Difference between revisions of "Template:Trading Value Table Row"

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<includeonly>
 
<includeonly>
{{#vardefine:productAmount | {{#if: {{Q|{{{?Name}}}|Product Amount}} | {{Q|{{{?Name}}}|Product Amount}} | 1 }} }}
+
{{#vardefine:productAmount | {{#if: {{{?Pa}}} | {{{?Pa}}} | 1}} }}
  
{{#vardefine:R1 | {{Q|{{{?Name}}}|Resource 1}} }}
+
{{#vardefine:R1a | {{#expr: {{#if: {{{?R1a}}} | {{{?R1a}}} | 0}} / {{#var:productAmount}} }} }}
{{#vardefine:R1a | {{#expr: {{Q|{{{?Name}}}|Resource 1 Amount}} / {{#var:productAmount}} }} }}
+
{{#vardefine:R2a | {{#expr: {{#if: {{{?R2a}}} | {{{?R2a}}} | 0}} / {{#var:productAmount}} }} }}
{{#vardefine:R2 | {{Q|{{{?Name}}}|Resource 2}} }}
+
{{#vardefine:R3a | {{#expr: {{#if: {{{?R3a}}} | {{{?R3a}}} | 0}} / {{#var:productAmount}} }} }}
{{#vardefine:R2a | {{#expr: {{Q|{{{?Name}}}|Resource 2 Amount}} / {{#var:productAmount}} }} }}
+
{{#vardefine:R4a | {{#expr: {{#if: {{{?R4a}}} | {{{?R4a}}} | 0}} / {{#var:productAmount}} }} }}
{{#vardefine:R3 | {{Q|{{{?Name}}}|Resource 3}} }}
+
{{#vardefine:R5a | {{#expr: {{#if: {{{?R5a}}} | {{{?R5a}}} | 0}} / {{#var:productAmount}} }} }}
{{#vardefine:R3a | {{#expr: {{Q|{{{?Name}}}|Resource 3 Amount}} / {{#var:productAmount}} }} }}
+
{{#vardefine:R6a | {{#expr: {{#if: {{{?R6a}}} | {{{?R6a}}} | 0}} / {{#var:productAmount}} }} }}
{{#vardefine:R4 | {{Q|{{{?Name}}}|Resource 4}} }}
 
{{#vardefine:R4a | {{#expr: {{Q|{{{?Name}}}|Resource 4 Amount}} / {{#var:productAmount}} }} }}
 
{{#vardefine:R5 | {{Q|{{{?Name}}}|Resource 5}} }}
 
{{#vardefine:R5a | {{#expr: {{Q|{{{?Name}}}|Resource 5 Amount}} / {{#var:productAmount}} }} }}
 
{{#vardefine:R6 | {{Q|{{{?Name}}}|Resource 6}} }}
 
{{#vardefine:R6a | {{#expr: {{Q|{{{?Name}}}|Resource 6 Amount}} / {{#var:productAmount}} }} }}
 
  
{{#vardefine:isstuff | {{#ifeq: {{#var:R1}} | Stuff | {{#ifeq: {{#var:stuffcat}} | no stuff category | | true }} }} }}
+
{{#vardefine:isstuff | {{#ifeq: {{{?R1}}} | Stuff | {{#ifeq: {{#var:stuffcat}} | no stuff category | | true}} }} }}
  
 
{{#vardefine:skill |
 
{{#vardefine:skill |
   {{#if: {{{?Skill 1}}}
+
   {{#if: {{{?S1}}}
     | [[{{ucfirst:{{{?Skill 1}}}}}]] {{{?Skill 1 Level}}} {{#if: {{{?Skill 2}}} | + [[{{ucfirst:{{{?Skill 2}}}}}]] {{{?Skill 2 Level}}} }}
+
     | [[{{ucfirst:{{{?S1}}}}}]] {{{?S1l}}} {{#if: {{{?S2}}} | + [[{{ucfirst:{{{?S2}}}}}]] {{{?S2l}}} }}
 
     | {{#switch: {{{?Name}}}
 
     | {{#switch: {{{?Name}}}
 
       | Peg leg | Wooden foot | Wooden hand = [[Medical]]
 
       | Peg leg | Wooden foot | Wooden hand = [[Medical]]
Line 27: Line 21:
 
         | Medicine, Medical Item = [[Crafting]] 4 + [[Skills#Intellectual|Intellectual]] 4
 
