Psychic reader

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Psychic reader

Psychic reader

Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.

Base Stats

Medical ItemsBody Parts
Tech Level
Market Value
1000 Silver
4 kg

The Psychic Reader gives a pawn that's been implanted with it a bonus of +50% Negotiation Ability and +10% Trade Price Improvement based on the pawn Social stat, both scaling proportionally with the user's psychic sensitivity. Negotiation Ability affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks, while Trade Price Improvement obviously improves trade prices.


Psychic Readers can only be acquired through trade or as a quest reward. They cannot be crafted.


The psychic reader applies an offset of +50% Negotiation Ability and +10% Trade Price Improvement of the pawn it is installed in. Note that this is a multiplicative modifier of the Social skill. A Social 20 pawn will have its Trade Price Improvement go from 30% to 33%, the 2% bonus for being Faction leader or trading in other settlements is not affected by the Psychic Reader. Negotiation Ability also scales multiplicity with the pawn's Social skill.

This improvement greatly enhances Negotiation Ability but gives at most the equivalent of two Social skill levels at 100% Psychic Sensitivity for the Trade Price Improvement.


Installing the part requires ??[Detail needed] of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires ?[Detail needed] of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.


With the addition of trade price improvement offset, the psychic reader is an important tool for any colony that trades heavily. Even with a pawn with a standard psychic sensitivity, it will pay for itself as long as you have a pawn with a very high Social skill or Psychic Sensitivity or ideally both. For colonies that do not trade, the value of Silver 1000 silver and the limited niche for its application makes it a low priority for targeted acquisition. However since there are no negative effects of having one installed, if one is available, installing it on the colony's Social pawn is a good idea, as they will likely be recruiting prisoners and be the one giving gifts when on caravan.

As both effects scales with psychic sensitivity, it performs best on pawns with the Psychically Sensitive and Hypersensitive traits and synergizes with equipment that buffs sensitivity such as the psychic sensitizer and Eltex equipment. At the maximum possible psychic sensitivity of 408%, it provides the equivalent of about 8 levels of Social skill for a Social 20 pawn for trading, as well as more than doubling the Negotiation Ability of that pawn.

Should the player wish to employ a strategy involving recruiting pawns with with high recruitment resistances, such as hiring Tribal pawns as a New Arrivals colony to exploit the Anima tree for Psycasting, or hiring large numbers of pawns over the soft limits imposed by their AI storyteller then the value of the psychic reader increases.

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