Wooden foot

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Wooden foot

Wooden foot

An installed wooden foot.

Base Stats

Type
Medical ItemsBody Parts
Class
Medieval
Market Value
1.2 Silver

Creation

Work To Make
ticks (0 secs)
Resources to make
Wood 1
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Wooden feet are medieval artificial body parts that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a peg leg, but are inferior to all other options.

Acquisition

A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.

Summary

Wooden feet replace the user's foot, including any toes. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a Moving importance of 50%, it results in a decrease in moving of 10% for each wooden foot installed. Moving, in turn, affects a several stats. Most relevantly, these include a 10% reduction in Move Speed and a reduction in Melee Dodge Chance equivalent to losing 1.8 levels of Melee skill. For a full further detail, see Moving.

Installation

Installing the part requires 1,000 ticks (16.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Wooden feet have 80% part efficiency. As a pawns Moving stat relies on both legs averaged, this translates to a 10% reduction in Move Speed to an otherwise healthy pawn (per wooden foot added), or 90% for one wooden foot. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot.

A wooden foot is a noticeable impediment to any pawn that has most its activities involving walking, which includes most . Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7.

The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire peg leg, its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic/bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.

So, remembering that 1 wooden foot leaves the colonist at 90% movement, the options are:

  • prosthetic leg (market value 260/) 92.5% for 1 foot. Prosthetic legs are slower than natural legs and only barely faster than a wooden foot, so this minor upgrade might not be worth the trouble, depending. (It'd be more worth it for a peg leg, 80% to 92.5%, or a relative +16% increase in movement speed.)
  • bionic leg (market value 1,030/) 112.5% for replacing 1 leg, which is a relative +25% improvement over 90%. Might be worth replacing both for 125% movement, if your colony, and the patient's mood, can afford it.
  • archotech leg (market value 2,800/) 125% movement for 1 leg,150% movement for both!

Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value, e.g. on the slave market or in raid calculations.

Wooden feet count as an artificial body part, no different than any other artificial limb, regardless of tech level. As such, they will give a mood buff to anyone with the Body modder trait, and a heavy penalty to anyone with the Body purist trait.

Version history