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  • | {{List| Meal |sort = Market Value Base |item = Ask/Line}} | {{List| Raw Food |sort = Market Value Base |item = Ask/Line |columns = 2}}
    3 KB (475 words) - 14:24, 2 May 2024
  • ...{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> ...for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
    2 KB (302 words) - 11:36, 24 April 2022
  • ! Market<br>Value | {{Icon Small|silver}} {{Q|Tube television|Market Value Base}}
    2 KB (220 words) - 17:36, 15 February 2024
  • {{for|the base value every item has|Market Value}}
    177 bytes (28 words) - 11:59, 12 February 2023
  • ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    2 KB (311 words) - 11:38, 24 April 2022
  • ...s a ''factor'' of {{Q|steel|Armor - Sharp Factor}} and [[plate armor]] has base stat of {{Q|plate armor|Armor Factor - Sharp}}. Thus, the final "Armor - Sh ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    2 KB (342 words) - 06:42, 16 April 2024
  • | default base value = 1 ...other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.
    1 KB (169 words) - 16:01, 30 June 2023
  • ...produce items, though exceptions exist and specific materials differ as to value, beauty, and combat and temperature protection values. As such, there are ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp"
    3 KB (410 words) - 11:39, 24 April 2022
  • ...''factor'' of {{Q|Plainleather|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    3 KB (444 words) - 13:45, 7 December 2022
  • ! Market value | {{Market Value Calculator|Table (1x2)|Wood}} {{Icon Small|silver}}
    4 KB (589 words) - 22:06, 4 July 2023
  • | max hit points base = 50 ...c heart results in a 20.3% reduction in an otherwise healthy pawn's market value. Installing a prosthetic heart in a patient with a healthy natural [[heart]
    7 KB (1,091 words) - 11:25, 8 January 2024
  • <!-- Base Stats --> | mass base = 1
    4 KB (543 words) - 09:17, 20 March 2024
  • | mass base = 2 Livers are worth {{icon Small|silver||{{Q|Liver|Market Value Base}}}}, worth exactly the same as a [[heart]]. However, the heart can be repla
    5 KB (708 words) - 21:36, 31 March 2024
  • ...{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> ...for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
    4 KB (585 words) - 01:37, 29 December 2023
  • <!-- Base Stats --> Gold tiles gives {{+|{{P|Beauty Base}}}} [[beauty]], the highest of any floor in the game, and has a [[cleanline
    3 KB (475 words) - 12:06, 10 April 2023
  • | mass base = 3 ! Market Value
    9 KB (1,326 words) - 12:50, 25 January 2024
  • | description = The market value of an object. The actual trade price will be adjusted by [[Trade Price Impr ...licitly specified, an item's market value defaults to a formula-determined value:
    4 KB (579 words) - 07:52, 3 February 2024
  • | mass base = 150 Birch trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a f
    2 KB (348 words) - 17:00, 5 March 2023
  • | mass base = 150 Cecropia trees have a base growing time of 14 days, need a minimum soil fertility of 30%, and have a f
    3 KB (369 words) - 17:21, 5 March 2023
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (497 words) - 00:47, 9 May 2024
  • <!-- Base Stats --> | mass base = 0.03
    5 KB (701 words) - 15:14, 7 January 2024
  • <!-- Base Stats --> ...urce 1 Amount}} [[steel]] and gives {{+|{{#expr:{{Q|Large sculpture|Beauty Base #}}*{{Q|Steel|Beauty Factor}}}} }} beauty. 100 paved tiles cost {{Icon Smal
    4 KB (635 words) - 11:55, 18 May 2023
  • <!-- Base Stats --> | mass base = 0.3
    2 KB (232 words) - 05:03, 7 January 2024
  • <!-- Base Stats --> | mass base = 0.03
    6 KB (937 words) - 21:20, 12 January 2024
  • <!-- Base Stats --> | mass base = 0.03
    5 KB (823 words) - 04:13, 24 March 2024
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (488 words) - 15:06, 7 January 2024
  • | mass base = 1 Hearts are worth {{icon Small|silver||{{Q|Heart|Market Value Base}}}}, worth exactly the same as a [[liver]]. However, the heart can be repla
    6 KB (958 words) - 06:24, 12 April 2023
  • | mass base = 25 ...chanoids, which all have their niches. Solo mechanitors in particular will value the [[paramedic]], which can rescue its master and perform [[surgery]] on t
    5 KB (739 words) - 23:29, 25 April 2024
  • <!-- Base Stats --> | mass base = 10
    6 KB (867 words) - 03:48, 7 April 2024
  • <!-- Base Stats --> ...iles have a {{+|{{P|Cleanliness}}}} [[Room stats#Cleanliness|cleanliness]] value, and have a [[cleaning time multiplier]] of {{Good|{{%|{{P|Cleaning Time Fa
    3 KB (434 words) - 20:50, 4 May 2024
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (461 words) - 15:06, 7 January 2024
  • Cotton plants have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#e ...er day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
    3 KB (420 words) - 02:53, 30 September 2023
  • <!-- Base Stats --> | mass base = 0.045
    5 KB (768 words) - 15:09, 7 January 2024
  • <!-- Base Stats --> | mass base = 0.2
    3 KB (400 words) - 12:31, 17 January 2024
  • Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a f ...day, oak trees are smack-bang in the middle out of all seven trees in the base game.
