Difference between revisions of "Buildings"
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− | + | '''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony. | |
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− | + | Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button. | |
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− | + | Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed. | |
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− | + | Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere. | |
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− | + | Buildings are not subject to [[deterioration]]. | |
− | {| {{ | + | <!-- |
− | + | -->{{#vardefine: pixels1|226}}<!-- | |
− | + | -->{{#vardefine: pixels2|182}}<!-- | |
+ | -->{{#vardefine: pixels3|182}}<!-- | ||
+ | --> | ||
+ | {| style="border: 0;width: 660px;" | ||
+ | |- style="vertical-align: top;" | ||
+ | | style="width: 38%;" | <!--COLUMN 1--> | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--PRODUCTION start--> | ||
|- | |- | ||
− | ! | + | ! Production |
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|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Production]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--TEMPERATURE start--> |
− | + | ! Temperature | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--FLOOR start--> |
− | + | ! Floor | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | + | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--RECREATION start--> | |
− | + | ! Recreation | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | + | | style="width: 31%;" | <!--COLUMN 2--> | |
− | + | {| class="wikitable" width={{#var:pixels2}} style="text-align:left;" <!--STRUCTURE start--> | |
+ | ! style="text-align:center;" | Structure | ||
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {| class="wikitable" width={{#var:pixels2}} style="text-align:center;" <!--FURNITURE start--> |
− | + | ! Furniture | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Furniture]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {|class="wikitable" width={{#var:pixels2}} style="text-align:center;" <!--POWER start--> |
− | + | ! Power | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | + | | style="width: 31%;" | <!--COLUMN 3--> | |
− | + | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--SECURITY start--> | |
+ | ! Security | ||
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Security]][[Description::+]]|format=ul }} | |
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|} | |} | ||
− | + | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--MISC start--> | |
− | + | ! Misc | |
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− | ! | ||
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul|limit=500}} | |
− | + | |} | |
− | + | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--SHIP start--> | |
− | + | ! Ship | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }} | |
− | + | |} | |
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|} | |} | ||
− | + | == Table == | |
− | + | ||
− | + | <!--Help: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries --> | |
− | [[ | + | {{#ask: |
− | + | [[Type::Building]] | |
+ | [[Type2::+]] | ||
+ | <!-- |?Image hidden because of different dimensions. --> | ||
+ | |?Type2 | ||
+ | |?Required Research | ||
+ | |?Skill 1 | ||
+ | |?Skill 1 Level | ||
+ | |?From DLC | ||
+ | |?Work To Make | ||
+ | |?Flammability Base | ||
+ | |?Beauty Base | ||
+ | |?Comfort Base | ||
+ | |?Max Hit Points Base | ||
+ | |||
+ | |sort=Type2,Required Research,From DLC,Skill 1,Skill 1 Level<!-- Help about empty statement and comma: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries#Sorting_results. --> | ||
+ | |order=ascending,ascending,ascending,ascending,ascending | ||
+ | |limit=1000 | ||
+ | |format=table<!--TODO: add |format=templatefile support. Help about this: https://www.semantic-mediawiki.org/wiki/Help:Templatefile_format. --> | ||
+ | }} | ||
+ | |||
+ | [[Category:Architect]] |
Latest revision as of 09:01, 2 November 2022
Buildings are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
Buildings that are owned by the colony can be deconstructed; or copied by clicking the [Build copy] button.
Buildings owned by an enemy faction on a local map can be claimed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by constructors. An uninstalled building is converted to a minified item and can be sold to traders or reinstalled at another location, and can even be loaded onto caravans to be sold or reinstalled elsewhere.
Buildings are not subject to deterioration.
