Rituals

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Rituals are options for ideoligions. They allow pawns to participate, with a variety of props, in the hope of eliciting some outcome. These outcomes range from simple but significant mood boosts to attracting new recruits to the colony.

Image Ritual Factors Outcomes Notes
Ritual funeral.png Funeral Participant count (10): +70%
Moral guide present: +30%
5% Terrible: -3
15% Lackluster: -1
60% Good: +5
20% Heartwarming: +8
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
Social Festival Participant count (10): +25%
Leader present: +25%
Started at altar: +20%
Lectern used: +20%
Seats for everyone: +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +5
20% Unforgettable: +8
Dance party Participant count (10): +30%
Started at lightball: +20%
Active loudspeakers (6): +30%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +8
20% Unforgettable: +16
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals.
Drum party Participant count (10): +30%
Started at campfire: 20%
Drums (6): +30%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +8
20% Unforgettable: +16
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to tribals.
Ritual skylantern festival.png Skylantern festival Participant count (10): +100% 5% Terrible: -3
15% Unimpressive: -1
60% Beautiful: +6
20% Unforgettable: +10
Each participant makes a skylantern out of Wood 4 wood. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.probability?
Christmas tree
Symbol burning
Smokeleaf circle
Cannibal feast
Participant count (10): +80%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +5
20% Unforgettable: +8
Destroys the ritual target.
Ritual scarification.png Scarification Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5% Terrible: -2
15% Boring: -1
60% Satisfying: +1
20% Spectacular: +3
Scarifies the subject. Only available with the Pain is Virtue meme.
Ritual blinding.png Blinding ceremony Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5% Terrible: -2
15% Boring: -1
60% Satisfying: +1
20% Spectacular: +3
Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a psylink upgrade or unlock a new psychic power.probability? Only available with the Blindsight meme.
Ritual animal sacrifice.png Animal sacrifice Participant count (10): +25%
Moral guide present: +25%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +15%
5% Terrible: -3
15% Boring: -1
60% Satisfying: +5
20% Spectacular: +8
If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an inspiration. Only available with the Human Primacy meme.
Ritual gladiator duel.png Gladiator duel Participant count (10): +20%
Leader present: +20%
Duelist dies: +100%
Weapon used: +60%
5% Terrible: -3
15% Boring: -1
60% Good: +5
20% Unforgettable: +8
The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boostseparate from the usual mood boost?, and fill their recreation bars.verify The duelists also gain the mood effect from ritual quality. Duelists must be capable of violence Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
Ritual public execution.png Prisoner execution Participant count (10): +80%
Started at altar: +20%
15% Awkward: -1
65% Satisfying: +6
20% Spectacular: +8
Participating slaves are fully suppressed. Can be performed by all ideologions.
LeaderSpeech.png Leader speech Participant count (10): +40%
Room impressiveness (120): +20
Leader's Social Impact (150%): +40%
5% Terrible: -8
15% Uninspiring: -4
60% Encouraging: +5
20% Inspirational: +8
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
Trial.png Trial Participant count (20): +60%
Leader's Negotiation Ability * 0.25
Defendant's Negotiation Ability * -0.25
50% Exonerated
50% Convicted
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0.
ConversionRitual.png Conversion ritual Participant count (10): +40%
Room impressiveness (120): +20%
Moral guide's Social Impact (150%): +30%
Convertee's Expectations (Very Low): +10%, (Sky High): -30%
5% Terrible
15% Ineffective
60% Effective: +3
20% Masterful: +6
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%.
Tree connection Participant count (10): +100% The connector will start with 25-45% connection strength, depending on ritual quality.


Funeral

This is the only ritual involving the (possible) non-player caused death. It is generally considered the worst ritual, as it requires the death of a pawn - an expensive cost when other rituals are available with the same effects.

Social festival

Dance party

This is tied with "drum party" for the most "success bonuses" and shortest cooldown.

Drum party

This is tied with "dance party" for the most "success bonuses" and shortest cooldown.

Skylantern festival

Christmas tree

Symbol burning

Smokeleaf circle

Cannibal feast

Scarification

Blinding ceremony

Animal sacrifice

Gladiator duel

<summary stuff here>

You can drug the fighter with go-juice or yayo to make them fight till death and thus improve the outcome.

Prisoner execution

Trial

Conversion ritual

Tree connection