|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
- 1 × 1
- pass through only
- Cover Effectiveness
- Blocks Wind
- Terrain Affordance
- Skill Required
- Construction 4
- Work To Make
- 1,600 ticks (26.67 secs)
- Woody, Metallic
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Radius of skullspike and duration of moodlet. Expansion on terror mechanics / what it actually does..|
Skullspikes give a mood buff or malus depending on the Skullspike precept. Non-masochist pawns with Skullspikes: Desired gain a +1 moodlet for being near 1-3 of them, +2 mood for being near 4-8, and +3 mood for being near 9 or more. Non-masochist pawns with Skullspikes: Disapproved get −1 to −3 mood at the same thresholds.
Skullspikes will display the name of the pawn from whom the skull used to construct it was extracted.
Skullspikes are a rather cheap way to get up to +3 mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms, so that all your pawns will see them.
There is no functional reason to not have the Skullspikes: Desired precept; this precept can be put on any ideoligion, it does not penalize you for not having skulls around, and the Skullspikes: Disapproved precept offers no benefit.
Their improvement in slave suppression is small, and redundant when slaves are in slave collars and slave body straps and not wearing any suppression loss increasing apparel. If there is cause to put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially if they already provide the small mood buff to your colonists.
|Skullspike||Beauty||Work to Build||HP||Flammability||Market|
|Gold||20||ticks (24 secs)1,440||90||0%||2,510|
|Plasteel||0||ticks (58.67 secs)3,520||420||0%||245|
|Silver||6||ticks (26.67 secs)1,600||105||0%||260|
|Steel||0||ticks (26.67 secs)1,600||150||0%||58|
|Uranium||0||ticks (50.67 secs)3,040||375||0%||166|
|Wood||0||ticks (18.67 secs)1,120||98||0%||39|
- Ideology DLC Release - Added.
- 1.3.3101 - Can now be walked through.
- 1.3.3117 - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -> 30.