Neurocalculator

From RimWorld Wiki
Jump to navigation Jump to search

Neurocalculator

Neurocalculator

A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Neural computation Techprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Neurocalculator gives a pawn that's been implanted with it a bonus of +20% Research Speed.

When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.

Acquisition

Neurocalculators can be crafted at a Fabrication bench once the Neural computation research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced component, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Summary

Summary stuff goes here

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The neurocalculator's sole benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct research or use the ground-penetrating or long-range mineral scanner. It has no effect on hacking speed.Content added by the Ideology DLC

The brain shock effect can either be a negative or a positive. A melee pawn that is sensitive to EMP is signigicantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a painstopped pawn or a slaveContent added by the Ideology DLC that is sensitive to EMP has a way to reliably down them with no risk of death.

It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.