|This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
- Required Research
- Artificial metabolism
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (
- Advanced, ImplantEmpireCommon
- Bionic, ImplantEmpireCommon
Reprocessor stomachs can be crafted at the fabrication bench once Artificial Metabolism, which requires a techprint, is researched. They require 15 plasteel, 4 advanced components, 26,000 ticks ( of work and a crafting skill of 8.
Installing a stomach can be used to instantly treat gut worms as the new stomach replaces the diseased part. With it installed, further infections are also prevented.
A reprocessor stomach reduces the hunger rate of a pawn by 25%, meaning they only require 3/4 the food to live.
If the operation fails, the part has a chanceto be destroyed.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General value proposition needed, not just comparisons to other stomachs.|
The reprocessor stomach is a cheaper way to reduce time sleeping than upgrading to a royal bed, however both can be combined.
While EMP-wielding enemies are relatively rare, friendly fire is a relevant concern on melee pawns as using EMP grenades and melee attackers on Centipedes is a common and successful tactic. Having a reprocessor stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping prisoners or rebellious slaves. For the latter two options however, use of an implant that causes brain shock may be more useful as it downs the pawn, rather than merely causes temporary vomiting.
The Royalty DLC introduced a number of stomach replacements to complement the base bionic stomach, each with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to EMP, causing the pawn to vomit uncontrollably for a short length of time.
In comparison to the reprocessor stomach, the bionic stomach eliminates the vulnerability to EMP in exchange for requiring 33.3% more food.
In comparison to the reprocessor stomach, the detoxifier stomach eliminates the risk of food poisoning in exchange for requiring 33.3% more food.
The nuclear stomach combines the benefits of both the detoxifier and reprocessor stomachs, reducing the amount of food a pawn requires by a whopping 75% and eliminating the risk of food poisoning at the cost of inflicting torso cancer on average once 120 in-game days.
|Stomach||Cost||Metabolism||Hunger Rate||Food poisoning||Gut Worms||EMP||Carcinoma||Market Value|
|Bionic stomach||10 + 3||1.25x||1x||785|
|Detoxifier stomach||15 + 4||1.25x||1x||1,030|
|Reprocessor stomach||15 + 4||1.25x||0.75x||1,030|
|Nuclear stomach||15 + 4||1.25x||0.25x||1,030|