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  • 15:54, 17 October 2021 diff hist +8 ShipAI persona core -> persona core
  • 15:52, 17 October 2021 diff hist -4 m Ship computer core
  • 15:49, 17 October 2021 diff hist +26 N AI persona coreCheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117) current Tag: New redirect
  • 15:49, 17 October 2021 diff hist 0 m Persona coreCheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117)
  • 15:47, 17 October 2021 diff hist +112 Ship computer coretype: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; size: 3 ˣ 3 -> 2 ˣ 2; rotatable: True -> false; flammability: 1 -> 0; terrain affordance: - -> heavy; research: - -> Machine persuasion; resource 4: AI persona core -> Persona core;
  • 15:40, 17 October 2021 diff hist +133 Sensor clustertype: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; rotatable: True -> false; flammability: - -> 0; hp: 400 -> 100; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Starflight sensors;
  • 00:30, 14 October 2021 diff hist +66 User:Cheldra→‎Templates I have made: current
  • 00:27, 14 October 2021 diff hist -39 Template:Infobox mainrenamed Lit Radius to Light Radius
  • 00:23, 14 October 2021 diff hist +243 Template:Infobox mainadded destroyyield as a override for Destroy Yield
  • 00:15, 14 October 2021 diff hist +89 Standing darklampglowradius: - -> 9; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 9 -> -;
  • 00:15, 14 October 2021 diff hist +46 Christmas treeflammability: - -> 0; glowradius: - -> 8; glowcolor: - -> (255, 255, 108); lightradius: 8 -> -;
  • 00:14, 14 October 2021 diff hist +28 Lightballglowradius: - -> 7; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 7 -> -;
  • 00:13, 14 October 2021 diff hist +50 Fungus darktorchglowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
  • 00:12, 14 October 2021 diff hist +50 Darktorchglowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
  • 00:12, 14 October 2021 diff hist +27 Wood-fired generatorglowradius: - -> 6; glowcolor: - -> (217, 112, 33); research: electricity -> Electricity; lightradius: 6 -> -;
  • 00:10, 14 October 2021 diff hist +158 Glow podtype: Buildings -> Building; type2: Natural -> -; placeable: - -> false; passability: - -> pass through only; cover: - -> 0.2; minifiable: - -> true; flammability: 1.0 -> 1; glowradius: - -> 6; glowcolor: - -> (113, 141, 117); thingCategories: - -> BuildingsSpecial;
  • 00:05, 14 October 2021 diff hist +102 Electric smelterglowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 9; thingCategories: - -> BuildingsProduction;
  • 00:05, 14 October 2021 diff hist +82 Electric crematoriumflammability: - -> 0; glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 12;
  • 00:04, 14 October 2021 diff hist +27 Chemfuel powered generatorglowradius: - -> 6; glowcolor: - -> (80, 112, 180); research: electricity -> Electricity; lightradius: 6 -> -;
  • 00:03, 14 October 2021 diff hist +44 Glowstoolglowradius: - -> 5.9; glowcolor: - -> (10, 50, 64);
  • 00:02, 14 October 2021 diff hist +30 Ancient lamptype: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 5.5; glowcolor: - -> (71, 43, 6);
  • 00:01, 14 October 2021 diff hist +83 Machining tableglowradius: - -> 5; glowcolor: - -> (73, 123, 138); thingCategories: - -> BuildingsProduction;
  • 00:00, 14 October 2021 diff hist +52 Ancient comms consoletype: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; path cost: -> 50; passability: - -> pass through only; cover: -> 0.5; size: -> 3 ˣ 2; flammability: -> 0.5; hp: -> 250; glowradius: - -> 4.5; glowcolor: - -> (239, 133, 50);
  • 23:59, 13 October 2021 diff hist +223 Unstable power celldescription changes; type: Misc -> Building; type2: - -> Mechanoid cluster; placeable: True -> false; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 0.0 -> 0; sell price multiplier: - -> 0.7; power: +400 -> 400; glowradius: - -> 4; glowcolor: - -> (115, 200, 23); deconstruct yield: {{Icon small|component}} 1 -> {{Icon small|Component}} 1; destroyyield: - -> {{Icon small|Component}} 0.5;
  • 23:56, 13 October 2021 diff hist +26 Security cratetype: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; cover: 0.4 -> 0.5; size: 2 * 2 -> 2 ˣ 2; glowradius: - -> 4; glowcolor: - -> (214, 46, 31); work to make: 2000 -> -;
  • 23:52, 13 October 2021 diff hist +48 Anima treeglowradius: - -> 3.75; glowcolor: - -> (110, 116, 125);
  • 23:48, 13 October 2021 diff hist +226 Vanometric power celldescription changes; type: Buildings -> Building; type2: Special -> -; placeable: - -> false; path cost: 70 -> 42; passability: - -> pass through only; cover: - -> 0.4; flammability: 1 -> 0; hp: - -> 200; sell price multiplier: - -> 0.7; beauty: 0 -> -; power: + 1000 -> 1000; glowradius: - -> 3; glowcolor: - -> (227, 233, 168); tradeTags: - -> ExoticBuilding; tradeability: - -> Sellable; thingCategories: - -> BuildingsSpecial; deconstruct yield: - -> {{Icon small|Steel}} 50 + {{Icon small|Advanc
  • 23:45, 13 October 2021 diff hist +181 Mech nodetype: Buildings -> Building; type2: Miscellaneous -> Mechanoid cluster; placeable: ??? left it as true; path cost: - -> 30; passability: - -> pass through only; blockswind: - -> true; cover: 0.75 -> 1; minifiable: - -> true; sell price multiplier: - -> 0.7; glowradius: - -> 3; glowcolor: - -> (216, 219, 67); deconstruct yield: {{icon|plasteel|22}} + {{icon|component|1}} -> {{Icon small|Plasteel}} 22 + {{Icon small|Component}} 1; destroyyield: - -> nothing; marketvalue: 200 -> -;
