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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Description" with value "Fine carpet in a morbid style.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Manhunter pulse  + (Drive nearby animals into a manhunting rage using a psychic pulse.)
  • Immature dryad  + (Dryads are small mammalian creatures that have a symbiotic relationship with the Gauranlen tree. This immature dryad can support and protect its tree, but its main purpose is to morph into more specialized and powerful dryad forms.)
  • Dye  + (Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.)
  • Boomrat  + (Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.)
  • EMP grenades  + (Electromagnetic pulse grenades damaging to electronic equipment.)
  • Tribal headdress  + (Elegant traditional garb, often with religious significance. Improves social impact.)
  • Sightstealer  + (Emaciated and misshapen humanoids. Their aEmaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.ms as they gather on their terrible hunts.)
  • Boomalope  + (Engineered for chemicals production, the bEngineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.lked to produce chemfuel - very carefully.)
  • Fine stone tile  + (Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.)
  • Electric smelter  + (Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.)
  • Devilstrand  + (Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.)
  • Lancer  + (Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.)
  • Scyther  + (Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive.)
  • Cassowary egg (fert.)  + (Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.)
  • Chicken egg (fert.)  + (Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.)
  • Cobra egg (fert.)  + (Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked.)
  • Duck egg (fert.)  + (Fertilized duck egg. If all goes well, it should hatch into a duckling. It can be eaten raw, but it's much better cooked.)
  • Emu egg (fert.)  + (Fertilized emu egg. If all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked.)
  • Goose egg (fert.)  + (Fertilized goose egg. If all goes well, it should hatch into a goose. It can be eaten raw, but it's much better cooked.)
  • Iguana egg (fert.)  + (Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked.)
  • Ostrich egg (fert.)  + (Fertilized ostrich egg. If all goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked.)
  • Tortoise egg (fert.)  + (Fertilized tortoise egg. If all goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked.)
  • Turkey egg (fert.)  + (Fertilized turkey egg. If all goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked.)
  • Neuroquake  + (Find a discontinuity in the psychic field Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.diplomatic consequences with all factions.)
  • Mindbend carpet  + (Fine carpet decorated in a mind-bending style often associated with drug use.)
  • Hex carpet  + (Fine carpet with a hexagonal pattern for that ultra-technological look.)
  • Spikecore plates  + (Fine steel plates decorated in an aggressive spikecore style)
  • Hex tile  + (Fine steel plates with a hexagonal pattern for that ultra-technological look.)
  • Morbid stone tile  + (Fine stone tiles in a morbid style.)
  • Spikecore stone tile  + (Fine stone tiles in a spikecore style.)
  • Totemic stone tile  + (Fine stone tiles in a totemic style.)
  • Totemic boards  + (Fine wood boards decorated in a totemic style.)
  • Spike trap  + (Five spikes under tension, connected to a Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. traps. Animals can sense these when calm.)
  • Silver tile  + (For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.)
  • Gold tile  + (For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.)
  • Wallraise  + (Form a temporary wall by skipping rubble and soil up from deep under the ground.)
  • Thrumbofur  + (Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.)
  • Solar pinhole  + (Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants.)
  • Skipshield  + (Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to detonate explosive projectiles. People and items are not affected.)
  • Berserk pulse  + (Generate an overwhelming rush of undirected rage in everyone near the target point.)
  • Vanometric power cell  + (Generates free energy, forever, without usGenerates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.tly from fluctuations in the quantum foam.)
  • Ghoul  + (Ghouls are engineered murder machines, twiGhouls are engineered murder machines, twisted by dark psychic influences.<br></br>Ghouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.<br></br>Many people find the constant twitching of ghouls disturbing.</br>More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.e, even attacking their creators to sate their hunger.)
  • Psychic reader  + (Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.)
  • Molotov cocktails  + (Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.)
  • Global Learning Factor  + (Global learning efficiency for all [[skills]].)
  • Tox grenades  + (Grenades loaded with liquified tox gas. UpGrenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.<br>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.as results in toxic buildup which can be lethal.)
  • Warg  + (Heavily-muscled wolf-like creatures with vHeavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.<br>Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.rstitious see them as the tools of an angry god.)
  • Centipede  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede burner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede gunner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)