Difference between revisions of "Bowler hat"

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(HP is actually 80, not 100.)
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| insulationheatfactor = 0.4
 
| insulationheatfactor = 0.4
 
| insulationcoldfactor = 0.1
 
| insulationcoldfactor = 0.1
| armorsharpfactor= 0.2
+
| armorsharpfactor = 0.2
| armorbluntfactor= 0.2
+
| armorbluntfactor = 0.2
| armorheatfactor= 0.2
+
| armorheatfactor = 0.2
 
| mass base = 0.14
 
| mass base = 0.14
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
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| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 
}}
 
}}
The '''Bowler hat''' is a piece of stylish headgear that offers a significant boost to [[Social Impact]] (+15%), minimal armor for the head and ears, and a bit of extra insulation (mainly from heat).
+
The '''bowler hat''' is a [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation.
  
 
== Acquisition ==
 
== Acquisition ==
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Bowler hats can also be purchased, or stripped from [[Outlanders]].
 
Bowler hats can also be purchased, or stripped from [[Outlanders]].
 +
 +
== Summary ==
 +
{{See also|Social Impact}}
 +
Bowler hat offers a 15% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]].
  
 
==Analysis==
 
==Analysis==
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{{See also|Social Impact}}
 
{{See also|Social Impact}}
 
If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the [[Royalty DLC]] is installed, the [[coronet]] and [[top hat]] provide a larger bonus.  
 
If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the [[Royalty DLC]] is installed, the [[coronet]] and [[top hat]] provide a larger bonus.  
 
'''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]].
 
  
 
{{Apparel Material Table}}
 
{{Apparel Material Table}}

Revision as of 11:56, 17 February 2022

Bowler hat

Bowler hat

"A good-looking hat which projects a slightly urban, money-loving style. Improves social impact."

Base Stats

Type
GearClothing
Mass
0.14 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.4×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 20
Technical
thingCategories
Headgear
defaultOutfitTags
Worker
tags
IndustrialBasic, Western


The bowler hat is a clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.

Acquisition

As a complicated garment, bowler hats require Complex Clothing to be researched and can only be made at tailor benches. A bowler hat requires 20 of any textile, and 1,800 ticks (30 secs) of work.

Bowler hats can also be purchased, or stripped from Outlanders.

Summary

Bowler hat offers a 15% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some ritualsContent added by the Ideology DLC. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

Analysis

Bowler hats are almost identical to cowboy hats, with only a few minor differences:

  • Bowler hats boost social impact more (+15% vs. +10%)
  • Bowler hats offer less insulation from heat (40% vs. 50% )
  • Bowler hats cost fewer materials (20 vs. 25)
  • Bowler hats are slightly less valuable (reflecting the smaller number of materials required)

Given the similarities, the choice between cowboy hats and bowler hats is mostly one of style.

Social Impact

If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the Royalty DLC is installed, the coronet and top hat provide a larger bonus.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Bowler hat 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +8 °C (14.4 °F) 75 Silver
    Birdskin Bowler hat 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +4 °C (7.2 °F) 43 Silver
    Bluefur Bowler hat 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +6.4 °C (11.5 °F) 53 Silver
    Camelhide Bowler hat 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +9.6 °C (17.3 °F) 53 Silver
    Chinchilla fur Bowler hat 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +6.4 °C (11.5 °F) 137 Silver
    Dog leather Bowler hat 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +6.4 °C (11.5 °F) 47 Silver
    Dread leather Bowler hat 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +4.8 °C (8.6 °F) 77 Silver
    Elephant leather Bowler hat 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +4.8 °C (8.6 °F) 55 Silver
    Foxfur Bowler hat 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +6.4 °C (11.5 °F) 77 Silver
    Guinea pig fur Bowler hat 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +7.2 °C (13 °F) 107 Silver
    Heavy fur Bowler hat 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +5.6 °C (10.1 °F) 73 Silver
    Human leather Bowler hat 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +4.8 °C (8.6 °F) 91 Silver
    Lightleather Bowler hat 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +4.8 °C (8.6 °F) 45 Silver
    Lizardskin Bowler hat 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +4.8 °C (8.6 °F) 49 Silver
    Panthera fur Bowler hat 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +9.6 °C (17.3 °F) 67 Silver
    Patchleather Bowler hat 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +3.6 °C (6.5 °F) 37 Silver
    Pigskin Bowler hat 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +4.8 °C (8.6 °F) 45 Silver
    Plainleather Bowler hat 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +6.4 °C (11.5 °F) 49 Silver
    Rhinoceros leather Bowler hat 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +5.6 °C (10.1 °F) 91 Silver
    Thrumbofur Bowler hat 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +8.8 °C (15.8 °F) 285 Silver
    Wolfskin Bowler hat 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +6.4 °C (11.5 °F) 67 Silver
    Alpaca wool Bowler hat 7.2% 0% 22% 80 -3 °C (-5.4 °F) +6.4 °C (11.5 °F) 83 Silver
    Bison wool Bowler hat 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +4.8 °C (8.6 °F) 61 Silver
    Cloth Bowler hat 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +7.2 °C (13 °F) 37 Silver
    Devilstrand Bowler hat 28% 7.2% 60% 104 -2 °C (-3.6 °F) +9.6 °C (17.3 °F) 117 Silver
    Hyperweave Bowler hat 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +10.4 °C (18.7 °F) 187 Silver
    Megasloth wool Bowler hat 16% 0% 22% 80 -3.4 °C (-6.1 °F) +4.8 °C (8.6 °F) 61 Silver
    Muffalo wool Bowler hat 7.2% 0% 22% 80 -2.8 °C (-5 °F) +4.8 °C (8.6 °F) 61 Silver
    Sheep wool Bowler hat 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +4 °C (7.2 °F) 61 Silver
    Synthread Bowler hat 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +8.8 °C (15.8 °F) 87 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history