         | Medicine, Medical Item = [[Crafting]] 4 + [[Skills#Intellectual|Intellectual]] 4
 
         | Furniture | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = [[Construction]]
 
         | Furniture | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = [[Construction]]
         | #default = {{#switch: {{Q|{{{?Name}}}|Type2}}
+
         | #default = {{#switch: {{{?Type2}}}
 
           | Hard Drug | Medical Drug = [[Skills#Intellectual|Intellectual]]
 
           | Hard Drug | Medical Drug = [[Skills#Intellectual|Intellectual]]
 
           | Social Drug = [[Cooking]]
 
           | Social Drug = [[Cooking]]
 
           | #default = –
 
           | #default = –
 
}} }} }} }} }}
 
}} }} }} }} }}
 
{{#vardefine:multiplier | {{#switch: {{{?Type}}}
 
  | Art = 1.1
 
  | Furniture = 0.7
 
  | Equipment = 0.2
 
  | #default = 1
 
}} }}
 
 
{{#vardefine:sellable | {{#switch: {{{?Type}}}
 
  | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship =false
 
  | #default = {{#switch: {{{?Name}}}
 
    | Peg leg | Wooden foot | Wooden hand | Torch lamp = false
 
    | #default = true
 
}} }} }}
 
  
 
{{#vardefine:amount | {{#expr:
 
{{#vardefine:amount | {{#expr:
 
   {{#if: {{#var:isstuff}}
 
   {{#if: {{#var:isstuff}}
 
     | {{#var:R1a}}
 
     | {{#var:R1a}}
     | {{#ifeq: {{#var:R1}} | {{#var:material}} | {{#var:R1a}} | 0}}
+
     | {{#ifeq: {{{?R1}}} | {{#var:material}} | {{#var:R1a}} | 0}}
 
   }} * {{#var:volume}}
 
   }} * {{#var:volume}}
   + {{#ifeq: {{#var:R2}} | {{#var:material}} | {{#var:R2a}} | 0 }}
+
   + {{#ifeq: {{{?R2}}} | {{#var:material}} | {{#var:R2a}} | 0}}
   + {{#ifeq: {{#var:R3}} | {{#var:material}} | {{#var:R3a}} | 0 }}
+
   + {{#ifeq: {{{?R3}}} | {{#var:material}} | {{#var:R3a}} | 0}}
   + {{#ifeq: {{#var:R4}} | {{#var:material}} | {{#var:R4a}} | 0 }}
+
   + {{#ifeq: {{{?R4}}} | {{#var:material}} | {{#var:R4a}} | 0}}
   + {{#ifeq: {{#var:R5}} | {{#var:material}} | {{#var:R5a}} | 0 }}
+
   + {{#ifeq: {{{?R5}}} | {{#var:material}} | {{#var:R5a}} | 0}}
   + {{#ifeq: {{#var:R6}} | {{#var:material}} | {{#var:R6a}} | 0 }}
+
   + {{#ifeq: {{{?R6}}} | {{#var:material}} | {{#var:R6a}} | 0}}
 
   round 1}}
 
   round 1}}
 
}}
 
}}
  
 
{{#vardefine:others |
 
{{#vardefine:others |
   {{#ifeq: {{#var:R1}} | Stuff
+
   {{#ifeq: {{{?R1}}} | Stuff
 
     | {{#if: {{#var:isstuff}} || {{#var:R1a}} {{Icon Small|Stuff}} }}
 
     | {{#if: {{#var:isstuff}} || {{#var:R1a}} {{Icon Small|Stuff}} }}
     | {{#ifeq: {{#var:R1}} | {{#var:material}} || {{#var:R1a}} {{Icon Small|{{#var:R1}} }} }}
+
     | {{#ifeq: {{{?R1}}} | {{#var:material}} || {{#var:R1a}} {{Icon Small|{{{?R1}}} }} }}
 