    3 KB (478 words) - 17:43, 5 March 2023
  • ...35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2000}} of work, scaling with the [[General Labor ...35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2500}} of work, scaling with the [[General Labor
    4 KB (507 words) - 22:04, 10 January 2024
  • | ?Market Value Base = Market Value
    2 KB (312 words) - 12:10, 28 December 2022
  • Pine trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a f ...er day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
    2 KB (344 words) - 17:49, 5 March 2023
  • '''Prestige armors''' are specialized variants of the three base power armor sets. Each item improves the [[Psychic Sensitivity]] of the wea ...to the crafting recipe of the base variant, and with an increased [[market value]] to reflect that change.
    2 KB (278 words) - 11:48, 18 July 2022
  • Poplar trees have a base growing time of {{P|Grow Days}} days, need a minimum soil fertility of {{#e ...er day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
    3 KB (346 words) - 17:52, 5 March 2023
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (392 words) - 15:02, 7 January 2024
  • ...interchangeable with [[sandbag]]s, as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile ! data-sort-type="number" | Market Value<!--
    7 KB (930 words) - 12:01, 23 November 2023
  • ...aking them sell for more when compared to other items of the same [[market value]]. ! Sculpture !! Size !! Materials !! Base Beauty<ref group="*" name="quality">Base values. Ignoring multipliers and offsets from materials or [[quality]].</re
    15 KB (2,120 words) - 00:00, 9 November 2023
  • Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a ...er day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
    3 KB (498 words) - 15:27, 12 February 2024
  • | mass base = 0.5 {{Stub|section=1|reason=General also market value generally and for specific genes with the modifier such as [[Genes#Fire spe
    5 KB (678 words) - 19:01, 27 December 2023
  • Saguaro cacti have a base growing time of 5 days, need a minimum soil fertility of 5%, and have a fer ...er day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
    3 KB (402 words) - 17:54, 5 March 2023
  • | mass base = 0.1 ...''not''' a flat 10% bonus - a [[Skills#Social|Social]] 20 pawn with a base value of 50% will increase it to 55% after rounding, not 60%.
    9 KB (1,202 words) - 12:52, 25 January 2024
  • <!-- Base Stats --> | mass base = 2
    5 KB (694 words) - 15:10, 7 January 2024
  • ...br>Per<br>Tile !!Variable<br>Output !! Day !! Night !! Placement !! Market Value ...{{Check}} || {{Cross}} || In sunlight || {{Q|Solar generator|Market Value Base #}}
    12 KB (1,727 words) - 10:01, 29 April 2024
  • ...nterchangeable with [[barricades]], as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile ! data-sort-type="number" | Market Value<!--
    7 KB (965 words) - 12:01, 23 November 2023
  • | mass base = 3 ...ange|23.9}} {{#vardefine:value| {{formatnum:{{Q|{{PAGENAME}}|Market Value Base}}|R}}}}
    6 KB (870 words) - 22:50, 21 April 2024
  • Teak trees have a base growing time of 32.5 days, need a minimum soil fertility of 30%, and have a ...er day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
    3 KB (418 words) - 17:59, 5 March 2023
  • | ?Market Value Base = Market Value
    3 KB (358 words) - 11:36, 20 May 2023
  • ...ability !! Comfort !! Beauty !! Size !! Base Market Value !! Value/Work !! Value/Material | ?Max Hit Points Base = HP
    7 KB (931 words) - 09:49, 29 April 2024
  • | mass base = 3 ...aking them sell for more when compared to other items of the same [[market value]].
    4 KB (594 words) - 12:51, 20 January 2024
  • | mass base = 7 ...aking them sell for more when compared to other items of the same [[market value]].
