Love enhancer

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Love enhancer

Love enhancer

Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.

Base Stats

Medical ItemsBody Parts
Tech Level
Market Value
1030 Silver
4 kg


Crafted At
Fabrication bench
Required Research
Flesh shapingTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Advanced, ImplantEmpireCommon
Bionic, ImplantEmpireCommon

A Love Enhancer is a torso slot implant that grants a 50% bonus to the Lovin' mood boost.


Love enhancers can be crafted at a Fabrication bench once the Flesh shaping research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.


Increases the base "Got some lovin" mood bonus from +8 to +12. Only one enhancer per couple is required.


Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.


As only one enhancer per couple is required, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted.

The love enhancer costs the same of resources as a bionic arm or bionic leg. A small mood increase is not typically worth the material cost, as mid/late-game colonies often have better ways of increasing mood (fine / lavish meals, drugs, making rooms more impressive).

Version history[edit]

  • Somewhere between Royalty DLC Release and 1.1.2563 (inclusive) - Added.
  • 1.1.2575 - Reduce love enhancer impact by 50%.