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A list of all pages that have property "Description" with value "A multiplier on the speed that a person's [[Rest|sleep need]] falls.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Plasmasword  + (A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.)
  • Nuclear stomach  + (A micro-nuclear reactor combined with compA micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.he radiation increases the risk of cancer.)
  • Machine pistol  + (A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.)
  • Cotton plant  + (A mid-size crop that yields fine white cotton fibers. These are used to make cloth.)
  • Haygrass  + (A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.)
  • Archotech tower  + (A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.)
  • Nano structuring chip  + (A molecular-restructing mechanoid micro-organ. It is necessary to produce certain advanced mechanoids and equipment. A mechanitor can study this chip to help unlock higher tiers of mechtech research.)
  • Void monolith  + (A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.)
  • Gorehulk  + (A monstrous creature that resembles a massA monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.<br/><br/>Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.<br/><br/>It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.tation of humanity created from scratch by some evil intelligence.)
  • Ancient mega-cannon platform  + (A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.)
  • Minigun  + (A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon.)
  • Sensor cluster  + (A multi-function sensor module. Can scan and signal across the void for communications, threat detection, deception, jamming, and other purposes.)
  • Suppression Power  + (A multiplier on a warden's ability to suppress [[slaves]].)
  • Pruning Speed  + (A multiplier on how fast this person can prune a [[Gauranlen tree]] to maintain their connection with it. Pruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here.)
  • Global Certainty Loss Factor  + (A multiplier on how much certainty this person loses when someone else tries to [[Ideoligion#Conversion|convert]] them away from their [[ideoligion]].)
  • Social Impact  + (A multiplier on how much other people are affected by this person's social interactions.)
  • Rest Rate Multiplier  + (A multiplier on how quickly a creature [[rest]]s while sleeping.)
  • Global Work Speed  + (A multiplier on someone's speed at doing any work.)
  • Ideoligion Spread Chance  + (A multiplier on the chance that this person will try to convert other people to their own ideoligion.)
  • Ranged Cooldown Multiplier  + (A multiplier on the cooldown between bursts when using a ranged weapon)
  • Biosculpter Occupant Speed  + (A multiplier on the length of time a pawn will take to complete biosculpter cycles.)
  • Mortar Miss Radius Multiplier  + (A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells.)
  • Sell Price Multiplier  + (A multiplier on the price at which you can sell items.)
  • Smoothing Speed  + (A multiplier on the speed at which this person smooths rough stone floors and walls.)
  • Mech Gestation Speed  + (A multiplier on the speed at which this mechanitor can form new mechanoids at a gestator.)
  • Sleep Fall Rate  + (A multiplier on the speed that a person's [[Rest|sleep need]] falls.)
  • Surgery Success Chance Factor  + (A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.)
  • Remote repairer  + (A neural implant which allows the mechanitA neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.<br/>This implant can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its range. can be installed up to 3 times to increase its range.)
  • Control sublink (standard)  + (A neural implant which gives a mechanitor A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br>This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.<br>It can be self-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect.plant can be installed up to 3 times to increase its effect.)
  • Control sublink (high)  + (A neural implant which gives a mechanitor A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br/>This high-tier implant can increase the control group count up to 6.<br/>It can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect.plant can be installed up to 3 times to increase its effect.)
  • Neural supercharger  + (A neuron-sensitizing device that can delivA neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.uperchargers consume a lot of electricity.)
  • Button-down shirt  + (A nice-looking collared shirt with buttons.)
  • Neurocalculator  + (A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.)
  • Ghoul barbs  + (A number of barbed bioferrite spikes that A number of barbed bioferrite spikes that can be surgically attached to a ghoul. They drastically increase a ghoul's melee damage but also limit its range of motion, slowing it down.<br>Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.etic, only ghouls can tolerate this enhancement.)
  • Kid tribalwear  + (A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements.)
  • Shard animal pulser  + (A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.)
  • Biomutation pulser  + (A one-use broad-wave psychic effector creaA one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.y under your control will not be affected.)
  • Psychic animal pulser  + (A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.)
  • Psychic soothe pulser  + (A one-use broad-wave psychic effector. The psychic pulse induces self-satisfying perceptual distortions, giving a temporary mood boost to everyone in the region.)
  • Resurrector mech serum  + (A one-use super-dose of mechanites tuned tA one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after [[Death|death]], mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death.can be resurrected, even long after death.)
  • Healer mech serum  + (A one-use super-dose of mechanites tuned tA one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed.er, forming new limbs or organs as needed.)
  • Skilltrainer  + (A one-use super-dose of mechanites which tA one-use super-dose of mechanites which trains a specific skill.<br/>The dose is administered through the orbit of the eye. Once released into the brain, the mechanites quickly improve the subject's skills in a specific area, transmuting themselves into neural tissue as needed.smuting themselves into neural tissue as needed.)
  • Psytrainer  + (A one-use super-dose of mechanites which tA one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.g themselves into neural tissue as needed.)
  • Herbal medicine  + (A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.)
  • Hemogen pack  + (A package of refined hemogen in a specialized container that prevents spoilage. Hemogenic humans can consume it to restore their internal hemogen stores. It can be administered via an operation to reverse blood loss.)
  • IED EMP trap  + (A pair of EMP shells connected to a triggeA pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. traps. Animals can sense these when calm.)
  • IED firefoam trap  + (A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • IED trap  + (A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • IED incendiary trap  + (A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • Venom fangs  + (A pair of injectors implanted through the canine teeth, connected to a venom pump. The user can bite an enemy, extend the injectors, and pump venom into the target.)
  • Flak pants  + (A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.)