    4 KB (594 words) - 12:51, 20 January 2024
  • | mass base = 3 !Market Value
    8 KB (1,150 words) - 22:58, 16 January 2024
  • | mass base = 5 An '''urn''' is a purely decorative structure of low value, and can only be found, not crafted.
    3 KB (484 words) - 15:57, 17 July 2023
  • | mass base = 0.05 ...35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2000}} of work, scaling with the [[General Labor
    6 KB (972 words) - 14:31, 2 May 2024
  • Alpacas can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. ...lpaca wool]] ({{icon small|silver|16|{{#expr: {{Q|Alpaca wool|Market Value Base}}*{{P|Wool Amount}}}}}}) every {{P|Shearing Interval Days}} days for {{Tick
    6 KB (861 words) - 12:10, 17 April 2024
  • | mass base = 0.10 ...otective capabilities for merit, this relatively rare coverage muddies its value proposition.
    4 KB (650 words) - 12:38, 26 January 2024
  • | mass base = 28 ...aking them sell for more when compared to other items of the same [[market value]].
    5 KB (686 words) - 12:50, 20 January 2024
  • | mass base = 1.4 | marketvalue = {{Market Value Calculator|Cultist mask|Bioferrite}}
    2 KB (179 words) - 15:40, 20 April 2024
  • <!-- Base Stats --> | mass base = 0.008
    7 KB (1,024 words) - 15:06, 7 January 2024
  • | mass base = 1 ...as opposed to a [[kidney]]'s {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}. Lungs also reduce pawn capacity much more than a [[kidney]]. A lost ki
    5 KB (731 words) - 05:52, 6 May 2024
  • <!-- Base Stats --> | mass base = 0.3
    3 KB (407 words) - 02:15, 1 January 2024
  • ...d have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least far ...e hour), and it does not need to be processed any further. This is amazing value; it even beats [[flake]] in terms of pure work efficiency.
    4 KB (677 words) - 14:18, 25 November 2023
  • <!-- Base Stats --> | mass base = 0.03
    2 KB (319 words) - 19:57, 3 May 2024
  • | meleeattack3part = base | mass base = 3
    3 KB (339 words) - 11:32, 7 December 2023
  • ...reason=Full list of deterioration immune items and items that whose market value is not affected.}} ...to any HP loss. Might be best to leave a summary here and link to [[Market Value]], [[Max Hit Points]], and/or [[Apparel]] as needed for details}}
    7 KB (1,069 words) - 02:39, 24 October 2023
  • <!-- Base Stats --> | mass base = 1.25
    3 KB (380 words) - 15:09, 7 January 2024
  • Sheep can join the player in a random event, or bought from [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. ...[sheep wool]] ({{icon small|silver|16|{{#expr: {{Q|Sheep wool|Market Value Base}}*45}}}}) every {{P|Shearing Interval Days}} days for {{Ticks|1700}} of wor
    6 KB (868 words) - 23:19, 18 December 2023
  • Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fe ...ants it takes to sustain one colonist, but only factors in the nutritional value of the yield and the yield per day:
    3 KB (468 words) - 15:53, 5 March 2023
  • Bison can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. ...[bison wool]] ({{icon small|silver|16|{{#expr: {{Q|Bison wool|Market Value Base}}*120}}}}) every {{P|Shearing Interval Days}} days for {{Ticks|1700}} of wo
    4 KB (588 words) - 13:38, 17 April 2024
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (373 words) - 15:05, 7 January 2024
  • "Normal" colonists in base game (Core RimWorld) receive penalties whenever ''anyone'' in the colony: b ...d to be similar to the base game, they are not identical. For example, the value Corpses: Ugly, used if you select the option "Classic-like", provides a -4
    27 KB (4,177 words) - 22:29, 7 February 2024
  • | mass base = 0.5 ...Instead they must be purchased from Exotic Goods [[trade]]rs or [[faction base]]s.
    5 KB (813 words) - 18:53, 8 May 2024
  • | max hit points base = 50 ...d boxed for reuse. Scyther blades are extremely valuable items with a base market price of 2000 silver. When social fighting, colonists will not use the scyt
    3 KB (384 words) - 23:34, 19 February 2023
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (394 words) - 15:03, 7 January 2024
  • ...most of these refinements are focused on it, but there are things for the base game as well. * Show base and max value for MeditationFocusStrength stats with offsets.
