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An ornamented burial receptacle for the honored dead.

Base Stats

Path Cost


1 ˣ 2
pass through only
Cover Effectiveness
Blocks Wind
Terrain Affordance


Required Research
Complex furniture
Skill Required
Construction 5
Work To Make
2,400 ticks (40 secs)
Stuff tags
Woody, Metallic, Stony
Resources to make
Buildingmats.png 60
Deconstruct yield
Buildingmats.png 30
Destroy yield
Buildingmats.png 15

The sarcophagus is an alternative burial method to the grave. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.


Construction of a sarcophagus requires Complex furniture to be researched and Building Material (steel, wood, plasteel, etc.) 60 of any one type of wood, stone or metal.

Sarcophagi made of steel, granite, limestone, marble, sandstone and slate, can also spawn at map generation alongside other ruins.


The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.

The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.

A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling.

As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for Resurrector mech serum from hungry animals and overly efficient butchers.

Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden Sarcophagus Wood.png 60 0 1,680 ticks (28 secs) 163 100% 78 Silver
    Granite Sarcophagus Granite blocks.png 60 0 14,540 ticks (4.04 mins) 425 0% 106 Silver
    Limestone Sarcophagus Limestone blocks.png 60 0 14,540 ticks (4.04 mins) 388 0% 106 Silver
    Marble Sarcophagus Marble blocks.png 60 1 13,340 ticks (3.71 mins) 300 0% 102 Silver
    Sandstone Sarcophagus Sandstone blocks.png 60 0 12,140 ticks (3.37 mins) 350 0% 97 Silver
    Slate Sarcophagus Slate blocks.png 60 0 14,540 ticks (4.04 mins) 325 0% 106 Silver
    Jade Sarcophagus Jade.png 60 10 12,000 ticks (3.33 mins) 125 0% 345 Silver
    Golden Sarcophagus Gold.png 600 20 2,160 ticks (36 secs) 150 40% 6010 Silver
    Plasteel Sarcophagus Plasteel.png 60 0 5,280 ticks (1.47 mins) 700 0% 560 Silver
    Silver Sarcophagus Silver.png 600 6 2,400 ticks (40 secs) 175 40% 610 Silver
    Steel Sarcophagus Steel.png 60 0 2,400 ticks (40 secs) 250 40% 123 Silver
    Uranium Sarcophagus Uranium.png 60 0 4,560 ticks (1.27 mins) 625 0% 375 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Notes

    Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.

    Sarcophagi cannot be minimized or moved. Unlike graves, they will block wind turbines.

    Version history

    • 0.12.906 - Added.
    • Beta 19? - Mood buff for burying someone in a sarcophagus removed.
    • 1.1.2654 - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.