Gastro-analyzer

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Gastro-analyzer

Gastro-analyzer

This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Molecular analysis Techprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 3
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The gastro-analyzer is an artificial body part that gives a pawn that's been implanted with it a bonus of +5 Cooking Speed. Installing it requires a working, biological nose.

Acquisition

Gastro-analyzers can be crafted at a Fabrication bench once the Molecular analysis research project has been completed. This research requires the use of the relevant Techprint. They require Plasteel 15 Plasteel, Advanced component 3 Advanced component, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

The required techprint can be obtained either through trade or can be earned as a quest reward. The part itself can be obtained by exotic traders, quests or found on raiders and visitors.

Summary

An installed gastro-analyzer gives the implantee an improvement to Cooking Speed equivalent to 5 additional levels of the Cooking skill. For a healthy but otherwise unaugmented pawn with a skill level of 15 or lower, this is equivalent to a flat +30% additive bonus to cooking speed.

Note that the gastro-analyzer does not improve any other stat derived from the Cooking skill, nor does it allow recipes with skill requirements to be used earlier - a gastro-analyzer does not allow a fine meal to be cooked before level 6 for example.

Also note that as Cooking Speed is capped at 160%, and this cap is reached by a healthy, unaugmented pawn at Cooking Level 20. The implant thus may not provide any benefit at all to a particularly skilled, or augmented cook.

Installation

Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other.

— Tynan Sylvester,  "Cannot replace destroyed gastro-analyzer" on Ludeon forums.

The gastro-analyzer can only be installed into a natural nose - lacking a nose or having an aesthetic nose installed will both prevent installation. This is not a bug, and is working as intended. Note that this also means that replacing a gastro-analyzer with an aesthetic nose is a one-way change. After removing an aesthetic nose, you will need to use a healer mech serum or biosculpter podContent added by the Ideology DLC to replace the biological nose if you wish to install a gastro-analyzer into the same pawn. Additionally, if a pawn loses their nose due to whatever circumstance the same steps are required if you want to install a gastro-analyzer.

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs:

Part Effective Level Increase
Archotech arm +4.0/arm
Bionic arm +2.0/arm
Archotech Eye (1x) +1.5
Archotech Eye (2x) +2.0
Bionic Eye (1x) +0.8
Bionic Eye (2x) +1.0

Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would.