  • 23:44, 13 October 2021 (diff | hist) . . 0. . Bunch of things on User talk:Cheldra (Hide)
  • 23:43, 13 October 2021 (diff | hist) . . +197. . Bunch of things on User talk:Cheldra (Hide)
  • 23:36, 13 October 2021 diff hist +28 Loudspeakerglowradius: - -> 3; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 3 -> -;
  • 23:35, 13 October 2021 diff hist +15 Hermetic cratetype: Buildings -> Building; type2: Ruins -> -; placeable: - -> false; passability: - -> pass through only; size: 1 * 2 -> 1 ˣ 2; flammability: -> 0; glowradius: - -> 3; glowcolor: - -> (239, 133, 50); work to make: 1000 -> -;
  • 23:32, 13 October 2021 diff hist +178 Heatertype: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; sell price multiplier: - -> 0.7; glowradius: - -> 3; glowcolor: - -> (255, 150, 100); terrain affordance: Light -> light; thingCategories: - -> BuildingsTemperature;
  • 23:31, 13 October 2021 diff hist +14 Ship landing beaconglowradius: - -> 2; glowcolor: - -> (164, 255, 138); research: electricity -> Electricity; destroyyield: - -> nothing; lightradius: 2 -> -; leavesresourceswhendestroyed: false -> -;
  • 23:30, 13 October 2021 diff hist +27 Count-down activatortype2: - -> Mechanoid cluster;
  • 23:29, 13 October 2021 diff hist -1 m Proximity activator
  • 23:29, 13 October 2021 diff hist +850 N Proximity activatorcreated page
  • 23:24, 13 October 2021 diff hist -46 Count-down activatorresource 1: Plasteel -> -; resource 1 amount: 7 -> -;
  • 23:19, 13 October 2021 diff hist +57 m Count-down activator
  • 23:18, 13 October 2021 diff hist +862 N Count-down activatorcreated page
  • 23:05, 13 October 2021 diff hist +25 Ancient terminaltype: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 2; glowcolor: - -> (0, 235, 31); work to make: 1000 -> -;
  • 23:04, 13 October 2021 diff hist +25 Ancient enemy terminaltype: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 2; glowcolor: - -> (214, 46, 31); work to make: 1000 -> -;
  • 22:59, 13 October 2021 diff hist +28 Pyreglowradius: - -> 18; glowcolor: - -> (252, 187, 113); lightradius: 18 -> -;
  • 22:58, 13 October 2021 diff hist +231 Psycasts→‎Regular psycasts: solar pinhole information
  • 22:49, 13 October 2021 diff hist +90 Sun lampglowradius: - -> 14; glowcolor: - -> (370, 370, 370); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 14 -> -;
  • 22:48, 13 October 2021 diff hist +88 Standing lamp (green)glowradius: - -> 12; glowcolor: - -> (80, 217, 80); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
  • 22:46, 13 October 2021 diff hist +88 Standing lamp (red)glowradius: - -> 12; glowcolor: - -> (217, 80, 80); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
  • 22:45, 13 October 2021 diff hist +88 Standing lamp (blue)glowradius: - -> 12; glowcolor: - -> (80, 80, 217); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
  • 22:43, 13 October 2021 diff hist +220 Torch lampdescription changes; type: Furniture -> Building; type2: - -> Furniture; placeable: True -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 3.5; maxheattemperature: - -> 23; terrain affordance: - -> light; styledominance: - -> 5; deconstruct yield: - -> nothing; destroyyield: - -> nothing;
  • 22:42, 13 October 2021 diff hist +28 Sacrificial flagglowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
  • 22:41, 13 October 2021 diff hist +46 Effigyflammability: - -> 0; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
  • 22:40, 13 October 2021 diff hist +65 Darklight brazierglowradius: - -> 10; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; lightradius: 10 -> -;
  • 22:39, 13 October 2021 diff hist +211 Campfiredescription changes; type: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; efficiency: - -> 0.5; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 21; maxheattemperature: - -> 28; terrain affordance: - -> light; work to make: 100 -> 200; resource 1: wood -> Wood; deconstruct yield: Nothing -> nothing; destroyyield: - -> nothing;
  • 22:36, 13 October 2021 diff hist +118 Bryoluxdescribed light
  • 22:29, 13 October 2021 diff hist +66 Brazierglowradius: - -> 10; glowcolor: - -> (252, 187, 113); thingCategories: - -> BuildingsFurniture; lightradius: 10 -> -;
  • 22:28, 13 October 2021 diff hist +46 Autobongflammability: - -> 0; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
  • 22:25, 13 October 2021 diff hist +587 Template:Lit Radiusadded viete's algorithm too (usually not used, but needed to calculate the tiny lit radius of agarilux)
  • 21:36, 13 October 2021 diff hist 0 Standing lamp→‎Illumination area: lit threshold must have changed from 26% -> 30% at some point
  • 21:34, 13 October 2021 diff hist +462 Template:Infobox mainimplemented Lit Radius
  • 21:14, 13 October 2021 (diff | hist) . . +90. . Bunch of things on User talk:Cheldra (Hide)
  • 21:12, 13 October 2021 diff hist +90 Standing lampglowradius: - -> 12; glowcolor: - -> (217, 217, 208); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
  • 23:19, 12 October 2021 diff hist +2,672 N Template:Lit Radiuscreated template
  • 19:02, 12 October 2021 (diff | hist) . . -5. . Bunch of things on User talk:Cheldra (Hide)
  • 19:00, 12 October 2021 (diff | hist) . . -4. . Bunch of things on User talk:Cheldra (Hide)
  • 18:59, 12 October 2021 (diff | hist) . . +5. . Bunch of things on User talk:Cheldra (Hide)
  • 18:58, 12 October 2021 (diff | hist) . . +1,278. . Bunch of things on User talk:Cheldra (Hide)
  • 11:22, 12 October 2021 diff hist +16 m Template:Weapon/Row/Ranged
