Unlike most other prostheses, wooden feet don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, 1 Wood is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
Wooden feet replace the user's entire organic foot. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a Moving importance of 50%, it results in restoring 40% moving per missing foot replaced, or a loss of 10% when replacing a healthy foot.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.8 levels of Melee skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
Each wooden foot results in -4% character quality and thus a 4% reduction in the affected individual's pawn value.
If the operation fails, the part has a chanceto be destroyed.
A wooden foot is significantly better than having a missing foot or using a whole peg leg, and slightly better than 3 lost toes. Meanwhile, a prosthetic leg only improves Moving from a wooden foot by 2.5%, though it replaces the full leg (including leg scars). For pawns in general, a wooden foot isn't a dealbreaker, but less moving means they are less effective at work and combat.
Regardless, replacing a wooden foot with a bionic leg should be a priority. There are no "prosthetic feet" or "bionic feet"; you must replace the entire leg to improve a foot.
|No leg||Peg leg||Wooden foot||Prosthetic leg||Organic leg||Bionic leg||Archotech leg|
- 1.1.0 - Added