   }}<!--
 
   }}<!--
-->{{#if: {{#var:R2}} | {{#ifeq: {{#var:R2}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R2a}} round 1}} {{Icon Small|{{#var:R2}} }} }} }}<!--
+
-->{{#if: {{{?R2}}} | {{#ifeq: {{{?R2}}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R2a}} round 1}} {{Icon Small|{{{?R2}}} }} }} }}<!--
-->{{#if: {{#var:R3}} | {{#ifeq: {{#var:R3}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R3a}} round 1}} {{Icon Small|{{#var:R3}} }} }} }}<!--
+
-->{{#if: {{{?R3}}} | {{#ifeq: {{{?R3}}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R3a}} round 1}} {{Icon Small|{{{?R3}}} }} }} }}<!--
-->{{#if: {{#var:R4}} | {{#ifeq: {{#var:R4}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R4a}} round 1}} {{Icon Small|{{#var:R4}} }} }} }}<!--
+
-->{{#if: {{{?R4}}} | {{#ifeq: {{{?R4}}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R4a}} round 1}} {{Icon Small|{{{?R4}}} }} }} }}<!--
-->{{#if: {{#var:R5}} | {{#ifeq: {{#var:R5}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R5a}} round 1}} {{Icon Small|{{#var:R5}} }} }} }}<!--
+
-->{{#if: {{{?R5}}} | {{#ifeq: {{{?R5}}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R5a}} round 1}} {{Icon Small|{{{?R5}}} }} }} }}<!--
-->{{#if: {{#var:R6}} | {{#ifeq: {{#var:R6}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R6a}} round 1}} {{Icon Small|{{#var:R6}} }} }} }}
+
-->{{#if: {{{?R6}}} | {{#ifeq: {{{?R6}}} | {{#var:material}} || &nbsp;{{#expr: {{#var:R6a}} round 1}} {{Icon Small|{{{?R6}}} }} }} }}
 
}}
 
}}
  
{{#vardefine:work | {{#switch: {{{?Type}}}
 
  | Furniture | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = {{#expr: {{formatnum:{{Q|{{{?Name}}}|Work To Make}}|R}} * {{#var:buildfactor}} + {{#var:buildoffset}} round 0}}
 
  | #default = {{#expr: {{formatnum:{{Q|{{{?Name}}}|Work To Make}}|R}} * {{#var:makefactor}} / {{#var:productAmount}} round 0}}
 
}} }}
 
  
{{#vardefine:value | {{formatnum: {{#ifeq: {{#var:R1}} | Stuff | {{#if: {{#var:isstuff}} | {{Market Value Calculator|{{{?Name}}}|{{#var:material}}}} | {{Market Value Calculator|{{{?Name}}}|wood}} }} | {{Q|{{{?Name}}}|Market Value Base}} }} |R}} }}
+
{{#vardefine:work
{{#vardefine:note | {{#ifeq: {{#var:R1}} | Stuff | {{#if: {{#var:isstuff}} | | &nbsp;<abbr title="This value depends on the material and might therefore not be correct."><sup>[Note]</sup></abbr> }} }} }}
+
  | {{#switch: {{Q|{{{?Name}}}|Production Facility 1}}
 +
    | Large mech gestator | Mech gestator | War queen = false
 +
    | #default = {{#switch: {{{?Type}}}
 +
      | Furniture | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = {{#expr: {{formatnum:{{{?Work}}}|R}} * {{#var:buildfactor}} + {{#var:buildoffset}} round 0}}
 +
      | #default = {{#expr: {{formatnum:{{{?Work}}}|R}} * {{#var:makefactor}} / {{#var:productAmount}} round 0}}
 +
}} }} }}
 +
 
 +
{{#vardefine:value | {{formatnum: {{#ifeq: {{{?R1}}} | Stuff | {{#if: {{#var:isstuff}} | {{Market Value Calculator|{{{?Name}}}|{{#var:material}}}} | {{Market Value Calculator|{{{?Name}}}|wood}} }} | {{{?Value}}} }} |R}} }}
 +
 
 +
{{#vardefine:note | {{#ifeq: {{{?R1}}} | Stuff | {{#if: {{#var:isstuff}} | | &nbsp;<abbr title="This value depends on the material and might therefore not be correct."><sup>[Note]</sup></abbr> }} }} }}
 +
 
 +
{{#ifeq: {{#vardefineecho:sellable | {{#switch: {{{?Type}}}
 +
    | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = false
 +
    | #default = {{#switch: {{{?Name}}}
 +
      | Peg leg | Wooden foot | Wooden hand | Torch lamp = false
 +
      | #default = true
 +
  }} }} }} | true |
 +
 
 +
  {{#vardefine:multiplier | {{#switch: {{{?Type}}}
 +
    | Art = 1.1
 +
    | Furniture = 0.7
 +
    | Equipment = 0.2
 +
    | #default = 1
 +
  }} }}
 +
 
