Ship reactor

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Ship reactor

Ship reactor

Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.

Base Stats

Type
BuildingShip
Market Value
5440 Silver.png [Note]
HP
500
Flammability
0%
Rotatable
True

Building

Size
6 ˣ 7
Minifiable
False
Placeable
True
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Terrain Affordance
Heavy
Power
1000 W

Creation

Required Research
Starship reactor
Skill Required
Construction 8
Work To Make
65,000 ticks (18.06 mins)
Resources to make
Steel.png 350 + Plasteel.png 280 + Uranium.png 70 + Advanced component.png 8
Deconstruct yield
Steel.png 175 + Plasteel.png 140 + Uranium.png 35 + Advanced component.png 4
Destroy yield
Steel.png 87 - 88 + Plasteel.png 70 + Uranium.png 17 - 18 + Advanced component.png 2

A ship reactor is a ship part needed to take off. Activating the reactor causes 15 days of raids but must be done to launch, creating the primary challenge of the Ship launch ending.

Acquisition

Ship reactors require the ship reactor research project to be completed, Steel.png 350 Steel, Plasteel.png 280 Plasteel, Uranium.png 70 Uranium, Advanced component.png 8 Advanced component and a construction skill of 8.

Summary

It has a 15-day activation time, during which the colony will be attacked by many raids. The raids will stop once the reactor is fully activated. It can't be built under a roof, but you can build a roof above it afterwards.

The reactor may be powered on despite the rest of the ship not being built yet. This currently can be exploited since building the whole ship first will increase your colony's wealth, increasing the strength of raids.

Analysis

It can also be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame.