An ornamented burial receptacle for the honored dead.
- 1 ˣ 2
- pass through only
- Cover Effectiveness
- Blocks Wind
- Terrain Affordance
- Required Research
- Complex furniture
- Skill Required
- Construction 5
- Work To Make
- 2,400 ticks (40 secs)
- Stuff tags
- Woody, Metallic, Stony
The sarcophagus is an alternative burial method to the grave. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.
Sarcophagi require the Complex furniture research project to be completed in order to be constructed. Each requires 60 Stuff (Woody/Metallic/Stony), 2,400 ticks (40 secs) of work, and a Construction skill of 5.
Sarcophagi made of steel, granite, limestone, marble, sandstone and slate, can also spawn at map generation alongside other ruins.
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling.
As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for Resurrector mech serum from hungry animals and overly efficient butchers.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Sarcophagus||60||0||ticks (28 secs)1,680||163||100%||78|
|Granite Sarcophagus||60||0||ticks (4.04 mins)14,540||425||0%||106|
|Limestone Sarcophagus||60||0||ticks (4.04 mins)14,540||388||0%||106|
|Marble Sarcophagus||60||1||ticks (3.71 mins)13,340||300||0%||102|
|Sandstone Sarcophagus||60||0||ticks (3.37 mins)12,140||350||0%||98|
|Slate Sarcophagus||60||0||ticks (4.04 mins)14,540||325||0%||106|
|Jade Sarcophagus||60||10||ticks (3.33 mins)12,000||125||0%||345|
|Golden Sarcophagus||600||20||ticks (36 secs)2,160||150||40%||6,010|
|Plasteel Sarcophagus||60||0||ticks (1.47 mins)5,280||700||0%||560|
|Silver Sarcophagus||600||6||ticks (40 secs)2,400||175||40%||610|
|Steel Sarcophagus||60||0||ticks (40 secs)2,400||250||40%||123|
|Uranium Sarcophagus||60||0||ticks (1.27 mins)4,560||625||0%||375|
Assuming Normal quality, for the effect of other qualities, see Quality.
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.
Sarcophagi cannot be minimized or moved. Unlike graves, they will block wind turbines.
- 0.12.906 - Added.
- Beta 19? - Mood buff for burying someone in a sarcophagus removed.
- 1.1.2654 - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.