Table[edit]
Type2 | Required Research | Skill 1 | Skill 1 Level | From DLC | Work To Make | Flammability Base | Beauty Base | Comfort Base | Max Hit Points Base | |
---|---|---|---|---|---|---|---|---|---|---|
Shard beacon | Anomaly (Buildings) | Anomaly (DLC) | ||||||||
Electroharvester | Anomaly (Buildings) | Anomaly (DLC) | ||||||||
Frenzy inducer | Anomaly (Buildings) | Anomaly (DLC) | ||||||||
Holding spot | Anomaly (Buildings) | Anomaly (DLC) | ||||||||
Atmospheric heater | Anomaly (Buildings) | Atmospheric heater | Anomaly (DLC) | |||||||
Bioferrite harvester | Anomaly (Buildings) | Bioferrite harvesting | Anomaly (DLC) | 4,000 | 0.75 | -10 | 200 | |||
Bioferrite shaper | Anomaly (Buildings) | Bioferrite shaping | Anomaly (DLC) | 3,000 | 0.75 | 180 | ||||
Shard inhibitor | Anomaly (Buildings) | Entity containment | Anomaly (DLC) | 1,000 | 0 | 100 | ||||
Holding platform | Anomaly (Buildings) | Entity containment | Construction | 0 | Anomaly (DLC) | 34 | 0.5 | 500 | ||
Electric inhibitor | Anomaly (Buildings) | Entity containment | Construction | 4 | Anomaly (DLC) | 100 | 0.7 | 100 | ||
Proximity detector | Anomaly (Buildings) | Proximity detector | Anomaly (DLC) | 6,000 | 0.7 | 100 | ||||
Serum lab | Anomaly (Buildings) | Serum synthesis | Anomaly (DLC) | 3,000 | 0.75 | 180 | ||||
Sleep suppressor | Anomaly (Buildings) | Sleep suppressor | Anomaly (DLC) | 6,000 | 0.5 | 200 | ||||
Psychic ritual spot | Anomaly (Buildings) | Void provocation | Anomaly (DLC) | 0 | 0 | |||||
Mech gestator | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 250 | ||||
Mech recharger | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Band node | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 150 | ||
Subcore encoder | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 200 | ||
Deathrest casket | Biotech (Buildings) | Deathrest | Biotech (DLC) | 2,500 | 0.5 | 5 | 0.75 | 200 | ||
Hemogen amplifier | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Psychofluid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Hemopump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Deathrest accelerator | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Glucosoid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Pollution pump | Biotech (Buildings) | Electricity | Construction | 3 | Biotech (DLC) | 4,000 | 0.5 | 200 | ||
Gene processor | Biotech (Buildings) | Gene processor | Construction | 6 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Growth vat | Biotech (Buildings) | Growth vats | Biotech (DLC) | 8,000 | 0.5 | 500 | ||||
Mechband dish | Biotech (Buildings) | High mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Mech booster | Biotech (Buildings) | High mechtech | Construction | 5 | Biotech (DLC) | 8,040 | 0.5 | 0 | 150 | |
Subcore ripscanner | Biotech (Buildings) | High mechtech | Construction | 6 | Biotech (DLC) | 1,200 | 0.5 | 250 | ||
Mechband antenna | Biotech (Buildings) | Standard mechtech | Biotech (DLC) | 8,000 | 0.5 | 80 | ||||
Subcore softscanner | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 0 | 250 | |
Large mech recharger | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 250 | ||
Large mech gestator | Biotech (Buildings) | Standard mechtech | Construction | 6 | Biotech (DLC) | 16,000 | 0.5 | 350 | ||
Wastepack atomizer | Biotech (Buildings) | Wastepack atomizer | Construction | 8 | Biotech (DLC) | 30,000 | 0.5 | 500 | ||
Gene bank | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 5,000 | 0.5 | 0 | 200 | |
Gene extractor | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Gene assembler | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 12,000 | 0.5 | 0 | 500 | |