  • 11:20, 12 October 2021 diff hist +291 Template:Weapon/Row/Rangedbugfix
  • 11:18, 12 October 2021 diff hist -290 Template:Weapon/Row/RangedUndo revision 94758 by Cheldra (talk) Tag: Undo
  • 11:18, 12 October 2021 diff hist +290 Template:Weapon/Row/Rangedmade it so the dpses are also red if they're below minimum range
  • 11:10, 12 October 2021 diff hist +20 N Property:Minimum Rangecreated property page current
  • 10:36, 12 October 2021 diff hist +376 Template:Weapon/Row/Rangedmade it so dpses beyond max range still display, but in red
  • 01:49, 12 October 2021 diff hist +44 Uranium slug turretdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; mass base: 100 -> -; terrain affordance: - -> heavy; research: Uranium slug turret -> uranium slug turret; skill 1 level: 5 -> 6; warmup: - -> 0;
  • 01:45, 12 October 2021 diff hist +76 Spike traptype: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
  • 01:44, 12 October 2021 diff hist +101 Sandbagstype: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> light;
  • 01:43, 12 October 2021 diff hist +148 Mortartype: Structure -> Building; placeable: - -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> heavy; research: Mortars -> mortars; thingCategories: - -> BuildingsSecurity; minrange: 30 -> 29.9; warmup: 500 -> 240;
  • 01:28, 12 October 2021 diff hist +123 Mini-turrettype: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Gun turrets -> gun turrets; thingCategories: - -> BuildingsSecurity; range: 29 -> 28.9; minimum skill: 5 -> -;
  • 01:24, 12 October 2021 diff hist +179 Barricadedescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> heavy;
  • 01:23, 12 October 2021 diff hist +59 Autocannon turrettype: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; mass base: 100 -> -; terrain affordance: - -> heavy; research: Autocannon turret -> autocannon turret;
  • 00:26, 12 October 2021 diff hist +218 IED trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:24, 12 October 2021 diff hist +137 IED incendiary trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:23, 12 October 2021 diff hist +188 IED antigrain warhead trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;
  • 00:21, 12 October 2021 diff hist +162 IED smoke traptype: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;
  • 00:19, 12 October 2021 diff hist +218 IED firefoam trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:18, 12 October 2021 diff hist 0 m IED EMP trap
  • 00:17, 12 October 2021 diff hist +218 IED EMP trapdescription changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; resource 1: EMP shell -> Emp shell; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
  • 00:15, 12 October 2021 diff hist +122 Wood-fired generatortype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; power: + 1000 -> 1000; lightradius: - -> 6; heatpersecond: - -> 6; terrain affordance: - -> medium; research: Electricity -> electricity;
  • 00:14, 12 October 2021 diff hist +95 Wind turbinetype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 7 -> 7 ˣ 2; power: +3450 -> 2300; terrain affordance: - -> heavy; research: Electricity -> electricity;
  • 00:13, 12 October 2021 diff hist +228 Waterproof conduitdescription changes; type: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; edifice: - -> false; terrain affordance: - -> shallow water; research: Electricity -> electricity; deconstructyieldfraction: - -> 0; leavesresourceswhendestroyed: - -> false;
  • 00:12, 12 October 2021 diff hist +49 Watermill generatortype: Buildings -> Building; placeable: Yes -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; beauty: - -> -20; power: + 1100 -> 1100; research: Watermill Generator -> watermill generator;
  • 00:10, 12 October 2021 diff hist +86 Solar generatordescription changes; type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; power: + 1700 -> 1700; terrain affordance: - -> medium; research: Solar Panel -> solar panel;
  • 00:08, 12 October 2021 diff hist +140 Power switchtype: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; terrain affordance: - -> light; research: Electricity -> electricity; leavesresourceswhendestroyed: - -> false;
  • 00:06, 12 October 2021 diff hist +250 Power conduitdescription changes; type: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; edifice: - -> false; terrain affordance: - -> light; research: Electricity -> electricity; deconstructyieldfraction: - -> 0; leavesresourceswhendestroyed: - -> false
  • 00:05, 12 October 2021 diff hist +122 Geothermal generatordescription changes; type: Buildings -> Building; placeable: Yes -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0.5; beauty: - -> -30; power: + 3600 -> 3600; terrain affordance: - -> heavy; research: Geothermal Power -> geothermal power; resource 1 amount: 400 -> 340;
  • 00:03, 12 October 2021 diff hist +124 Chemfuel powered generatortype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; power: + 1000 -> 1000; lightradius: - -> 6; heatpersecond: - -> 6; terrain affordance: - -> medium; research: Electricity -> electricity;
  • 00:01, 12 October 2021 diff hist +100 Batterytype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; efficiency: 50% -> 0.5; terrain affordance: - -> medium; research: Battery -> battery; thingCategories: - -> BuildingsPower; skill 1: Construction -> -; skill 1 level: 6 -> -;
  • 23:53, 11 October 2021 diff hist +2 m Human meat
  • 23:52, 11 October 2021 diff hist +38 Human meatadding an image for use in infoboxes (hopefully this doesn't break the redirect)
