Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.
- 1 ˣ 1
- Cover Effectiveness
- Work To Make
- 850 ticks (
- Metallic, Woody, Stony
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals.
Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.
|Material||Stuff cost||Beauty||Work||Mass||HP||Flammability||Door Speed||Terrain Affordance||Market Value|
|Wooden Door||25||0||595 ticks (||-||104||100%||120%||Light ||32|
|Granite Door||25||0||5,100 ticks (||-||272||0%||45%||Heavy ||41|
|Limestone Door||25||0||5,100 ticks (||-||248||0%||45%||Heavy ||41|
|Marble Door||25||1||4,675 ticks (||-||192||0%||45%||Heavy ||39|
|Sandstone Door||25||0||4,250 ticks (||-||224||0%||45%||Heavy ||38|
|Slate Door||25||0||5,100 ticks (||-||208||0%||45%||Heavy ||41|
|Jade Door||25||10||4,250 ticks (||-||80||0%||90%||Heavy ||140|
|Golden Door||250||20||765 ticks (||-||96||40%||100%||Medium ||2505|
|Plasteel Door||25||0||1,870 ticks (||-||448||0%||100%||Medium ||230|
|Silver Door||250||6||850 ticks (||-||112||40%||100%||Medium ||255|
|Steel Door||25||0||850 ticks (||-||160||40%||100%||Medium ||51|
|Uranium Door||25||0||1,615 ticks (||-||400||0%||75%||Medium ||156|