Noctolith | Entity | Anomaly (DLC) | 0 | 1,000 | ||||||
Spikecore floor-star (medium) | Floor | Ideology (DLC) | 1,000 | 15 | ||||||
Totemic slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (broad) | Floor | Ideology (DLC) | 2,000 | 0.32 | 30 | |||||
Totemic slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Animalist slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (medium) | Floor | Ideology (DLC) | 1,000 | 0.32 | 15 | |||||
Animalist slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Spikecore floor-star (broad) | Floor | Ideology (DLC) | 2,000 | 30 | ||||||
Morbid slab (broad) | Floor | Stonecutting | Ideology (DLC) | 2,000 | 0 | 30 | 100 | |||
Morbid slab (medium) | Floor | Stonecutting | Ideology (DLC) | 1,000 | 0 | 15 | 100 | |||
Animal sleeping spot | Furniture | 0 | 0 | |||||||
Table (1x2) | Furniture | 750 | 1 | 0.5 | 75 | |||||
Torch lamp | Furniture | 100 | 0 | 75 | ||||||
Sleeping spot | Furniture | 0 | 0.4 | |||||||
Table (2x2) | Furniture | 1,500 | 1 | 1 | 100 | |||||
Plant pot | Furniture | 250 | 1 | 75 | ||||||
Table (2x4) | Furniture | 3,000 | 1 | 2 | 150 | |||||
Wall torch lamp | Furniture | 100 | 0 | 50 | ||||||
Double bedroll | Furniture | 1,100 | 1 | 0.68 | 100 | |||||
Stool | Furniture | 450 | 1 | 0 | 0.5 | 75 | ||||
Bedroll | Furniture | 600 | 1 | 0.68 | 75 | |||||
Table (3x3) | Furniture | 3,300 | 1 | 2 | 175 | |||||
Animal bed | Furniture | 400 | 1 | 0.75 | 140 | |||||
Double sleeping spot | Furniture | 0 | 0.4 | |||||||
Animal sleeping box | Furniture | 180 | 1 | 0.6 | 75 | |||||
Crib | Furniture | Biotech (DLC) | 400 | 1 | 1 | 70 | ||||
Baby sleeping spot | Furniture | Biotech (DLC) | 0 | 0.4 | ||||||
Blood torch | Furniture | Biotech (DLC) | 0 | 75 | ||||||
Fungus darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Animus stone | Furniture | Royalty (DLC) | 100 | |||||||
Flood light | Furniture | Advanced lights | 600 | 0 | -5 | 120 | ||||
Small shelf | Furniture | Complex furniture | 250 | 1 | 0.5 | 50 | ||||
Dresser | Furniture | Complex furniture | 2,000 | 1 | 5 | 120 | ||||
Bookcase | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Double bed | Furniture | Complex furniture | 1,500 | 1 | 2 | 0.75 | 200 | |||
Bed | Furniture | Complex furniture | 800 | 1 | 1 | 0.75 | 140 | |||
End table | Furniture | Complex furniture | 1,000 | 1 | 3 | 75 | ||||
Shelf | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Dining chair | Furniture | Complex furniture | Construction | 4 | 8,000 | 1 | 8 | 0.7 | 100 | |
Couch | Furniture | Complex furniture | Construction | 5 | 20,000 | 1 | 8 | 0.85 | 160 | |
Armchair | Furniture | Complex furniture | Construction | 5 | 14,000 | 1 | 4 | 0.8 | 120 | |
Royal bed | Furniture | Complex furniture | Construction | 8 | 50,000 | 1 | 75 | 0.9 | 200 | |
School desk | Furniture | Complex furniture | Biotech (DLC) | 750 | 1 | 0.5 | 75 | |||
Blackboard | Furniture | Complex furniture | Biotech (DLC) | 1,000 | 1 | 2 | 60 | |||
Toy box | Furniture | Complex furniture | Biotech (DLC) | 1,200 | 1 | 50 | ||||
Baby decoration | Furniture | Complex furniture | Biotech (DLC) | 800 | 1 | 30 | ||||
Darklight brazier | Furniture | Complex furniture | Royalty (DLC) Ideology (DLC) | 100 | 0 | 80 | ||||
Slab double bed | Furniture | Complex furniture | Ideology (DLC) | 750 | 0 | 0 | 200 | |||
Slab bed | Furniture | Complex furniture | Ideology (DLC) | 400 | 1 | 0 | 140 | |||
Drape | Furniture | Complex furniture | Royalty (DLC) | 2,000 | 1 | 7.5 | 100 | |||
Brazier | Furniture | Complex furniture | Royalty (DLC) | 100 | 0 | 80 | ||||
Meditation throne | Furniture | Complex furniture | Construction | 4 | Royalty (DLC) | 10,000 | 1 | 15 | 0.75 | 150 |