 +
  {{#vardefine:resourceCost | {{#expr:
 +
    {{#if: {{#var:isstuff}} | {{#var:materialValue}} | {{Q|{{{?R1}}}|Market Value Base|1}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}} }} * {{#var:R1a}}
 +
    + {{Q|{{{?R2}}}|Market Value Base|0}} * {{#var:R2a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}}
 +
    + {{Q|{{{?R3}}}|Market Value Base|0}} * {{#var:R3a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}}
 +
    + {{Q|{{{?R4}}}|Market Value Base|0}} * {{#var:R4a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}}
 +
    + {{Q|{{{?R5}}}|Market Value Base|0}} * {{#var:R5a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}}
 +
    + {{Q|{{{?R6}}}|Market Value Base|0}} * {{#var:R6a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}}
 +
  }} }}
 +
}}
  
! style="text-align: left" | [[{{{?Name}}}]] {{#switch: {{Q|{{{?Name}}}|From DLC}} | Royalty (DLC) = {{RoyaltyIcon}} | Ideology (DLC) = {{IdeologyIcon}} }}
+
! style="text-align: left" | {{DLC Icons|{{{?Name}}}}}
| {{formatnum: {{#var:amount}} }} {{Icon Small|{{#var:material}} }} {{#if: {{#var:isstuff}} | ({{formatnum: {{#expr: {{#var:R1a}} * {{#var:volume}} }} }} {{Icon Small|Stuff}}) }}
+
| {{formatnum: {{#var:amount}} }} [[{{#show: {{#var:material}}| ?image | link = none }}|16px|{{#var:material}}|link={{#var:material}}]] {{#if: {{#var:isstuff}} | ({{formatnum: {{#expr: {{#var:R1a}} * {{#var:volume}} }} }} [[{{#show: Stuff| ?image | link = none }}|16px|Stuff|link=Stuff]]) }}
 
| {{#ifeq: {{#var:others}} || – | {{#var:others}} }}
 
| {{#ifeq: {{#var:others}} || – | {{#var:others}} }}
| {{ticks | {{#var:work}} }}
+
| {{#ifeq: {{#var:work}} | false | – | {{Align Ticks| {{#var:work}} }} }}
 
| {{#var:skill}}
 
| {{#var:skill}}
| {{formatnum: {{#var:value}} }} {{Icon Small|silver}}{{#var:note}}
+
| {{Align Silver| {{#var:value}} }} [[{{#show: Silver| ?image | link = none }}|16px|Silver|link=Silver]]{{#var:note}}
 
| {{#ifeq: {{#var:sellable}} | true | {{#var:multiplier}} | – }}
 
| {{#ifeq: {{#var:sellable}} | true | {{#var:multiplier}} | – }}
| {{#ifeq: {{#var:sellable}} | true | {{ticks | {{#expr: {{#var:work}}/({{#var:multiplier}}*{{#var:value}})round2}} }}{{#var:note}} | – }}
+
| {{#ifeq: {{#var:sellable}} | true | {{#expr: {{#var:multiplier}}*{{#var:value}}/{{#var:resourceCost}} round 2}}{{#var:note}} | – }}
| {{#ifeq: {{#var:sellable}} | true | {{#expr: ({{#var:multiplier}}*{{#var:value}})/{{#var:amount}}round2}} {{Icon Small|silver}}{{#var:note}} | – }}
 
 
|-
 
|-
  
 
</includeonly><noinclude>{{Documentation}}{{Trading Value Table|Psychoid leaves}}{{Trading Value Table|Neutroamine}}{{Trading Value Table|Wort}}{{Trading Value Table|Hops}}</noinclude>
 
</includeonly><noinclude>{{Documentation}}{{Trading Value Table|Psychoid leaves}}{{Trading Value Table|Neutroamine}}{{Trading Value Table|Wort}}{{Trading Value Table|Hops}}</noinclude>

Latest revision as of 02:25, 24 April 2023

Documentation icon Template documentation[view] [edit] [history] [purge]

See Template:Trading Value Table for the full documentation.