    5 KB (675 words) - 13:02, 21 April 2023
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (389 words) - 02:13, 6 February 2024
  • Haygrass has a base growing time of 8 days, needs a minimum soil fertility of 70%, and has a fe ...stain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day:
    5 KB (712 words) - 19:31, 8 July 2023
  • | mass base = 4 ...ing {{icon Small|silver||{{Q|Kidney|Market Value Base}}}} silver in market value. (The resources to craft a detoxifier kidney cost {{icon Small|silver||535}
    5 KB (733 words) - 11:30, 8 January 2024
  • | marketvalue = {{Market Value Calculator|War mask|Wood}} | mass base = 1.4
    3 KB (412 words) - 07:15, 6 March 2024
  • <!-- Base Stats --> | mass base = 1
    3 KB (412 words) - 15:13, 7 January 2024
  • | mass base = 30 ...and [[babies]] age normally.</ref> !! 400% Aging<ref>Default child aging value from 0 to 11. Note that children will start to age slower from this speed a
    17 KB (2,675 words) - 22:36, 9 January 2024
  • | market value = <!-- GenericMarketSellable = false | Tradeability = None --> | mass base = 3
    2 KB (341 words) - 11:06, 5 May 2024
  • <!-- Base Stats --> ...e to the fire risk. Its flammability may only be {{#expr: {{P|Flammability Base}} * 100}}%, much lower than the 100% flammability of a wood wall, but fire
    3 KB (497 words) - 11:50, 10 April 2023
  • | mass base = 1.5 ...racting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull
    2 KB (343 words) - 14:31, 2 May 2024
  • <!-- Base Stats --> | mass base = 0.03
    4 KB (524 words) - 15:14, 7 January 2024
  • | mass base = 2.2 ...t Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit of material by creating dusters / noble apparel. This also means
    5 KB (749 words) - 00:01, 17 February 2024
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (468 words) - 15:10, 7 January 2024
  • ...to start a [[caravan]], at a caravan itself to add to it, or at a faction base, colony, or event space. Pods cannot be launched at ocean tiles. Manned pods dropping at an unloaded faction base can choose to drop at the edge or center. When dropping into a loaded map,
    4 KB (702 words) - 00:40, 25 November 2023
  • | meleeattack3part = base | mass base = 1.8
    3 KB (480 words) - 09:45, 5 January 2024
  • | mass base = 0.6 Damage to an advanced component's HP does not affect their [[market value]].
    4 KB (495 words) - 14:28, 2 May 2024
  • ...n small|silver||{{#expr:{{Q|Chemfuel|Market Value Base}}*60*4.5}}}} market value per year), can be placed practically anywhere, and only occupies a 2x2 regi
    4 KB (607 words) - 23:46, 16 February 2024
  • | mass base = 2.0 ...lly useful items, as high quality capes can be worn, and of greater market value than a regular duster. If there is no need to roll for high quality apparel
    4 KB (571 words) - 03:01, 17 February 2024
  • | market value = 1400 | mass base = 22
    2 KB (319 words) - 18:04, 30 December 2022
  • | mass base = 2 ...constant replanting. Wood plant pots have a beauty of 14 or 18, but have a value of {{Silver}} 25. Thus, jade fences are more [[wealth]]-efficient, and do n
    5 KB (814 words) - 23:51, 10 January 2024
  • | mass base = 1 ...y, 1 lung, and 1 heart/liver before a pawn dies. This can extract a lot of value, almost certainly more than selling the pawn to a slaver.
    6 KB (815 words) - 12:27, 4 July 2023
  • <!-- Base Stats --> | mass base = 0.01
    9 KB (1,269 words) - 16:59, 16 February 2024
  • <!-- Base Stats --> Silver tiles gives {{+|{{P|Beauty Base}}}} [[beauty]] and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It als
    4 KB (608 words) - 12:06, 10 April 2023
  • There are 3 dryads that offer creating items of value, the woodmaker, medicinemaker, and berrymakers. All three will create resou *Berrymakers produce {{Icon Small|silver||38.2}} of raw berries in [[Market Value]].
    11 KB (1,706 words) - 05:19, 25 April 2024
  • | marketvalue = {{Q|Centipede|Market Value Base}} | flammability = {{Q|Centipede|Flammability Base}}
    5 KB (709 words) - 03:08, 1 April 2024
  • ...pons, pain, and victory.<br>The trainers sometimes let the kids escape the base to enjoy the wider world. They wanted soldiers who can think independently. ...emented [PAWN_possessive] family's income by repairing and modifying black market weapons.