Grand meditation throne | Furniture | Complex furniture | Construction | 6 | Royalty (DLC) | 40,000 | 1 | 30 | 0.9 | 350 |
Standing lamp | Furniture | Electricity | 300 | 1 | 50 | |||||
Wall lamp | Furniture | Electricity | 350 | 0 | 35 | |||||
Sun lamp | Furniture | Electricity | 330 | 1 | 50 | |||||
Hospital bed | Furniture | Hospital bed | Construction | 8 | 2,800 | 1 | 0.8 | 150 | ||
Bonsai pot | Furniture | Tree sowing | Ideology (DLC) | 275 | 1 | 80 | ||||
Kneel pillow | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 20 | |||
Grand altar | Ideology (Buildings) | Ideology (DLC) | 30,000 | 0 | 30 | 350 | ||||
Effigy | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 50 | |||||
Lectern | Ideology (Buildings) | Ideology (DLC) | 10,000 | 1 | 10 | 100 | ||||
Kneel sheet | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 40 | |||
Christmas tree | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 10 | 50 | ||||
Ideogram | Ideology (Buildings) | Ideology (DLC) | 25,000 | 0 | 10 | 50 | ||||
Sacrificial flag | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 20 | |||||
Ritual spot | Ideology (Buildings) | Ideology (DLC) | 0 | 0 | ||||||
Small altar | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 10 | 50 | ||||
Cannibal platter | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 50 | |||||
Pyre | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 100 | |||||
Medium altar | Ideology (Buildings) | Ideology (DLC) | 15,000 | 0 | 15 | 150 | ||||
Incense shrine | Ideology (Buildings) | Ideology (DLC) | 12,000 | 0 | 80 | |||||
Styling station | Ideology (Buildings) | Ideology (DLC) | 2,000 | 0.8 | 120 | |||||
Pew | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 100 | |||
Drum | Ideology (Buildings) | Ideology (DLC) | 800 | 0 | 100 | |||||
Large altar | Ideology (Buildings) | Ideology (DLC) | 20,000 | 0 | 20 | 250 | ||||
Burnbong | Ideology (Buildings) | Ideology (DLC) | 10,000 | 50 | ||||||
Reliquary | Ideology (Buildings) | Ideology (DLC) | 40,000 | 1 | 350 | |||||
Gibbet cage | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 150 | |||
Skullspike | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 0 | 150 | ||
Biosculpter pod | Ideology (Buildings) | Biosculpting | Construction | 8 | Ideology (DLC) | 28,000 | 0.5 | -5 | 250 | |
Loudspeaker | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Lightball | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Autobong | Ideology (Buildings) | Microelectronics | Ideology (DLC) | 800 | 0 | 80 | ||||
Sleep accelerator | Ideology (Buildings) | Microelectronics | Construction | 8 | Ideology (DLC) | 6,000 | 0.7 | 100 | ||
Neural supercharger | Ideology (Buildings) | Neural supercharger | Ideology (DLC) | 6,000 | 0.3 | 100 | ||||
Count-down activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Toxic spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
EMI dynamo | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mini-slugger turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Mech assembler | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
Weather controller | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Climate adjuster | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Psychic suppressor | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech drop beacon | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Auto mortar | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
Defoliator | Mechanoid cluster | Royalty (DLC) | 0 | -200 | 400 | |||||