Example[edit]

Item Amount of wood Other ingredients Work to make Relevant skill Market value Sell price
multiplier
Profitability
Wood 1 Wood 000,00ticks (0 secs) 00,001.20 Silver 1 1
Animal sleeping box 25 Wood (25 Stuff) 000,126 ticks (2.1 secs) Construction 00,031,00 Silver
Animalist slab (broad) Content added by the Ideology DLC 150 Wood (150 Stuff) 001,400 ticks (23.33 secs) Construction 00,185,00 Silver
Animalist slab (medium) Content added by the Ideology DLC 100 Wood (100 Stuff) 000,700 ticks (11.67 secs) Construction 00,123,00 Silver
Art bench 75 Wood (75 Stuff)  50 Steel 001,750 ticks (29.17 secs) Construction 00,191,00 Silver
Autobong Content added by the Ideology DLC 100 Wood (100 Stuff)  25 Smokeleaf leaves 3 Component 000,560 ticks (9.33 secs) Construction 00,260,00 Silver
Autodoor 25 Wood (25 Stuff)  40 Steel 2 Component 000,770 ticks (12.83 secs) Construction 6 00,173,00 Silver
Axe Content added by the Royalty DLC 50 Wood (50 Stuff) 004,900 ticks (1.36 mins) Crafting 3 00,078,00 Silver 0.2 0.26
Baby decoration Content added by the Biotech DLC 60 Wood (60 Stuff) 000,560 ticks (9.33 secs) Construction 00,074,00 Silver
Barricade 5 Wood (5 Stuff) 000,224 ticks (3.73 secs) Construction 00,006.80 Silver
Bed 45 Wood (45 Stuff) 000,560 ticks (9.33 secs) Construction 00,056,00 Silver
Billiards table 110 Wood (80 Stuff)  80 Cloth 008,400 ticks (2.33 mins) Construction 6 00,280,00 Silver
Blackboard Content added by the Biotech DLC 15 Wood (15 Stuff) 000,700 ticks (11.67 secs) Construction 00,021,00 Silver
Bonsai pot Content added by the Ideology DLC 24 Wood (24 Stuff) 000,193 ticks (3.22 secs) Construction 00,030,00 Silver
Bookcase 20 Wood (20 Stuff) 000,350 ticks (5.83 secs) Construction 00,025,00 Silver
Brewery 120 Wood  30 Steel 001,400 ticks (23.33 secs) Construction 00,210,00 Silver
Bridge 12 Wood 001,050 ticks (17.5 secs) Construction 00,020,00 Silver
Burnbong Content added by the Ideology DLC 30 Wood  150 Smokeleaf leaves 007,000 ticks (1.94 mins) Construction 00,310,00 Silver
Butcher table 95 Wood (75 Stuff) 001,400 ticks (23.33 secs) Construction 00,119,00 Silver
Campfire 20 Wood 000,140 ticks (2.33 secs) Construction 00,025,00 Silver
Chess table 70 Wood (70 Stuff) 005,600 ticks (1.56 mins) Construction 00,104,00 Silver
Christmas tree Content added by the Ideology DLC 70 Wood  20 Steel 007,000 ticks (1.94 mins) Construction 00,158,00 Silver
Club 40 Wood (40 Stuff) 000,840 ticks (14 secs) Crafting 00,051,00 Silver 0.2 0.21
Column 20 Wood (20 Stuff) 000,525 ticks (8.75 secs) Construction 00,026,00 Silver
Crib Content added by the Biotech DLC 25 Wood (25 Stuff) 000,280 ticks (4.67 secs) Construction 00,031,00 Silver
Darktorch Content added by the Ideology DLC 20 Wood 000,070 ticks (1.17 secs) Construction 00,024,00 Silver
Dining chair 45 Wood (45 Stuff) 005,600 ticks (1.56 mins) Construction 4 00,074,00 Silver
Door 25 Wood (25 Stuff) 000,595 ticks (9.92 secs) Construction 00,032,00 Silver
Double bed 85 Wood (85 Stuff) 001,050 ticks (17.5 secs) Construction 00,106,00 Silver
Drape Content added by the Royalty DLC 200 Wood (150 Stuff) 001,400 ticks (23.33 secs) Construction 00,245,00 Silver
Dresser 50 Wood (50 Stuff) 001,400 ticks (23.33 secs) Construction 00,065,00 Silver
Drug lab 50 Wood (50 Stuff)  75 Steel 6 Component 002,450 ticks (40.83 secs) Construction 4 00,405,00 Silver