    4 KB (491 words) - 11:24, 31 March 2021
  • <!-- Base Stats --> | mass base = 0.05
    10 KB (1,413 words) - 07:53, 18 April 2024
  • <!-- Base Stats --> | mass base = 0.038
    4 KB (598 words) - 15:07, 7 January 2024
  • <!-- Base Stats --> | mass base = 0.03
    4 KB (563 words) - 02:48, 29 April 2024
  • ...work at the gestator for {{Ticks|1800}}{{Check Tag|Modified?|Is this time value modified by any stat or skill?}} in order to initiate each cycle, but once | '''Final work speed =''' (Base Work Speed &times; Mech booster) + (6% * Num. Sublinks) + Mechanoid Labor B
    13 KB (1,965 words) - 20:53, 21 February 2024
  • *Psychic entropy base recovery rate reduced from 5 to 4. *Unstable power cell, mortar, and bullet shields now have market value since they can be claimed and used by the player.
    3 KB (390 words) - 09:04, 30 March 2024
  • | mass base = 0.08 ...are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management
    3 KB (390 words) - 12:52, 25 January 2024
  • <!-- Base Stats --> ...e [[fine carpet]]. The only difference is that they have a style dominance value and associated style. Thus, the choice of which to use is mostly limited to
    5 KB (697 words) - 12:42, 10 April 2023
  • <!-- Base Stats --> | mass base = 0.5
    6 KB (875 words) - 15:06, 7 January 2024
  • | mass base = 4 ...]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s.
    4 KB (608 words) - 11:24, 8 January 2024
  • Taking a non-Luciferium drug increases the addict's drug need by a base of {{+|90%}}, but this is reduced by a pawn's [[tolerance]] to that drug. N ...er per unit of planter work ({{+|12.5%}} more drug/plant, but {{--|21.5%}} value/drug). In addition, joints themselves take longer to create - with equal sk
    31 KB (4,561 words) - 09:20, 30 April 2024
  • | mass base = 0.08 ...are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management
    3 KB (412 words) - 12:52, 25 January 2024
  • | mass base = 1 ...ylink neuroformer from traders (but most still buy it). Neuroformer market value increased from 1200 to 2600.
    3 KB (483 words) - 14:10, 20 January 2024
  • ...pical biomes, cold insulation is unlikely to be relevant. Thus, the main ''value'' of their fur, is money. ...ion Consumption|{{PAGENAME}}|adult|1|1}} * {{Q|Chinchilla fur|Market Value Base}} round 1}} [[silver]] ''unprocessed''.
    9 KB (1,125 words) - 22:53, 18 December 2023
  • <!-- Base Stats --> ...e [[fine carpet]]. The only difference is that they have a style dominance value and associated style. Thus, the choice of which to use is mostly limited to
    5 KB (732 words) - 12:37, 10 April 2023
  • ...m [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors. ...tics on through reproduction, you must capture or recruit a hussar to your base instead. Right now, Hussars are most likely to be found among [[Empire]] pa
    11 KB (1,627 words) - 06:24, 28 April 2024
  • | mass base = 0.75 ...t Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also means they have the
    6 KB (835 words) - 15:28, 16 February 2024
  • <!-- Base Stats --> ...s in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints.
    3 KB (465 words) - 15:10, 7 January 2024
  • | mass base = 2.5 ...ing the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort in
    7 KB (1,143 words) - 19:32, 21 April 2024
  • | mass base = 0.75 ...t Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating vests/corsets. This also means they have the
    6 KB (866 words) - 15:31, 16 February 2024
  • ...Name}}]] ({{Icon Small|silver|16|{{#expr: {{Q|{{P|Wool Name}}|Market Value Base}}*120}}}}) every {{P|Shearing Interval Days}} days for {{Ticks|1700}} of wo ...|Health Scale}} || {{Q|Thrumbo|Mob Average DPS}} || {{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}
    7 KB (1,056 words) - 23:12, 18 December 2023
  • | mass base = 60 Despite its name, it is part of the base game and not the [[Royalty DLC]]. It is however required for some content i
    9 KB (1,393 words) - 04:36, 10 February 2024
  • <!-- Base Stats --> | mass base = 0.032
    5 KB (804 words) - 17:12, 19 March 2024
  • | mass base = 20 ...''Never'' means the sales value of the item is never as high as the sales value of the raw resources. '''Above this percentage it is better to sell the ite
    10 KB (1,417 words) - 20:22, 16 January 2024
  • <!-- Base Stats --> ...e [[fine carpet]]. The only difference is that they have a style dominance value and associated style. Thus, the choice of which to use is mostly limited to
    5 KB (774 words) - 22:41, 11 January 2024
  • '''Wealth''' is a sum of the [[Market Value]] from your items, buildings, and pawns. A colony's total wealth can be vie ...er wealth gives a total of <code>(1/160.83) + (colonist count/3120)</code> base raid points.