Mech low-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Smoke spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech capsule | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Auto inferno turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Psychic droner | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Proximity activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Sun blocker | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech high-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Auto charge turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Grave | Misc | 800 | 0 | |||||||
Marriage spot | Misc | 0 | 0 | |||||||
Caravan hitching spot | Misc | 0 | ||||||||
Party spot | Misc | 0 | 0 | |||||||
Grand stele | Misc | 16,000 | 0 | 30 | 400 | |||||
Pen marker | Misc | 600 | 1 | 0 | 100 | |||||
Urn | Misc | 1 | 5 | 40 | ||||||
Egg box | Misc | 2,000 | 1 | 50 | ||||||
Major archotech structure | Misc | Ideology (DLC) | ||||||||
Grand archotech structure | Misc | Ideology (DLC) | ||||||||
Dryad cocoon | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Gaumaker pod | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Small nature shrine | Misc | Royalty (DLC) | 15,000 | 1 | 10 | 150 | ||||
Meditation spot | Misc | Royalty (DLC) | 0 | 0 | ||||||
Large nature shrine | Misc | Royalty (DLC) | 30,000 | 1 | 20 | 300 | ||||
Large stele | Misc | Complex furniture | 8,000 | 0 | 15 | 200 | ||||
Tool cabinet | Misc | Complex furniture | Construction | 4 | 1,800 | 0.5 | 100 | |||
Sarcophagus | Misc | Complex furniture | Construction | 5 | 2,400 | 1 | 0 | 250 | ||
Cryptosleep casket | Misc | Cryptosleep casket | Construction | 8 | 3,200 | 0.5 | 250 | |||
Ship landing beacon | Misc | Electricity | Royalty (DLC) | 800 | 0.5 | 75 | ||||
Firefoam popper | Misc | Firefoam | Construction | 5 | 1,500 | 1 | -8 | 50 | ||
Ground-penetrating scanner | Misc | Ground-penetrating scanner | Construction | 8 | 12,000 | 0.5 | -8 | 200 | ||
Long-range mineral scanner | Misc | Long-range mineral scanner | Construction | 8 | 10,000 | 0.5 | -8 | 250 | ||
Orbital trade beacon | Misc | Microelectronics | 800 | 0.5 | 75 | |||||
Comms console | Misc | Microelectronics | Construction | 5 | 2,200 | 0.6 | 250 | |||
Moisture pump | Misc | Moisture pump | Construction | 6 | 1,500 | 1 | -8 | 50 | ||
Multi-analyzer | Misc | Multi-analyzer | Construction | 8 | 10,000 | 1 | 200 | |||
Pod launcher | Misc | Transport pod | Construction | 6 | 3,000 | 0.5 | 200 | |||
Transport pod | Misc | Transport pod | Construction | 6 | 1,600 | 0.5 | 250 | |||
Vitals monitor | Misc | Vitals monitor | Construction | 8 | 6,000 | 0.7 | 100 | |||
Hidden conduit | Power | 0 | ||||||||
Battery | Power | Battery | 800 | 1 | -15 | 100 | ||||
Bioferrite generator | Power | Bioferrite generator | Construction | 6 | Anomaly (DLC) | 12,000 | 0.75 | -40 | 400 | |
Power conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Power switch | Power | Electricity | 200 | 0.5 | -2 | 120 | ||||
Waterproof conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Wind turbine | Power | Electricity | Construction | 4 | 3,300 | 0.5 | -12 | 150 | ||
Wood-fired generator | Power | Electricity | Construction | 4 | 2,500 | 1 | -20 | 300 | ||
Chemfuel powered generator | Power | Electricity | Construction | 6 | 2,500 | 1 | -20 | 300 | ||
Geothermal generator | Power | Geothermal power | Construction | 8 | 12,000 | 0.5 | -30 | 500 | ||
Solar generator | Power | Solar panel | Construction | 6 | 2,500 | 0.7 | 300 | |||
Toxifier generator | Power | Toxifier generator | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 300 | ||
Watermill generator | Power | Watermill generator | Construction | 6 | 4,000 | 1 | -20 | 400 | ||
Butcher spot | Production | 0 | ||||||||
Fueled stove | Production | 2,000 | 1 | 180 | ||||||
