. Note that while single use weapons such as the doomsday rocket launcher do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
(100% Ranged Cooldown Time)
(80% Ranged Cooldown Time)
- Biotech DLC Release - Added.