    10 KB (1,330 words) - 17:56, 12 December 2023
  • | mass base = 1 ...ed by quality are the [[Apparel#Durability|deterioration rate]] and market value, thus there is no benefit and significant [[wealth management|detriment]] t
    3 KB (468 words) - 14:36, 25 April 2024
  • ! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type !! Value {{Icon Small|silver}} !! Body part !! Is implant | data-sort-value="0" | -
    8 KB (1,351 words) - 17:25, 31 January 2024
  • | mass base = 3.4 ...d]] from [[outlander]] and orbital combat suppliers or outlander [[faction base]]s.
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  • ...ulation are checked. If the current amount of trees are below the assigned value, a tree may be spawned.{{Check Tag|Chance?|% Chance, if applicable.}} These ...idered before settling a 2nd base and there's a lot more uses for a second base than just 3 polux trees and other uses should be considered for it.
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  • | mass base = 7 ...on-small material stuff-able (unlike silver & gold) with a positive beauty value, if normal quality or better. Gold will produce the best results, but at a
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  • <!-- Base Stats --> * Compared to [[wood floor]], concrete actually has less [[Market Value]]. And unlike wood, concrete is not flammable. For many colonies, you can e
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  • <!-- Base Stats --> | mass base = 0.3
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  • Muffalo can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. ...falo wool]] ({{Icon Small|silver|16|{{#expr: {{Q|Muffalo wool|Market Value Base}}*120}}}}) every {{P|Shearing Interval Days}} days for {{Ticks|1700}} of wo
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  • | mass base = 8 ...e 1 Amount}} * ({{Q|Uranium|Market Value Base #}} - {{Q|Steel|Market Value Base #}})}}}} while making the mini-turret significantly less likely to be destr
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  • ...r. Note that this is always considered an attack if performed on a faction base. ...of the items and pawns in the pods. All unmanned pods dropped onto faction base are considered a gift. [[Prisoners]] and [[downed]] pawns being returned to
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  • | mass base = 1 ! Skill<br/>Level !! Base !! With<br/>Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL
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  • | mass base = 7 ...a market loss, so {{Icon Small|silver||1000}} is a fair decrease in market value. ''And'', you get a strong last ditch weapon against a tough raid - using t
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  • ...bo horn|horn]] is worth {{Icon Small|Silver||{{Q|Thrumbo horn|Market Value Base}} }}, and is a modestly powerful melee weapon, equivalent to an [[Quality|e * The lance costs {{Icon Small|Silver||{{Q|psychic shock lance|Market Value Base}} }}. It can down 2 thrumbos.
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  • | market value = 35.1 | mass base = .11
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  • | mass base = 4 ...[pawn beauty|pawn's beauty]] by {{+|1}}, which increases the pawn's market value, and also increases other pawns' opinion of them by {{+|20}}. Note that all
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  • Assume storyteller wealth is between 14k and 400k. Each base raid point would be worth about <code>3120 / (19.4 + colonist count)</code> * At 0 colonists, 1 base raid point is worth ~160.83 storyteller wealth.
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  • | mass base = 0.05 ...eleaf joint|Market Value Base}}/{{Q|Flake|Market Value Base}} round 3}} }} value per drug). Smokeleaf joints use Cooking, while Flake uses Intellectual.