Butcher table | Production | 2,000 | 1 | 180 | ||||||
Art bench | Production | 2,500 | 1 | 180 | ||||||
Simple research bench | Production | 2,800 | 1 | 250 | ||||||
Crafting spot | Production | 0 | ||||||||
Fermenting barrel | Production | Beer brewing | 600 | 1 | 100 | |||||
Brewery | Production | Beer brewing | 2,000 | 1 | 180 | |||||
Biofuel refinery | Production | Biofuel refining | Construction | 4 | 2,000 | 1 | 200 | |||
Hand tailor bench | Production | Complex clothing | 2,000 | 1 | 180 | |||||
Electric tailor bench | Production | Complex clothing Electricity | Construction | 4 | 2,500 | 1 | 180 | |||
Deep drill | Production | Deep drilling | Construction | 4 | 10,000 | 0.5 | -25 | 300 | ||
Drug lab | Production | Drug production | Construction | 4 | 3,500 | 1 | 120 | |||
Electric stove | Production | Electricity | Construction | 4 | 2,000 | 1 | 180 | |||
Electric smelter | Production | Electricity | Construction | 4 | 3,500 | 1 | 180 | |||
Electric crematorium | Production | Electricity | Construction | 4 | 4,500 | 0 | -10 | 300 | ||
Electric smithy | Production | Electricity Smithing | Construction | 5 | 3,000 | 1 | 180 | |||
Fabrication bench | Production | Fabrication | Construction | 6 | 5,000 | 1 | 300 | |||
Hydroponics basin | Production | Hydroponics | Construction | 4 | 2,800 | 0.5 | 180 | |||
Machining table | Production | Machining | Construction | 4 | 3,000 | 1 | 180 | |||
Hi-tech research bench | Production | Microelectronics | Construction | 6 | 5,000 | 1 | 250 | |||
Hopper | Production | Nutrient paste | 300 | 0.5 | 100 | |||||
Nutrient paste dispenser | Production | Nutrient paste | Construction | 5 | 2,200 | 0.5 | 350 | |||
Fueled smithy | Production | Smithing | Construction | 4 | 3,000 | 1 | 180 | |||
Stonecutter's table | Production | Stonecutting | 2,000 | 1 | 180 | |||||
Horseshoes pin | Recreation | 100 | 1 | 75 | ||||||
Game-of-Ur board | Recreation | 6,000 | 1 | 2 | 90 | |||||
Megascreen television | Recreation | 0 | 85 | |||||||
Hoopstone ring | Recreation | 100 | 1 | 100 | ||||||
Snowman | Recreation | 1,000 | 0 | 4 | 50 | |||||
Telescope | Recreation | 1 | 0 | 75 | ||||||
Chess table | Recreation | Complex furniture | 8,000 | 1 | 4 | 100 | ||||
Billiards table | Recreation | Complex furniture | Construction | 6 | 12,000 | 1 | 0 | 250 | ||
Poker table | Recreation | Complex furniture | Construction | 6 | 10,000 | 1 | 0 | 250 | ||
Flatscreen television | Recreation | Flatscreen television | Construction | 8 | 40,000 | 1 | 80 | |||
Harp | Recreation | Harp | Crafting | 3 | Royalty (DLC) | 18,000 | 0 | 10 | 70 | |
Harpsichord | Recreation | Harpsichord | Crafting | 5 | Royalty (DLC) | 32,000 | 0 | 14 | 150 | |
Piano | Recreation | Piano | Crafting | 6 | Royalty (DLC) | 50,000 | 0 | 18 | 180 | |
Tube television | Recreation | Tube television | Construction | 7 | 10,000 | 1 | 100 | |||
Crashed ship parts | Ruin | 0 | -200 | 1,200 | ||||||
Ancient terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient comms console | Ruin | Ideology (DLC) | 0.5 | 250 | ||||||
Ancient lamp | Ruin | Ideology (DLC) | 0.5 | 50 | ||||||
Ancient car | Ruin | Ideology (DLC) | 0 | 600 | ||||||
Ancient enemy terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient concrete barrier | Ruins | 0 | -10 | 500 | ||||||
Ancient lamppost | Ruins | 0 | -10 | 300 | ||||||
Ship chunk | Ruins | 0 | -20 | 300 | ||||||
Ancient exostrider leg | Ruins | Biotech (DLC) | 0 | 1,000 | ||||||
Ancient exostrider midsection | Ruins | Biotech (DLC) | 0 | 3,000 | ||||||
Ancient exostrider head | Ruins | Biotech (DLC) | 0 | 1,500 | ||||||
Ancient exostrider cannon | Ruins | Biotech (DLC) | 0 | 2,000 | ||||||