Drum Content added by the Ideology DLC 80 Wood (30 Stuff) 000,560 ticks (9.33 secs) Construction 00,098,00 Silver
Effigy Content added by the Ideology DLC 80 Wood 002,100 ticks (35 secs) Construction 00,107,00 Silver
Egg box 20 Wood (20 Stuff) 001,400 ticks (23.33 secs) Construction 00,029,00 Silver
Electric tailor bench 75 Wood (75 Stuff)  50 Steel 2 Component 001,750 ticks (29.17 secs) Construction 4 00,255,00 Silver
End table 30 Wood (30 Stuff) 000,700 ticks (11.67 secs) Construction 00,039,00 Silver
Fence 1 Wood (1 Stuff) 000,049 ticks (0.82 secs) Construction 00,001.40 Silver
Fence gate 25 Wood (25 Stuff) 000,350 ticks (5.83 secs) Construction 00,031,00 Silver
Fermenting barrel 30 Wood 10 Steel 000,420 ticks (7 secs) Construction 00,057,00 Silver
Game-of-Ur board 35 Wood (35 Stuff) 004,200 ticks (1.17 mins) Construction 00,057,00 Silver
Gladius 50 Wood (50 Stuff) 008,400 ticks (2.33 mins) Crafting 3 00,090,00 Silver 0.2 0.3
Grand altar Content added by the Ideology DLC 300 Wood (300 Stuff) 021,000 ticks (5.83 mins) Construction 00,435,00 Silver
Grand sculpture 400 Wood (400 Stuff) 073,500 ticks (20.42 mins) Artistic 00,745,00 Silver 1.1 1.71
Greatbow 60 Wood 006,300 ticks (1.75 mins) Crafting 6 00,104,00 Silver 0.2 0.29
Hand tailor bench 75 Wood (75 Stuff) 001,400 ticks (23.33 secs) Construction 00,095,00 Silver
Harp Content added by the Royalty DLC 150 Wood 012,600 ticks (3.5 mins) Crafting 3 00,245,00 Silver
Harpsichord Content added by the Royalty DLC 250 Wood 022,400 ticks (6.22 mins) Crafting 5 00,415,00 Silver
Hoopstone ring 20 Wood (20 Stuff) 000,070 ticks (1.17 secs) Construction 00,024,00 Silver
Horseshoes pin 10 Wood (10 Stuff) 000,070 ticks (1.17 secs) Construction 00,012,00 Silver
Ikwa 50 Wood (50 Stuff) 003,500 ticks (58.33 secs) Crafting 3 00,073,00 Silver 0.2 0.24
Incense shrine Content added by the Ideology DLC 100 Wood 008,400 ticks (2.33 mins) Construction 00,163,00 Silver
Large altar Content added by the Ideology DLC 200 Wood (200 Stuff) 014,000 ticks (3.89 mins) Construction 00,290,00 Silver
Large nature shrine Content added by the Royalty DLC 300 Wood (300 Stuff) 021,000 ticks (5.83 mins) Construction 00,435,00 Silver
Large sculpture 100 Wood (100 Stuff) 021,000 ticks (5.83 mins) Artistic 00,196,00 Silver 1.1 1.8
Lectern Content added by the Ideology DLC 50 Wood (50 Stuff) 007,000 ticks (1.94 mins) Construction 00,085,00 Silver
Longsword 100 Wood (100 Stuff) 012,600 ticks (3.5 mins) Crafting 5 00,165,00 Silver 0.2 0.28
Mace 50 Wood (50 Stuff) 004,200 ticks (1.17 mins) Crafting 3 00,075,00 Silver 0.2 0.25
Meditation throne Content added by the Royalty DLC 125 Wood (125 Stuff) 007,000 ticks (1.94 mins) Construction 4 00,175,00 Silver
Medium altar Content added by the Ideology DLC 100 Wood (100 Stuff) 010,500 ticks (2.92 mins) Construction 00,158,00 Silver
Ornate door 75 Wood (75 Stuff)  50 Gold 010,500 ticks (2.92 mins) Construction 6 00,630,00 Silver
Passive cooler 50 Wood 000,140 ticks (2.33 secs) Construction 00,061,00 Silver
Peg leg 1 Wood  2 Herbal medicine 001,050 ticks (17.5 secs) Medical 3 00,001.20 Silver
Pen marker 30 Wood (30 Stuff) 000,420 ticks (7 secs) Construction 00,038,00 Silver
Pew Content added by the Ideology DLC 100 Wood (100 Stuff) 001,680 ticks (28 secs) Construction 00,126,00 Silver