  • 23:49, 11 October 2021 diff hist +703 N Cannibal plattercreated page (stub)
  • 23:37, 11 October 2021 diff hist +130 Vitals monitortype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: 0.4 -> 0.2; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Vitals monitor -> vitals monitor; thingCategories: - -> BuildingsMisc;
  • 23:36, 11 October 2021 diff hist +124 Transport poddescription changes; type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> false; terrain affordance: - -> medium; research: Transport Pod -> transport pod
  • 23:35, 11 October 2021 diff hist +181 Tool cabinetdescription changes; type: Misc -> Building; type2: - -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; cover: 0.4 -> 0.5; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; mass base: 40 -> 20; flammability: 1 -> 0.5; sell price multiplier: - -> 0.7; power: 0 -> -; terrain affordance: - -> light; research: - -> complex furniture; thingCategories: - -> BuildingsMisc;
  • 23:34, 11 October 2021 diff hist -49 Styling stationtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; cover: -> 0.5; minifiable: - -> true; size: 3 * 1 -> 3 ˣ 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: Medium -> medium; thingCategories: -> BuildingsFurniture;
  • 23:32, 11 October 2021 diff hist +149 Small nature shrinetype: Misc -> Building; type2: - -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> medium; thingCategories: - -> BuildingsMisc; stuff tags: Metallic, Stony, Woody -> Metallic, Woody, Stony;
  • 23:31, 11 October 2021 diff hist +627 N Small altarcreated page (stub)
  • 23:29, 11 October 2021 diff hist -20 Sleep acceleratortype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: -> BuildingsMisc;
  • 23:26, 11 October 2021 diff hist +89 Skullspiketype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 1.0 -> 0; sell price multiplier: - -> 0.7; terrain affordance: - -> medium; thingCategories: -> BuildingsMisc; terrain requirement: Medium -> -;
  • 23:24, 11 October 2021 diff hist +148 Ship landing beacontype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; sell price multiplier: - -> 0.7; lightradius: - -> 2; terrain affordance: - -> light; research: - -> electricity; thingCategories: - -> BuildingsMisc; skill 1: Construction -> -; leavesresourceswhendestroyed: - -> false;
  • 23:23, 11 October 2021 diff hist +135 Sarcophagustype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; flammability: 1.0 -> 1; terrain affordance: - -> light; research: - -> complex furniture; stuff tags: Metallic, Woody, Stony -> Woody, Metallic, Stony;
  • 23:22, 11 October 2021 diff hist +43 Sacrificial flagtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> 0; hp: 50 -> 20; sell price multiplier: - -> 0.7; lightradius: - -> 10; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
  • 23:21, 11 October 2021 diff hist -219 Ritual spottype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; terrain affordance: - -> light; work to make: -> 0
  • 23:20, 11 October 2021 diff hist -5 Reliquarytype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> false; size: 3 * 2 -> 3 ˣ 2; flammability: 1.0 -> 1; beauty: 0 -> -; terrain affordance: - -> light;
  • 23:19, 11 October 2021 diff hist +39 Pyretype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> impassable; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 1.0 -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 18; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
  • 23:18, 11 October 2021 diff hist +64 Pod launchertype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> impassable; cover: 0.5 -> 1; minifiable: - -> false; terrain affordance: - -> medium; research: Transport Pod -> transport pod;
  • 23:17, 11 October 2021 diff hist +64 Pewtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 25; minifiable: - -> true; size: 3 * 1 -> 3 ˣ 1; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5; thingCategories: -> BuildingsFurniture;
  • 23:16, 11 October 2021 diff hist +155 Pen markertype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 0; passability: - -> pass through only; minifiable: - -> true; mass base: - -> 8; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsMisc; mass: 8 -> -;
  • 23:15, 11 October 2021 diff hist +65 Party spotdescription changes; type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0;
  • 23:14, 11 October 2021 diff hist +146 Orbital trade beacontype: Misc -> Building; type2: Trade -> Misc; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; sell price multiplier: - -> 0.7; power: - 40 -> -40; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: - -> BuildingsMisc; leavesresourceswhendestroyed: - -> false;
  • 23:13, 11 October 2021 diff hist -47 Neural superchargertype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 * 3 -> 1 ˣ 3; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Neural Supercharger -> neural supercharger;
  • 23:11, 11 October 2021 diff hist +143 Multi-analyzertype: Misc -> Building; type2: Research -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: 0.4 -> 0.5; minifiable: - -> true; mass base: 100 -> 60; sell price multiplier: - -> 0.7; power: - 200 -> -200; terrain affordance: - -> medium; research: Multi-analyzer -> multi-analyzer; thingCategories: - -> BuildingsMisc;
  • 23:10, 11 October 2021 diff hist +108 Moisture pumptype: Misc -> Building; type2: Furniture -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> light; research: Moisture Pump -> moisture pump;
