Resurrector mech serum
Resurrector mech serum
A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after death, mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death.
- Exotic item
- Tech Level
- Stack Limit
- 0.2 kg
- Deterioration Rate
- Path Cost
The resurrector mech serum is an item found in quests that can resurrect any deceased human or animal.
Resurrector mech serums cannot be crafted nor bought from traders. Instead, they can only be acquired as a reward for performing quests or found in ancient shrines. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a serum in a given play-through.
Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.
A resurrector mech serum can be used on any non-desiccated organic corpse, human or animal, even rotting ones. Select a colonist and right-click the serum, then click a valid target. They will use the serum on the corpse, returning it to life. This will restore missing organs and eliminate all health problems, except for brain injury and Luciferium addiction. Artificial body parts are not affected, and any pregnant deceased human or animal will retain their pregnancy when revived by the resurrector mech serum and their pregnancy will continue.
Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible title is immediately passed on to the heir, and won't be received even when revived.
Executed prisoners who are then resurrected will have the execute toggle deselected to prevent their immediate re-execution.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: What about refrigeration without freezing? Does it slow the counter comparable to rot time?.
The chances of these side effects increase with the time spent unfrozen since death. Freezing the dead pawn completely halts the progression of this time, but does not revert previously accrued time. For each of the above, the initial chance is 2%, increasing after 0.1 day of decay and linearly increasing to 80% after 5 days of decay. This chance is applied separately for each of the effects i.e. there is a 5.88% of at least one side effect even if immediately resurrected and a 99.2% chance after 5 days of decay.
Note the game tracks all time spent unfrozen; it may report that the body is still "Fresh" but that does not mean that it has not accrued decay. At 1 day, the chance of each effect would have risen to 16.33% while still reporting that the body is Fresh.
|Each side effect
|Any side effect
By destroying the head, the resurrector mech serum can be used to heal brain injuries. Extracting the skull will destroy the head safely and consistently. Without the Ideology DLC, you can eat the corpse. However, this is inconsistent and risks them consuming the corpse entirely. By intentionally killing a pawn, this can be used as a substitute for a healer mech serum, but always comes with the risk of resurrection psychosis, which is inevitably fatal unless a healer mech serum is used.
Using it on an enemy corpse will not convert them towards your side. They will remain hostile. However, since they return to life incapacitated, you can easily arrest and capture them. Using it on wild animal will not tame it.
Storing dead colonists in a freezer or other cold room will allow for resurrecting them long after death without higher risks of side effects, even if you do not have a serum at the time of death.
Colony pets may feed from the corpse of the intended body if within reach. Consider forbidding the corpse until you can control/micromanage what happens to it. Constructing a sarcophagus may be useful to protect it from animals, over-zealous butchers, or from being hauled from the freezer.
If preservation is vital, a dedicated freezer may be constructed. Ideally this freezer would have the minimum possible internal area, have a forbidden door and a two-thick wall, and be kept at the lowest practical temperature to ensure that it stays frozen during power outages and attacks. The forbidden door will also prevent accidents from being left open too long. If all the floor is occupied by buildings, then drop pod raids also cannot drop in there and upset the temperature control.
- 0.18.1722 - Added as Resurrector mechanite superdose.
- 1.1.2563 - Now removes royal titles, to prevent duplicating them.
- 1.2.2719 - Fix: Colonists can lose their psylink entirely when being resurrected.
- 1.3.3287 - Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application.
- 1.4.3523 - Fix: Resurrected executed prisoners retain the execute option and usually immediately get executed after being resurrected.