Piano Content added by the Royalty DLC 220 Wood 120 Steel 035,000 ticks (9.72 mins) Crafting 6 00,670,00 Silver
Pila 70 Wood 004,900 ticks (1.36 mins) Crafting 3 00,109,00 Silver 0.2 0.26
Plant pot 20 Wood (20 Stuff) 000,175 ticks (2.92 secs) Construction 00,025,00 Silver
Plate armor 170 Wood (170 Stuff) 026,600 ticks (7.39 mins) Crafting 7 00,300,00 Silver 1 1.47
Poker table 75 Wood (50 Stuff)  50 Cloth 007,000 ticks (1.94 mins) Construction 6 00,190,00 Silver
Pyre Content added by the Ideology DLC 100 Wood 003,500 ticks (58.33 secs) Construction 00,138,00 Silver
Recurve bow 40 Wood 003,500 ticks (58.33 secs) Crafting 5 00,066,00 Silver 0.2 0.28
Royal bed 100 Wood (100 Stuff)  50 Gold 035,000 ticks (9.72 mins) Construction 8 00,745,00 Silver
Sacrificial flag Content added by the Ideology DLC 40 Wood 40 Cloth 002,100 ticks (35 secs) Construction 00,119,00 Silver
Sarcophagus 60 Wood (60 Stuff) 001,680 ticks (28 secs) Construction 5 00,078,00 Silver
School desk Content added by the Biotech DLC 30 Wood (30 Stuff) 000,525 ticks (8.75 secs) Construction 00,038,00 Silver
Shelf 20 Wood (20 Stuff) 000,350 ticks (5.83 secs) Construction 00,025,00 Silver
Short bow 30 Wood 001,680 ticks (28 secs) Crafting 2 00,045,00 Silver 0.2 0.25
Simple research bench 75 Wood (75 Stuff)  25 Steel 001,960 ticks (32.67 secs) Construction 00,145,00 Silver
Skullspike Content added by the Ideology DLC 25 Wood (25 Stuff)  1 Skull 001,120 ticks (18.67 secs) Construction 4 00,039,00 Silver
Slab bed Content added by the Ideology DLC 30 Wood (30 Stuff) 000,280 ticks (4.67 secs) Construction 00,037,00 Silver
Slab double bed Content added by the Ideology DLC 85 Wood (85 Stuff) 000,525 ticks (8.75 secs) Construction 00,104,00 Silver
Slicecap Content added by the Ideology DLC 15 Wood (15 Stuff) 001,400 ticks (23.33 secs) Crafting 00,023,00 Silver 1 1.28
Small altar Content added by the Ideology DLC 50 Wood (50 Stuff) 003,500 ticks (58.33 secs) Construction 00,073,00 Silver
Small bookcase 10 Wood (10 Stuff) 000,175 ticks (2.92 secs) Construction 00,013,00 Silver
Small nature shrine Content added by the Royalty DLC 150 Wood (150 Stuff) 010,500 ticks (2.92 mins) Construction 00,220,00 Silver
Small sculpture 50 Wood (50 Stuff) 012,600 ticks (3.5 mins) Artistic 00,105,00 Silver 1.1 1.93
Small shelf 10 Wood (10 Stuff) 000,175 ticks (2.92 secs) Construction 00,013,00 Silver
Spear 75 Wood (75 Stuff) 008,400 ticks (2.33 mins) Crafting 4 00,120,00 Silver 0.2 0.27
Spike trap 45 Wood (45 Stuff) 002,240 ticks (37.33 secs) Construction 3 00,062,00 Silver
Stonecutter's table 75 Wood (75 Stuff)  30 Steel 001,400 ticks (23.33 secs) Construction 00,152,00 Silver
Stool 25 Wood (25 Stuff) 000,315 ticks (5.25 secs) Construction 00,031,00 Silver
Styling station Content added by the Ideology DLC 80 Wood (80 Stuff)  30 Steel 001,400 ticks (23.33 secs) Construction 00,158,00 Silver
Table (1x2) 28 Wood (28 Stuff) 000,525 ticks (8.75 secs) Construction 00,036,00 Silver
Table (2x2) 50 Wood (50 Stuff) 001,050 ticks (17.5 secs) Construction 00,064,00 Silver
Table (2x4) 95 Wood (95 Stuff) 002,100 ticks (35 secs) Construction 00,122,00 Silver
Table (3x3) 100 Wood (100 Stuff) 002,310 ticks (38.5 secs) Construction 00,128,00 Silver
Terror sculpture Content added by the Ideology DLC 100 Wood (100 Stuff) 021,000 ticks (5.83 mins) Artistic 00,196,00 Silver 1.1 1.8