  • 23:08, 11 October 2021 diff hist +641 N Medium altarcreated page (stub)
  • 23:07, 11 October 2021 diff hist +121 Meditation spottype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0
  • 23:06, 11 October 2021 diff hist +118 Marriage spottype: Misc -> Building; type2: -> Misc; placeable: yes -> true; passability: - -> standable; minifiable: - -> false; size: 1 ˣ 2 -> 2 ˣ 1; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0;
  • 23:05, 11 October 2021 diff hist -44 Loudspeakertype2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 3; terrain affordance: - -> light; research: Electricity -> electricity; resource 1: steel -> Steel; resource 2: component -> Component;
  • 23:02, 11 October 2021 diff hist +134 Long-range mineral scannertype: Misc -> Building; type2: Resources -> Misc; placeable: Yes -> true; path cost: 25 -> 50; passability: - -> pass through only; minifiable: - -> false; power: - 700 -> -700; terrain affordance: - -> heavy; research: - -> long-range mineral scanner; leavesresourceswhendestroyed: - -> false;
  • 23:01, 11 October 2021 diff hist -44 Lightballtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 7; terrain affordance: - -> light; research: Electricity -> electricity;
  • 23:00, 11 October 2021 diff hist -6 Lecterntype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
  • 22:58, 11 October 2021 diff hist -3 m Large stele
  • 22:58, 11 October 2021 diff hist +22 m Large stele
  • 22:57, 11 October 2021 diff hist +106 Large steletype: Misc -> Building; type2: Decoration -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> medium; research: - -> complex furniture;
  • 22:55, 11 October 2021 diff hist +150 Large nature shrinetype: Misc -> Building; type2: - -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> heavy; thingCategories: - -> BuildingsMisc; stuff tags: Metallic, Stony, Woody -> Metallic, Woody, Stony;
  • 22:54, 11 October 2021 diff hist +637 N Large altarcreated page (stub)
  • 22:52, 11 October 2021 diff hist +64 Kneel sheettype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 25; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5; thingCategories: -> BuildingsFurniture;
  • 22:51, 11 October 2021 diff hist +64 Kneel pillowtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 25; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> 1; hp: 40 -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5; thingCategories: -> BuildingsFurniture;
  • 22:49, 11 October 2021 diff hist +33 Incense shrinetype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 1.0 -> 0; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc
  • 22:39, 11 October 2021 diff hist -182 Ideogramtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; size: 3x3 -> 3 ˣ 3; terrain affordance: Light -> light; styledominance: - -> 20;
  • 22:38, 11 October 2021 diff hist +133 Ground-penetrating scannertype: Misc -> Building; type2: Resources -> Misc; placeable: Yes -> true; path cost: 25 -> 50; passability: - -> pass through only; minifiable: - -> false; size: 2 ˣ 3 -> 3 ˣ 3; power: - 700 -> -700; terrain affordance: - -> heavy; research: - -> ground-penetrating scanner; leavesresourceswhendestroyed: - -> false;
  • 22:36, 11 October 2021 diff hist +49 Gravetype: Misc -> Building; type2: Thoughts -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> diggable;
  • 22:35, 11 October 2021 diff hist +630 N Grand altarcreated page (stub)
  • 22:31, 11 October 2021 diff hist -56 Gibbet cagetype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; terrain affordance: Medium -> medium;
  • 22:28, 11 October 2021 diff hist +188 Firefoam poppertype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: 75 -> 30; passability: - -> pass through only; minifiable: - -> true; flammability: - -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Firefoam -> firefoam; thingCategories: - -> BuildingsMisc; leavesresourceswhendestroyed: - -> false
  • 22:27, 11 October 2021 diff hist +124 Egg boxtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 10; minifiable: - -> true; mass base: - -> 3; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsMisc; mass: 3 -> -;
  • 22:25, 11 October 2021 diff hist +28 Effigytype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> -; sell price multiplier: - -> 0.7; lightradius: - -> 10; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
  • 22:23, 11 October 2021 diff hist +10 Drumtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; size: 1 x 1 -> 1 ˣ 1; mass base: -> 5; flammability: 0 -> -; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation type: - -> music; terrain affordance: - -> light; tradeTags: - -> MusicalInstrument; thingCategories: -> BuildingsJoy; work to make: 840 -> 800;
  • 22:20, 11 October 2021 diff hist +105 Cryptosleep caskettype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 1 -> 1 ˣ 2; terrain affordance: - -> medium; research: - -> cryptosleep casket; rotatable: Yes -> -;
  • 22:18, 11 October 2021 diff hist +66 Comms consoletype: Misc -> Building; type2: Trade -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 0.5; minifiable: - -> false; power: - 200 -> -200; terrain affordance: - -> medium; research: Microelectronics -> microelectronics;
  • 22:16, 11 October 2021 diff hist +725 N Christmas treeCreated page with "{{Ideology}}{{stub}}{{infobox main|misc| |name = Christmas tree |image = Christmas_tree.png |description = A celebratory tree decorated with ornaments and lights traditionally..."