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  • <!-- Base Stats --> | mass base = 0.1
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  • <!-- Base Stats --> ...aster to create. Silver tiles are just over twice as expensive in [[Market Value]], but the work saved in stone cutting, build time, and cleaning can be mad
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  • <!-- Base Stats --> ...for all [[ideoligion]]s, and the fire is considerable when considering the value of large thronerooms. Thus, they balance their ease of acquisition by being
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  • ! Quality !! Beauty<br/>Factor{{Ref label|Negative Beauty|A}} !! Market Value<br/>Factor !! Deterioration Rate<br/>Factor{{Ref label|Deterioration Rate F Note that [[market value]]s above 200 and [[beauty]] above 100 will be rounded to nearest 5. See res
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  • ! Base Treatment Quality ! Base Healing Speed
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  • | marketvalue = {{Q|Centipede|Market Value Base}} | flammability = {{Q|Centipede|Flammability Base}}
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  • <!-- Base Stats --> ...12 [[steel]] instead of 20 [[stone]], and having a slightly higher market value because of it. This lack of research requirement can give the spikecore pla
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  • | marketvalue = {{Q|Centipede|Market Value Base}} | flammability = {{Q|Centipede|Flammability Base}}
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  • <!-- Base Stats --> | mass base = 0.3
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  • | max hit points base = 50 ...[pawn beauty|pawn's beauty]] by {{+|1}}, which increases the pawn's market value, and also increases other pawn's opinion of them by {{+|20}}. Note that all
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  • <!-- Base Stats --> ...12 [[steel]] instead of 20 [[stone]], and having a slightly higher market value because of it. This lack of research requirement can give the hex tile an e
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  • ...ve to Survive [[difficulty]], and use [[Market Value]] instead of "actual" value.''' Difficulty impacts the yield of crops and many other activities. Diffic ...t certain traders will only accept certain types of items. While a faction base will buy almost everything in their tech level, a combat supplier may not b
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  • | mass base = 30 ...s|{{P|Aiming Time Base #}}}} warmup time and a {{Ticks|{{P|Ranged Cooldown Base #}}}} cooldown. The cooldown does not tick down until a pawn actually mans
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  • ...ilver]], [[gold]], and [[drug]]s, so long as at least 1 friendly [[faction base]] is within your path. Alternatively, you can settle down for a short while Any passible tile not adjacent to a [[faction base]] can be settled, for as long or as little as you want. Whenever it's a pit
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  • | default base value = 1 *[[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.015|1.5]]% per skill level.
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  • #The armor rating is reduced by the armor penetration value, dependent on the weapon. This gives the "effective armor rating". ...each other can each mitigate the damage by 50%, reducing it to 25% of the base damage. Each layer also has an independent chance to entirely negate the da
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  • ...ave your colony running as well, as a group of soldiers attacking an enemy base, at the same time. ...ou raid it. If you defeat the defenders, you can move in and take over the base (for now, generated bases are quite simple.)
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  • <!-- Base Stats --> | mass base = 0.05
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  • ...buy everything you wish to sell. You can still give them things over this value but everything they receive will be for free, as they cannot afford to pay. * Prices listed in green are cheap (does not appear with base-game traders), while prices listed in red are expensive.
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  • <!-- Base Stats --> | mass base = 0.5
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  • ! Material !! HP !! Flammability !! Beauty !! Value <ref>Not sellable.</ref> ...the wealth increase of smoothing a wall implies that they actually have a value of 1 silver. Given the disparity, this may either be a bug or oxbow code.{{
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  • ...s formal requirements should always be respected.|label=Ate low-class food|value=-8|duration=1}}. Note that [[hemogen pack]]s{{BiotechIcon}} count as food f ! Gold Spent !! Honor || Equiv. Market Value
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  • <!-- Base Stats --> | mass base = 0.05
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  • | mass base = 15 A set of plasteel plate armor is more expensive in value than [[recon armor]]; it protects the same body parts, is worse against Sha
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  • | max hit points base = 50 ...reased cooldown time from 2s -> 1.5s. {{DPS}} increased 7.50 -> 10, market value increased from {{Icon Small|silver||210}} -> {{Icon Small|silver||355}}
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  • == New stuff - base game == == Improvements and adjustments - base game ==
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  • | mass base = 8 ...value loss, and when actually used, the entire {{icon Small|silver||1000}} value is consumed. The rocket itself is a fairly strong last ditch weapon.
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  • ...ner]]. However, as those are hard to find and moderately expensive (market value 750), and finding one with the skill you want (1/12 chance each) can be a c ...ills that we currently value/need, and 2) some sort of potential we ''do'' value (or we'd ignore them and assign them as our full-time Hauler/Cleaner/Refuel
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  • ...em<br/>Projectile || The layer this thing is rendered on. Usually the same value as ''category''.<br/>All accepted values can be found in [[:Category:Defs]] ...hing can be selected by clicking on it. Bullets can't be selected, so this value defaults to False.
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  • * Improved: Show nutrition value when making Caravans * Improved: Move audio call on toggle pawn list to base class for better performance
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  • ...ding a large number of refinements and smaller fixes. It improves both the base game and Royalty expansion content. * Fix: Some implants don’t add to pawn market value.
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  • ...gained = Global Learning Factor x [[Skills#Passion|Passion Multiplier]] x Base XP gained </code> ...s that all XP earned after 55,000 total XP (level 10) effectively has less value, especially for skills that a colonist does not use frequently, because it
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  • ! Resource !! No. of Tiles !! Total Yield !! Total Mass (kg) !! Market Value ...ocess, and each scan brings lots of material. In addition, not leaving the base means that all colonists can help defend against a [[raid]].