Torch lamp 20 Wood 000,070 ticks (1.17 secs) Construction 00,024,00 Silver
Torture crown Content added by the Ideology DLC 25 Wood (25 Stuff) 000,840 ticks (14 secs) Crafting 00,033,00 Silver 1 1.1
Totemic boards Content added by the Ideology DLC 20 Wood 003,500 ticks (58.33 secs) Construction 6 00,042,00 Silver
Totemic slab (broad) Content added by the Ideology DLC 150 Wood (150 Stuff) 001,400 ticks (23.33 secs) Construction 00,185,00 Silver
Totemic slab (medium) Content added by the Ideology DLC 100 Wood (100 Stuff) 000,700 ticks (11.67 secs) Construction 00,123,00 Silver
Toy box Content added by the Biotech DLC 80 Wood (80 Stuff) 000,840 ticks (14 secs) Construction 00,099,00 Silver
Visage mask Content added by the Ideology DLC 15 Wood (15 Stuff) 001,400 ticks (23.33 secs) Crafting 00,023,00 Silver 1 1.28
Wall 5 Wood (5 Stuff) 000,095 ticks (1.58 secs) Construction 00,006.30 Silver
Wall torch lamp 15 Wood 000,070 ticks (1.17 secs) Construction 00,018,00 Silver
War mask 25 Wood (25 Stuff) 002,100 ticks (35 secs) Crafting 00,038,00 Silver 1 1.27
Warhammer Content added by the Royalty DLC 150 Wood (150 Stuff) 012,600 ticks (3.5 mins) Crafting 5 00,225,00 Silver 0.2 0.25
Watermill generator 280 Wood  80 Steel 3 Component 002,800 ticks (46.67 secs) Construction 6 00,600,00 Silver
Wood floor 3 Wood 000,060 ticks (1 sec) Construction 00,003.90 Silver
Wooden foot 1 Wood  2 Herbal medicine 001,050 ticks (17.5 secs) Medical 3 00,001.20 Silver
Wooden hand 1 Wood  2 Herbal medicine 001,050 ticks (17.5 secs) Medical 3 00,001.20 Silver
Item Amount of psychoid leaves Other ingredients Work to make Relevant skill Market value Sell price
multiplier
Profitability
Psychoid leaves 1 Psychoid leaves 000,00ticks (0 secs) 00,001.90 Silver 1 1
Flake 4 Psychoid leaves 000,250 ticks (4.17 secs) Intellectual 00,014,00 Silver 1 1.84
Psychite tea 4 Psychoid leaves 000,400 ticks (6.67 secs) Cooking 2 00,010,00 Silver 1 1.32
Yayo 8 Psychoid leaves 000,350 ticks (5.83 secs) Intellectual 00,021,00 Silver 1 1.38
Item Amount of neutroamine Other ingredients Work to make Relevant skill Market value Sell price
multiplier
Profitability
Neutroamine 1 Neutroamine 000,00ticks (0 secs) 00,006,00 Silver 1 1
Go-juice 2 Neutroamine  1 Yayo 000,600 ticks (10 secs) Intellectual 00,053,00 Silver 1 1.61
Medicine 1 Neutroamine 3 Cloth 1 Herbal medicine 000,700 ticks (11.67 secs) Crafting 00,018,00 Silver 1 0.88
Mind-numb serum Content added by the Anomaly DLC 2 Neutroamine  30 Bioferrite 001,320 ticks (22 secs) Crafting 3 00,080,00 Silver 1 2.32
Penoxycyline 2 Neutroamine 000,600 ticks (10 secs) Intellectual 00,018,00 Silver 1 1.5
Voidsight serum Content added by the Anomaly DLC 2 Neutroamine  10 Bioferrite 000,720 ticks (12 secs) 00,060,00 Silver 1 3.08
Wake-up 2 Neutroamine 000,900 ticks (15 secs) Intellectual 00,035,00 Silver 1 2.92
Item Amount of wort Other ingredients Work to make Relevant skill Market value Sell price
multiplier
Profitability
Wort 1 Wort 000,00ticks (0 secs) 00,002.50 Silver 1 1
Beer 1 Wort 000,00ticks (0 secs) Cooking 00,012,00 Silver 1 4.8
Item Amount of hops Other ingredients Work to make Relevant skill Market value Sell price
multiplier
Profitability
Hops 1 Hops 000,00ticks (0 secs) 00,001.30 Silver 1 1
Wort 5 Hops 000,200 ticks (3.33 secs) 00,002.50 Silver 1 0.38