Ancient kitchen sink | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient washing machine | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Hermetic crate | Ruins | Ideology (DLC) | 0 | 250 | ||||||
Ancient fence | Ruins | Ideology (DLC) | 70 | 50 | ||||||
Ancient storage cylinder | Ruins | Ideology (DLC) | 2,000 | 0.5 | 250 | |||||
Ancient macro-engine block | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient dropship engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient large crate | Ruins | Ideology (DLC) | 60 | 0 | 220 | |||||
Ancient mechanoid shell | Ruins | Ideology (DLC) | 0 | 150 | ||||||
Ancient generator | Ruins | Ideology (DLC) | 200 | 0.5 | 250 | |||||
Ancient warsprinter remains | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient system rack | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient warwalker claw | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient air conditioner | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient stove | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient hydrant | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient razor wire | Ruins | Ideology (DLC) | 30 | |||||||
Ancient display bank | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient pipeline section | Ruins | Ideology (DLC) | 400 | |||||||
Ancient truck | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient cryptosleep pod | Ruins | Ideology (DLC) | 2,000 | 1 | 200 | |||||
Ancient wheel | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Ancient microwave | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient mech drop beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient operating table | Ruins | Ideology (DLC) | 200 | 0.5 | 140 | |||||
Ancient warwalker leg | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient unstable fuel node | Ruins | Ideology (DLC) | 3,000 | 1.5 | 50 | |||||
Ancient warwalker shell | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient postbox | Ruins | Ideology (DLC) | 45 | 0 | 200 | |||||
Ancient refrigerator | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient toilet | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient mega-cannon platform | Ruins | Ideology (DLC) | 200 | 1,200 | ||||||
Ancient locker bank | Ruins | Ideology (DLC) | 900 | 0.5 | 200 | |||||
Ancient ruined tank | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient pipes | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient giant wheel | Ruins | Ideology (DLC) | 60 | 0 | 300 | |||||
Ancient oven | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient security turret | Ruins | Ideology (DLC) | 200 | 0 | 100 | |||||
Ancient bed | Ruins | Ideology (DLC) | 0.8 | 1 | 0.75 | 140 | ||||
Ancient car frame | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient equipment blocks | Ruins | Ideology (DLC) | 200 | 0.5 | 200 | |||||
Ancient jet engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient shopping cart | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Ancient small crate | Ruins | Ideology (DLC) | 35 | 0 | 150 | |||||
Ancient dropship | Ruins | Ideology (DLC) | 40 | 0 | 4,000 | |||||
Ancient mega-cannon barrel | Ruins | Ideology (DLC) | 200 | 900 | ||||||
Ancient crate | Ruins | Ideology (DLC) | 300 | 0.5 | 100 | |||||
Ancient warwalker foot | Ruins | Ideology (DLC) | 600 | |||||||
Ancient container | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient troop carrier | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient engine block | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient ATM | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Security crate | Ruins | Ideology (DLC) | 0 | 400 | ||||||
