Smokeleaf plant
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Smokeleaf plant
A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 7.5 days (13.85 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Skill
- 4 Plants
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot. Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them.
Burning the plant will not cause any unique effect.
Growing[edit]
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 19.79 | 13.85 | 9.89 | 4.95 |
Base Yield/day[2] | 0.46 | 0.65 | 0.91 | 1.82 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Unlike most plants, the harvest yield is determined by the drug crop harvest yield stat of the harvester. This stat is still primarily determined by plant harvest yield.
Version history[edit]
- 1.3.3066 - Nutrition increased from 0.15 -> 0.2