Reliquary
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Reliquary
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
Base Stats
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
- Stuff Tags
- Metallic, Stony
A Reliquary is a building added by the Ideology DLC. It is used to house a relic.
Acquisition[edit]
Reliquaries can be constructed with 300 Stuff (Metallic/Stony),
75 Gold and 40,000 ticks (11.11 mins) of work.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.. |
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
Reliquaries do not have quality levels.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - when to build, use weapon relics vs displaying them, value proposition etc.. |
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).
Material table
Material | Stuff cost | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Granite Reliquary | 300 ![]() |
0 | 240,140 ticks (66.71 mins) | 595 | 0% | ![]() | 1,885
Limestone Reliquary | 300 ![]() |
0 | 240,140 ticks (66.71 mins) | 543 | 0% | ![]() | 1,885
Marble Reliquary | 300 ![]() |
1 | 220,140 ticks (61.15 mins) | 420 | 0% | ![]() | 1,810
Sandstone Reliquary | 300 ![]() |
0 | 200,140 ticks (55.59 mins) | 490 | 0% | ![]() | 1,740
Slate Reliquary | 300 ![]() |
0 | 240,140 ticks (66.71 mins) | 455 | 0% | ![]() | 1,885
Jade Reliquary | 300 ![]() |
10 | 200,000 ticks (55.56 mins) | 175 | 0% | ![]() | 2,970
Golden Reliquary | 3000 ![]() |
20 | ticks (10 mins) | 36,000210 | 40% | 30,880![]() |
Plasteel Reliquary | 300 ![]() |
0 | ticks (24.44 mins) | 88,000980 | 0% | ![]() | 3,765
Silver Reliquary | 3000 ![]() |
6 | ticks (11.11 mins) | 40,000245 | 40% | ![]() | 3,895
Steel Reliquary | 300 ![]() |
0 | ticks (11.11 mins) | 40,000350 | 40% | ![]() | 1,465
Uranium Reliquary | 300 ![]() |
0 | ticks (21.11 mins) | 76,000875 | 0% | ![]() | 2,825
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3387 - Decription updated from 'A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion." -> "A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions."