Difference between revisions of "Electric smelter"

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The '''Electric smelter''' is used to extracts [[steel]] from [[Steel slag chunk]]s and metal [[weapons]]. Colonists assigned to [[Skills#Crafting|crafting]] will make use of it. '''Metallic''' weapons can be smelted to return 25% of their crafting cost. While any weapon can also be destroyed by smelting, it is not recommended as sale for silver brings a little profit as opposed to none at all by destruction.
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The '''Electric smelter''' is used to extracts [[steel]] from [[Steel slag chunk]]s and metal [[weapons]] and [[armor]]. Colonists assigned to [[Skills#Crafting|crafting]] will make use of it. '''Metallic''' weapons and armor can be smelted to return 25% of their crafting cost. Items can also be destroyed by smelting,
  
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== Analysis ==
 
Electric smelters produce heat in process of smelting things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on.
 
Electric smelters produce heat in process of smelting things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on.
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Some items sell for more silver than would be required to buy the same amount of materials obtained from smelting, especially at high [[quality|qualities]] and hit points.  However as some items have low sell value/smelted material ratios, and smelting returns the same materials regardless of quality, damage, [[biocoding]] or [[Apparel#Tainted_Apparel|tainting]] it can be used to extract moderate value from items of little or no worth otherwise. Both of these facts should be kept in mind while creating any automated smelting bills.
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It is never recommended to destroy items, as sale for silver brings a little profit as opposed to none at all by destruction.
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=== Sell or Smelt ===
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The specifics of which items to designate for smelting and which should be kept for sale are still undetermined. It seems like most craftable melee weapons are better to smelt, while sniper rifles are generally better to sell, though this relationship may break down at high and low qualities respectively.
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Revision as of 05:10, 19 September 2020

Electric smelter

Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.

Base Stats

Type
ProductionResources
HP
180

Building

Size
1 × 3
Placeable
Yes
Power
-700 W

Creation

Deconstruct yield
Steel 128 + Component 1

The Electric smelter is used to extracts steel from Steel slag chunks and metal weapons and armor. Colonists assigned to crafting will make use of it. Metallic weapons and armor can be smelted to return 25% of their crafting cost. Items can also be destroyed by smelting,

Analysis

Electric smelters produce heat in process of smelting things (amount comparable to output of one heater). No heat is produced when idle, even if powered on.

Some items sell for more silver than would be required to buy the same amount of materials obtained from smelting, especially at high qualities and hit points. However as some items have low sell value/smelted material ratios, and smelting returns the same materials regardless of quality, damage, biocoding or tainting it can be used to extract moderate value from items of little or no worth otherwise. Both of these facts should be kept in mind while creating any automated smelting bills. It is never recommended to destroy items, as sale for silver brings a little profit as opposed to none at all by destruction.

Sell or Smelt

The specifics of which items to designate for smelting and which should be kept for sale are still undetermined. It seems like most craftable melee weapons are better to smelt, while sniper rifles are generally better to sell, though this relationship may break down at high and low qualities respectively.

Name Material return
Steel slag chunk Steel 15
Gladius Building Material (steel, wood, plasteel, etc.) 12 (125*)
Longsword Building Material (steel, wood, plasteel, etc.) 25 (250*)
Knife Building Material (steel, wood, plasteel, etc.) 7 (75*)
Ikwa Building Material (steel, wood, plasteel, etc.) 13 (125*)
Spear Building Material (steel, wood, plasteel, etc.) 19 (188*)
Mace Building Material (steel, wood, plasteel, etc.) 13 (125*)
Club Building Material (steel, wood, plasteel, etc.) 10 (100*)
Axe Building Material (steel, wood, plasteel, etc.) 13 (125*)
Warhammer Building Material (steel, wood, plasteel, etc.) 37 (375*)
Autopistol Steel 7
Revolver Steel 7
Pump shotgun Steel 15
Machine pistol Steel 12
Bolt-action rifle Steel 15
Assault rifle Steel 15
Sniper rifle Steel 15
LMG Steel 19
Heavy SMG Steel 19
Frag grenades Steel 10
Molotov cocktails Steel 10
EMP grenades Steel 10
Chain shotgun Steel 18
Minigun Steel 40
Incendiary/EMP/Smoke launcher Steel 19
Charge rifle Plasteel 13
Charge lance Plasteel 15
Simple helmet Building Material (steel, wood, plasteel, etc.) 10 (100*)
Flak helmet Building Material (steel, wood, plasteel, etc.) 10 (100*) + Plasteel 2
Recon helmet Plasteel 8
Marine helmet Plasteel 10
Cataphract helmet Plasteel 13
Prestige recon helmet Plasteel 10 + Uranium 3 + Gold 1
Prestige marine helmet Plasteel 13 + Uranium 5 + Gold 2
Prestige cataphract helmet Plasteel 19 + Uranium 12 + Gold 2
Plate armor Building Material (steel, wood, plasteel, etc.) 43 (425*)
Flak vest Steel 15 + Cloth 8
Flak pants Steel 15 + Cloth 7
Flak jacket Steel 17 + Cloth 13
Recon armor Plasteel 20 + Uranium 3
Marine armor Plasteel 25 + Uranium 5
Cataphract armor Plasteel 37 + Uranium 13
Prestige recon armor Plasteel 25 + Uranium 3 + Gold 3
Prestige marine armor Plasteel 30 + Uranium 5 + Gold 3
Prestige cataphract armor Plasteel 48 + Uranium 12 + Gold 4
Locust armor Plasteel 30 + Uranium 3 + Chemfuel 25
Grenadier armor Plasteel 25 + Uranium 5 + Steel 19
Phoenix armor Plasteel 38 + Uranium 12 + Steel 18 + Chemfuel 10

* return for small materials (gold, silver, uranium)