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  • ...raider or it may be distributed across several individuals. Note that the value does not increase after 4000 raid points. ! Loot market value by Raid points
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  • ...not User:MortalSmurph, please see Template; Verified before changing this value--> The minimum Raid Points value is 35. The maximum is 10,000. The size of 10,000 Raid Point raids is approx
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  • * Market Value: 500 ...h you must hack. Raiders from a certain faction will periodically raid the base, with an interval of approximately 8 hours. These raids will be focused on
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  • ..., warm like love, bright like freedom, all-consuming.|label=beautiful fire|value=+2|stack=4}} Grants +2 mood per [[fire]] or lit buildings capable of having -->'''−20%''' reduction in market value<br/><!--
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  • The value for '''impressiveness''' is based on the four other room stats ('''wealth'' ...siveness level, and not on the precise value. The ''exact'' impressiveness value (explained below) is rounded ''down'' to the nearest whole number (dropping
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  • ...chieve a hypothetical maximum of 180 growth points, but 162 is the highest value displayed. ...thus, {{DPS}}), [[Arrest Success Chance]], [[Global Work Speed]], [[Market Value]], and [[Body Size]]. Each trait is affected differently by age: Global Wo
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  • ...etration. The armor penetration of the weapon is subtracted from the armor value of the armor. This gives an effective armor rating, measured as a percent. * Items in the Items tab can now be sorted by mass, market value, etc.
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  • ...type and relationship with the player's faction, or in their own [[faction base]]s around the map. For most factions, the [[#Faction relations|relationship ...sually attacking from the sides and occasionally dropping directly on your base. They kidnap incapacitated colonists if you leave them within reach, but do
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  • Here is a list of facilities in rough order of importance that an established base in midgame should have – all of this ''heavily'' varies by difficulty lev ...ting door is also probably the first [[autodoor]] you should build in your base.
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  • ...alysis|leg treatment]] will also prevent escapes and reduce their [[Market Value]], but they will need to be manually fed by colonists or [[paramedic]] mech ...nor penalty, but one worth noting. A sanguophage is slightly slower than a base human in the day, but faster at night.
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  • | Allows you to generate a quest at a given [[raid points|raid point]] value | Generate 10 quests of a given raid point value
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  • ...plus 2 for every attached gene processor. Complexity also determines the base time it takes to create the xenogerm, ranging from 4 hours at ≤3 complexi * Market value of [[genepack]]s containing this gene: ×200% (also multiplied by the usual
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  • ...100. This one comes with a long list of new stuff and improvements for the base game and both expansions. Full changelog is below. * Gauranlen seeds now have a market value of $70 instead of $0.
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  • This update has improvements affecting the base game and the Royalty expansion, though since Royalty is much less mature (3 .... When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a
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  • ...e raid points of that map tile or caravan, quests use the total raid point value from all colonies and caravans. If multiple colonies are open simultaneousl **Timer starts as soon as the base is generated, and will remain the same regardless of when it is accepted.
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  • == New stuff: Base game == ...fects of wealth and population. This adjusts the effect of that adaptation value on actual threats.
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  • In addition to a ton of general improvements for the base game and Royalty, this update focuses on tightening quest generation and ma * Quests’ reward value is now always at least 250 silver, no matter how small the quest.
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  • ! Base cost ...g chocolate fulfills the need for [[recreation]], and it's valuable on the market too.
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  • ...en if returned to a suitable area. A ruined egg still has full nutritional value and can be used to make a meal (or eaten raw, with a mood debuff). ...cted by [[Ailments|chronic diseases]]. There is no way to cure them in the base game other than [[Healer mech serum]], which would be incredibly expensive.
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  • [PAWN_pronoun] was stationed on an orbital base, manning the defense systems and, in dire situations, descending in a drops ...ed enough ammunition to wear out four machine gun barrels, and learned the value of high-volume fire. But [PAWN_possessive] nickname, Noob, stuck from that
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  • [PAWN_possessive]'s interest in the foreign goods at the market often distracted him from his chores and training. | [PAWN_nameDef] was raised on a military base in the Xennoa system. [PAWN_pronoun] was exposed to many different strenuou
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  • | A stony asteroid with market capsules, warehouse capsules, docking piers, and station bridges. Native Iw | Hosted a military base. Has a military with infantry and spacejets, involved in the [[#Xennoa-Zart
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  • ...drafted and trained.<br /><br />[PAWN_pronoun] was stationed on an orbital base, manning the defense systems and, in dire situations, descending in a drops | | [PAWN_nameDef] grew up on an urbworld military base. [PAWN_pronoun] was too young to fight, but [PAWN_pronoun] learned to make
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