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An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.
- 1 × 2
- Cover Effectiveness
- Surgery Success Chance Factor
- Immunity Gain Speed Factor
- Rest Effectiveness
- Has Quality
Ancient beds are a form of sleep furniture. One pawn can sleep on one at a time.
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from end tables or dressers.
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by quality. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.
|Surgery Success Chance Factor
This table assumes the ancient bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the ancient bed outside see Surgery Success Chance Factor.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Is it +4 like a spot, +8 like a normal bed, or something else?.
In terms of Rest Effectiveness, the ancient bed is near identical to an awful quality bed made out of anything but stone blocks, with 85%. comfort-wise, it is identical to a normal quality bed of any type. Because of this, the ancient bed is only superior to a sleeping spot, due to negating the −4 Slept on ground mood for 1 day from using one. However, the Surgery Success Chance Factor of an ancient bed is with 65% even worse than the 70% of a sleeping spot. Its Immunity Gain Speed Factor is also worse, at 0.95 instead of 1 from a sleeping spot. Therefore, they are only viable for non-medical use in the case that your entire colony is incapable of Construction or cannot find wood to make beds, which is nigh-impossible. Every default scenario, except for Naked Brutality, starts the player with a select amount of wood, which can and should be used to supply your first few colonists with proper beds. The only biomes without wood to cut are the ice sheet and sea ice biomes, which do not have the ruins that ancient beds spawn in anyways. Thus, ancient beds are almost completely inviable in every aspect.