Harpsichord
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Harpsichord
A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.
Base Stats
Building
- Size
- 2 ˣ 3
- Placeable
- True
- Cover Effectiveness
- 0%
- Recreation
- 100% Music
Creation
- Required Research
- Harpsichord
- Skill Required
- Crafting 5
- Work To Make
- 32,000 ticks (8.89 mins)
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Harpsichord is a source of High Culture recreation and is a requirement for specific titles.
Acquisition[edit]
Harpsichords can be crafted at either the fueled or electric smithy using 250 Wood in 32,000 ticks (8.89 mins) after the Harpsichord research has been completed.
Summary[edit]
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Nobles can put on concerts with the harpsichord, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harpsichord receives a +4 thought for as long as it is being played. It can be heard within a radius of 16 tiles. Pawns with 0% Hearing do not get the mood bonus.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rec Power | 76% | 88% | 100% | 112% | 124% | 140% | 180% |
The harpsichord cannot be played if the pawn has a manipulation capacity of 0%.
Analysis[edit]
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Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2559 - No longer crafted at the art bench.
- 1.2.2719 - Humans with 0% hearing no longer get thoughts from listening to instruments.
- 1.3.3067 - Fix: Musical instruments don't give recreation.