Ancient pod car | Ruins | Ideology (DLC) | 0 | 0 | 600 | |||||
Ancient machine | Ruins | Ideology (DLC) | 3,000 | 0.5 | 300 | |||||
Ancient nav beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient vending machine | Ruins | Ideology (DLC) | 50 | 0 | 250 | |||||
Ancient long crate | Ruins | Ideology (DLC) | 40 | 0 | 180 | |||||
Ancient ruined APC | Ruins | Ideology (DLC) | 40 | 0 | 2,000 | |||||
Ancient tank trap | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient barrel | Ruins | Ideology (DLC) | 200 | 0.7 | 100 | |||||
Ancient warspider remains | Ruins | Ideology (DLC) | 4,000 | |||||||
Ancient warwalker torso | Ruins | Ideology (DLC) | 4,000 | |||||||
Sandbags | Security | 180 | 0 | -10 | 300 | |||||
Barricade | Security | 320 | 1 | -3 | 300 | |||||
Spike trap | Security | Construction | 3 | 3,200 | 1 | -18 | 40 | |||
IED deadlife trap | Security | Anomaly (DLC) | ||||||||
Autocannon turret | Security | Autocannon turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Foam turret | Security | Foam turret | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
Mini-turret | Security | Gun turrets | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
IED incendiary trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED EMP trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED firefoam trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED smoke trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED antigrain warhead trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED tox trap | Security | Ieds | Construction | 3 | Biotech (DLC) | 1,400 | 1 | -4 | 40 | |
Mortar | Security | Mortars | Construction | 5 | 2,000 | 0.7 | -20 | 180 | ||
Rocketswarm launcher | Security | Rocketswarm launcher | Construction | 5 | 10,000 | 0.7 | -20 | 200 | ||
Uranium slug turret | Security | Uranium slug turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Ship engine | Ship | Johnson-tanaka drive | Construction | 8 | 50,000 | 0 | 400 | |||
Ship computer core | Ship | Machine persuasion | Construction | 8 | 16,000 | 0 | 150 | |||
Ship structural beam | Ship | Starflight basics | Construction | 5 | 8,000 | 0 | 400 | |||
Sensor cluster | Ship | Starflight sensors | Construction | 8 | 30,000 | 0 | 100 | |||
Ship reactor | Ship | Starship reactor | Construction | 8 | 65,000 | 0 | 500 | |||
Ship cryptosleep casket | Ship | Vacuum cryptosleep casket | Construction | 8 | 8,000 | 0 | 200 | |||
Infinite chemreactor | Special | 1 | -10 | 200 | ||||||
Psychic emanator | Special | 0 | 100 | |||||||
Glow pod | Special | 1 | 50 | |||||||
Vanometric power cell | Special | 0 | 200 | |||||||
Mech node | Special | Royalty (DLC) | 0 | -20 | 50 | |||||
Monument marker | Special | Royalty (DLC) | ||||||||
Unstable power cell | Special | Royalty (DLC) | 0 | -20 | 200 | |||||
Bridge | Structure | 1,500 | 0.8 | 0 | 100 | |||||
Ornate door | Structure | |||||||||
Door | Structure | 850 | 1 | 160 | ||||||
Fence | Structure | 70 | 1 | 40 | ||||||
Animal flap | Structure | 850 | 1 | 20 | ||||||
Fence gate | Structure | 500 | 1 | 20 | ||||||
Wall | Structure | 135 | 1 | 300 | ||||||
Column | Structure | 750 | 1 | 5 | 160 | |||||
Security door | Structure | Anomaly (DLC) | ||||||||
Autodoor | Structure | Autodoor | Construction | 6 | 1,100 | 1 | 160 | |||
Campfire | Temperature | 200 | 0 | 80 | ||||||
Cooler | Temperature | Air conditioning | Construction | 5 | 1,600 | 0.7 | 100 | |||
Vent | Temperature | Complex furniture | 400 | 1 | 100 | |||||
Heater | Temperature | Electricity | Construction | 5 | 1,000 | 0.5 | 100 | |||
Passive cooler | Temperature | Passive cooler | 200 | 1 | 80 |