A flowering crop that yields hops, an essential ingredient in beer.
- Time to grow
- 5 days
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- 3 Plants
- Min Fertility
- Fertility Sensitivity
- Min light to grow
- Ground, Hydroponic
Raw hops are not edible and are only used to make beer. Brewing uses 25 hops, and produces 5 wort, which is then fermented to make 5 beer. Fermenting takes 6 days. When considering day/night cycles, hop plants take longer to grow than the barrel ferments, unless hydroponics are used.
|Ground Type||Gravel||Soil||Rich Soil||Hydroponics|
|Real Grow Time (days)||11.68||9.23||7.21||4.08|
- Actual days to grow, taking into account rest time.
- Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Beer is a useful and relatively safe drug. A beer per day gives +10 mood for 4.8 hours, fulfills some Recreation, and will never get a colonist addicted. Make sure to set your drug policy to not take "For Recreation", as pawns will drink more than once a day.
Even if you haven't researched Beer Brewing, it may be worthwhile to grow the hop plants beforehand. Keep in mind that hops will spoil in 30 days if unrefrigerated.
Each fermenting barrel can hold up to 25 wort, which means it can hold the equivalent of 125 hop items.
If you have a grower with Plants 8, are growing hops in regular soil, and are on Strive to Survive difficulty:
- You will need 1 fermenting barrel per 15.62 hop plants if you want to ferment everything as soon as the harvest is done.
- You will need 1 fermenting barrel per 23.94 hop plants if you want to continuously ferment.
Remember that this is only true on the game conditions listed above. Higher Plants skill will increase hops yield (Plant Harvest Yield). Increasing difficulty decreases yield of all plants (Harvest yield).
- 0.9.722 - Added
- Beta 19/1.0 - Min grow skill decreased from 7 -> 3