  • 22:14, 11 October 2021 diff hist +156 Caravan hitching spottype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; terrain affordance: - -> light; work to make: - -> 0;
  • 22:10, 11 October 2021 diff hist +73 Burnbongtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: -> 1 ˣ 1; mass base: -> 25; hp: -> 50; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; work to make: -> 10000; resource 1: -> Wood; resource 1 amount: -> 30; resource 2: -> Smokeleaf leaves; resource 2 amount: -> 150; leavesresourceswhendestroyed: - -> false; bonusdestroyleavings: -
  • 22:04, 11 October 2021 diff hist +30 Biosculpter podtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.5; minifiable: - -> true; size: 2 ˣ 3 -> 3 ˣ 2; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Biosculpting -> biosculpting; thingCategories: -> BuildingsMisc; work to make: 2800 -> 28000;
  • 22:03, 11 October 2021 diff hist -33 Autobongtype: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> false; size: 2 * 2 -> 2 ˣ 2; mass base: -> -; flammability: -> -; beauty: -> -; lightradius: - -> 10; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: -> -; skill 1: -> -; skill 1 level: -> -; deconstruct yield: -> -;
  • 21:26, 11 October 2021 diff hist -75 Template:Trading Value Table RowUndo revision 94626 by Cheldra (talk) sorry, didn't seem to help and broke things :( Tag: Undo
  • 21:24, 11 October 2021 diff hist +75 Template:Trading Value Table RowI think doing this decreases the post-expand include size
  • 19:00, 11 October 2021 diff hist +96 Weapons→‎Ranged weapons: improved sorting
  • 18:56, 11 October 2021 diff hist +4 Template:Weapon/Row/Ranged
  • 18:55, 11 October 2021 diff hist +174 Template:Weapon/Row/Rangednulled out dpses beyond maximum range
  • 18:43, 11 October 2021 diff hist +133 Tube televisiontype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation type: Television watching -> television watching; terrain affordance: - -> light; research: Tube Television -> tube television; tradeTags: - -> Television;
  • 18:40, 11 October 2021 diff hist +133 Poker tabletype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> complex furniture; thingCategories: - -> BuildingsFurniture;
  • 18:39, 11 October 2021 diff hist +34 Horseshoes pintype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation power: 1.0 -> 1; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> light; info: Joy activity. -> -;
  • 18:36, 11 October 2021 diff hist +57 Hoopstone ringtype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation power: 1.0 -> 1; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> light;
  • 18:31, 11 October 2021 diff hist +64 Flatscreen televisiontype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; power: -150 -> -330; recreation type: Television watching -> television watching; terrain affordance: - -> light; research: Flatscreen Television -> flatscreen television;
  • 18:29, 11 October 2021 diff hist +44 Chess tabletype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation power: 1.0 -> 1; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> complex furniture; stuff tags: Stony, Metallic, Woody -> Metallic, Woody, Stony;
  • 18:27, 11 October 2021 diff hist +96 Billiards tabletype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> medium; research: Complex Furniture -> complex furniture; resource 2: Wood -> Cloth; resource 2 amount: 30 -> 80; resource 3: Cloth -> Wood; resource 3 amount: 80 -> 30;
  • 18:25, 11 October 2021 diff hist +49 Game-of-Ur boardtype: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> -;
  • 17:07, 11 October 2021 diff hist +164 Table (3x3)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 20;
  • 17:06, 11 October 2021 diff hist +165 Table (2x4)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 4 ˣ 2 -> 2 ˣ 4; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 20;
  • 17:06, 11 October 2021 diff hist +164 Table (2x2)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 10;
  • 17:05, 11 October 2021 diff hist +163 Table (1x2)type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5;
  • 17:04, 11 October 2021 diff hist +334 Sun lamptype: Furniture -> Building; type2: -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; blockswind: - -> true; cover: - -> 0.2; minifiable: - -> true; flammability: - -> 1; sell price multiplier: - -> 0.7; power: - 2900 -> -2900; lightradius: - -> 14; heatpersecond: - -> 3; terrain affordance: - -> light; research: - -> Electricity;
  • 17:03, 11 October 2021 diff hist +108 Stooltype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
  • 17:02, 11 October 2021 diff hist +29 Standing lamp→‎Colored lights: not sure if colored lights still illuminate a smaller area - their light radius stat seems to be the same. Not sure when it could have changed.
