Fibercorn
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also Tinctoria has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?. |
Fibercorn
An inedible, fibrous plant which produces a small amount of a wood-like substance.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 300 ticks (5 secs)
- Min Fertility
- 20%
- Fertility Sensitivity
- 10%
- Min light to grow
- 30%
- sowTags
- Ground, Hydroponic
Fibercorn is plant added by the Ideology DLC as a way to harvest wood if your ideology disapproves of trees being cut down or if harvesting proper trees is infeasible.
Growing[edit]
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 11.42 | 11.08 | 10.65 | 9.39 |
Base Yield/day[2] | 0.18 | 0.18 | 0.19 | 0.21 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Light[edit]
Most plants typically require at least 51% light to grow, Fibercorn oddly only requires 30%, similar to decorative plants. Most artificial light sources only provide 50% light.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: better analysis and detail, including breakdown of each biome. |
Fibercorn is a labor-inefficient source of wood compared to most trees, coming 10th of 15 in terms of wood per work, including the mostly decorative bonsai tree. How poorly it performs depends partially on the biome in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% of the wood per work when compared to teak trees, but 123% when compared to the saguaro cactus, the only tree option in extreme deserts.
In terms of space efficiency, it is similarly lackluster. Fibercorn's low wood-per-plant yield is partially made up for by being able to be planted side-by-side unlike regular trees, which must have a one-tile gap between each tree, but this only brings it up to 10th of 15 in terms of space efficiency.
Despite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil, it can be grown in hydroponics basins, although it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties.
Food production[edit]
Unlike actual corn, fibercorn does not yield any human-edible products. The plant itself provides no nutrition for animals, either.
Economy[edit]
Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.
Gallery[edit]
Version history[edit]
- Ideology DLC release - Added