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A slow-growing plant which yields herbal medicine when harvested.
This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates.
- Time to grow
- 10 days
- Work to Harvest
- 400 ticks (
- Min Fertility
- Fertility Sensitivity
This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Any colonist capable of plant cutting can harvest them. Once the basics of a base is set up, harvesting all healroot near your base is advised.
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
Wild healroot grows in boreal forests, cold bogs, temperate forests, temperate swamps and tundras. Wild healroot is statistically identical to normal healroot.
|Ground Type||Gravel||Soil||Rich Soil||Hydroponics|
|Real Grow Time (days)||26.37||18.46||13.19||N/A|
- Actual days to grow, taking into account rest time.
- Per plant, assuming Crop Yield Multiplier of 1.0. Note that Difficulty settings change the Crop Yield Multiplier.
- 1.3.3066 - Nutrition increased from 0.15 -> 0.2