  • 17:00, 11 October 2021 diff hist -81 Standing lamp (green)placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: - -> 12; terrain affordance: - -> light; styledominance: - -> 5;
  • 16:59, 11 October 2021 diff hist +30 Standing lamp (red)
  • 16:58, 11 October 2021 diff hist -110 Standing lamp (red)type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: -
  • 16:57, 11 October 2021 diff hist -110 Standing lamp (blue)type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: -
  • 16:55, 11 October 2021 diff hist +177 Standing lamptype: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: -> -; lightradius: - -> 12; terrain affordance: - -> light; styledominance: - -> 5;
  • 16:54, 11 October 2021 diff hist +758 N Standing darklampcreated page (stub)
  • 16:51, 11 October 2021 diff hist +5 Sleeping spot
  • 16:50, 11 October 2021 diff hist +218 Sleeping spottype: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0;
  • 16:47, 11 October 2021 diff hist +83 Slab double bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 0 -> -; beauty: 0 -> -; comfort: -> -; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture; resource 1 amount: 30 -> 85;
  • 16:45, 11 October 2021 diff hist +83 Slab bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 2 -> 1 ˣ 2; flammability: 0 -> -; beauty: 0 -> -; comfort: -> -; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
  • 16:44, 11 October 2021 diff hist +110 Shelftype: Furniture -> Building; type2: Equipment -> Furniture; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> 0.5; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:42, 11 October 2021 diff hist +105 Royal bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; surgery success chance factor: - -> 1; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
  • 16:40, 11 October 2021 diff hist +83 Plant pottype: Furniture -> Building; type2: Plants -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light;
  • 16:39, 11 October 2021 diff hist +91 Meditation thronetype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; mass base: 3 -> 40; flammability: 1.0 -> 1; hp: 75 -> 150; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:37, 11 October 2021 diff hist +190 Hospital bedtype: Furniture -> Building; type2: Health -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1.1; terrain affordance: - -> light; facility: - -> vitals monitor, end table, dresser, sleep accelerator; research: Hospital Bed -> Hospital bed;
  • 16:35, 11 October 2021 diff hist +87 Grand meditation thronetype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:33, 11 October 2021 diff hist +831 N Fungus darktorchcreated page
  • 16:30, 11 October 2021 diff hist +104 End tabletype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:29, 11 October 2021 diff hist +85 Dressertype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; hp: 100 -> 120; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:28, 11 October 2021 diff hist +65 Drapetype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: 0.40 -> 0.4; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; flammability: 1.2 -> 1; sell price multiplier: - -> 0.7; rest effectiveness: -> -; immunity gain speed factor: -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture; resource 2: wood -> Wood;
  • 16:26, 11 October 2021 diff hist +223 Double sleeping spottype: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0;
  • 16:23, 11 October 2021 diff hist +246 Double bedrolltype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: 5 -> 14; passability: - -> standable; minifiable: - -> true; hp: 100 -> -; sell price multiplier: - -> 0.7; beauty: 0 -> -; rest effectiveness: 0.93 -> 0.95; terrain affordance: - -> light; facility: - -> dresser, end table, sleep accelerator; resource 1 amount: 70 -> 85;
  • 16:22, 11 October 2021 diff hist +191 Double bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; surgery success chance factor: - -> 1; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
  • 16:20, 11 October 2021 diff hist +1 m Darklight brazier
  • 16:20, 11 October 2021 diff hist +1 m Brazier
  • 16:20, 11 October 2021 diff hist +1 m Darktorch
  • 16:20, 11 October 2021 diff hist +1 m Bonsai pot
  • 16:20, 11 October 2021 diff hist +1 m Bedroll
  • 16:19, 11 October 2021 diff hist +1 m Bed
  • 16:19, 11 October 2021 diff hist +1 m Armchair
  • 16:19, 11 October 2021 diff hist +1 m Animal sleeping spot
  • 16:19, 11 October 2021 diff hist +1 m Animal sleeping box
  • 16:19, 11 October 2021 diff hist +1 m Animal bed
  • 16:18, 11 October 2021 diff hist +1 m Dining chair
  • 16:17, 11 October 2021 diff hist +90 Dining chairtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 16:15, 11 October 2021 diff hist +64 Darklight brazierlightradius: - -> 10; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
  • 16:13, 11 October 2021 diff hist +64 Brazierlightradius: - -> 10; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
  • 16:12, 11 October 2021 diff hist 0 m Template:Infobox main
  • 16:11, 11 October 2021 diff hist +512 Template:Infobox mainadded lightradius, heatpersecond, maxheattemperature, mincooltemperature
  • 16:05, 11 October 2021 diff hist +63 Darktorchlightradius: - -> 7; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
  • 15:56, 11 October 2021 diff hist 0 Template:Infobox mainmade styledominance still display for things that don't have a set style
  • 15:53, 11 October 2021 diff hist +139 Darktorchtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; beauty: -> -; rest effectiveness: -> -; immunity gain speed factor: -> -; comfort: -> -; terrain affordance: - -> light; styledominance: - -> 5; deconstructyieldfraction: - -> 0;
  • 15:50, 11 October 2021 diff hist +762 N Darklight braziercreated page (stub)
  • 15:47, 11 October 2021 diff hist +113 Braziertype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 0.0 -> 0; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
  • 15:45, 11 October 2021 diff hist +657 N Bonsai potcreated page (stub)
  • 15:42, 11 October 2021 diff hist +214 Bedrolltype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> standable; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light; facility: - -> dresser, end table, sleep accelerator;
  • 15:40, 11 October 2021 diff hist +171 Bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
  • 15:38, 11 October 2021 diff hist +4 Armchairtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.00 -> 1; terrain affordance: Light -> light; research: Complex Furniture -> Complex furniture;
  • 15:37, 11 October 2021 diff hist +60 Animal sleeping spot
  • 15:32, 11 October 2021 diff hist +13 Animal sleeping spotrest effectiveness: - -> 0.8; (can't verify this, but it's what it was)
  • 15:22, 11 October 2021 diff hist +119 Animal sleeping spottype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; rest effectiveness: 0.8 -> -; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0
  • 15:20, 11 October 2021 diff hist +135 Animal sleeping boxtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1; terrain affordance: - -> light;
  • 15:13, 11 October 2021 diff hist +42 Template:Building Stats Tablemade beauty default to 0
  • 15:07, 11 October 2021 diff hist -1 m Template:Infobox main
  • 15:05, 11 October 2021 diff hist +163 Animal bedtype: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1; terrain affordance: - -> light;
  • 15:02, 11 October 2021 diff hist +196 Template:Infobox mainadded Surgery Success Chance Factor
  • 14:49, 11 October 2021 diff hist +963 N Totemic slab (medium)created page
  • 14:47, 11 October 2021 diff hist +960 N Totemic slab (broad)created page
  • 14:46, 11 October 2021 diff hist +978 N Spikecore floor-star (medium)created page
  • 14:44, 11 October 2021 diff hist +973 N Spikecore floor-star (broad)created page
  • 14:42, 11 October 2021 diff hist +934 N Rustic rug (medium)created page
  • 14:39, 11 October 2021 diff hist +931 N Rustic rug (broad)created page
  • 14:37, 11 October 2021 diff hist +957 N Morbid slab (medium)created page
  • 14:35, 11 October 2021 diff hist +956 N Morbid slab (broad)created page
  • 14:33, 11 October 2021 diff hist +974 N Animalist slab (medium)created page
  • 14:29, 11 October 2021 diff hist +1 m Animalist slab (broad)
  • 14:25, 11 October 2021 diff hist -2 m Template:Infobox main
  • 14:24, 11 October 2021 diff hist +276 Template:Infobox mainadded style, styledominance, edifice
  • 14:16, 11 October 2021 diff hist +149 Animalist slab (broad)
  • 14:14, 11 October 2021 diff hist +821 N Animalist slab (broad)created page
  • 13:42, 11 October 2021 diff hist +90 Hoppertype: Production -> Building; type2: Food -> Production; placeable: Yes -> true; power: 0 -> -; research: Nutrient Paste -> Nutrient paste; path cost: - -> 42; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> false; terrain affordance: - -> light;
  • 13:39, 11 October 2021 diff hist +89 Nutrient paste dispensertype: Production -> Building; type2: Food -> Production; placeable: Yes -> true; research: Nutrient Paste -> Nutrient paste; resource 1 amount: 90 -> 125; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; terrain affordance: - -> heavy;
  • 13:38, 11 October 2021 diff hist +11 Deep drillmoved work to uninstall to main body
  • 13:38, 11 October 2021 diff hist +53 Deep drillmoved work to uninstall to main body
  • 13:33, 11 October 2021 diff hist +136 Deep drilltype: Production -> Building; type2: -> Production; placeable: Yes -> true; hp: 140 -> 300; power: - 200 -> -200; research: Deep Drilling -> Deep drilling; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; work to uninstall: - -> 1800;
  • 13:32, 11 October 2021 diff hist +101 Fermenting barreltype: Production -> Building; type2: -> Production; placeable: Yes -> true; size: 1 ˣ 1 -> -; power: 0 -> -; flammability: 1.0 -> 1; research: Beer Brewing -> Beer brewing; path cost: - -> 42; passability: - -> pass through only; cover: - -> 0.45; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
  • 13:31, 11 October 2021 diff hist +113 Hydroponics basintype: Production -> Building; type2: Plants -> Production; placeable: Yes -> true; size: 4 ˣ 1 -> 1 ˣ 4; path cost: - -> 30; passability: - -> pass through only; cover: - -> 0.3; minifiable: - -> false; terrain affordance: - -> medium;
  • 13:28, 11 October 2021 diff hist +58 Electric crematoriumtype: Production -> Building; placeable: Yes -> true; flammability: 1.0 -> -; power: - 250 -> -250; type2: - -> Production; passability: - -> impassable; cover: - -> 1; minifiable: - -> false; terrain affordance: - -> heavy;

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