User:Jimyoda/Sandbox2
Buildings[edit]
Production |
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A workbench equipped for creating art.
Refines biological matter like wood or plant matter into chemfuel.
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.
A heavy table for butchering dead creatures into pieces of raw meat.
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.
A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone chunks if no resources are present. Can be repositioned freely.
A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
A huge stone crematorium which vaporizes corpses with extremely high temperatures.
Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.
An electric-powered station for smithing non-mechanical weapons and tools.
An electrically-powered stove with an attached countertop for preparing meals.
A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.
A workbench equipped with advanced tools for producing technological marvels from simpler materials.
A wood-fueled station for smithing non-mechanical weapons and tools.
A wood-fueled stove with an attached countertop for preparing meals.
This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.
A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench.
A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
Holds resources for use by machines like nutrient paste dispensers.
An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.
Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.
A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.
A simple bench with writing implements and simple measurement devices. Researchers work here to discover new things.
A work table with saws and chisels for cutting stone chunks into usable blocks.
A work station where a mechanitor can produce basic-tier subcores. Subcores are the brains of mechanoids, and one is required to produce any mechanoid. Basic subcores can only be used in simple basic-tier mechs.
A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
An industrial lamp which lights an area brightly enough to grow crops, but consumes a huge amount of power. Automatically turns itself off at night.
A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
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Joy |
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Temperature |
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Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.
A device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.
A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.
A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.
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Security |
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A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.
A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.
A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.
A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of tox gas shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.
A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field.
An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged.
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Miscellaneous |
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This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?
The central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.
A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast.
Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.
A celebratory tree decorated with ornaments and lights traditionally made as part of Christmas celebrations.
An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.
Allows radio contact with other factions and orbital traders.
A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
A large wooden drum used as a music source for tribal rituals and parties.
A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.
A rough wooden frame in the shape of a human, ready to be burned as part of a ritual.
A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though it does not protect from temperature damage.
When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.
A workbench for creating implantable xenogerms from genepacks stored in nearby gene banks. Genepacks are not consumed in this process and can be reused.
An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.
A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further.
A steel cage for holding and displaying corpses. This horrifying sight inspires terror and disgust in observers. It is an especially brutal and effective way to terrorize slaves.
A grand platform that plays a role in ideoligious rituals.
A grand archotech structure of towering height and impressive bulk. The shape is hard to perceive, and the surfaces seem to flow when stared at too long. It could have appeared moments ago, or been here thousands of years. It emanates intense psychic influence, forcing thoughts and perceptions directly into the mind of anyone who ventures too close. The emanations are not aggressive, but they are utterly alien and impossible to ignore. Sensations unlinked from time or space, the endless rumination of an inhuman mind a billion times larger - the weak-minded lose themselves quickly under. Only the psychically-deaf are immune.
A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.
A decent final resting place. Colonists will visit full graves to gain meditative joy.
A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof.
A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.
A collection of packed incense containers. It can be ignited and produce a powerful incense effect as a focus for rituals. It is destroyed after it burns down.
A pillow on which believers kneel while observing rituals, praying, or discussing.
A sheet on which believers kneel while observing rituals, praying, or discussing.
A large platform that plays a role in ideoligious rituals.
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.
Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
A tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.
A slanted platform that holds a text in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects.
A decorative light that rotates and changes colors. Used as a focus for dance parties.
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
A large archotech structure. The dull green surface is utterly pristine and undamaged, and so smooth that it's slippery. There is no way to guess how long it has been here, and its purpose seems unfathomable. The psychic power it emanates isn't aggressive, but it is overwhelming and inhuman. Like standing inside a threshing machine of whirling blades, inside the heartbeat of a sleeping giant, inside a tight tunnel and you can't move or speak or breathe... Anyone who goes near it will become unsettled unless they are psychically deaf.
Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
A mech-band signaling device. When activated, it puts out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the transmitter, so this building can only be used once.
A mech-band signaling device more powerful than the mechlink antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technology from its corpse. The signal pulse burns out the dish, so this building can only be used once.
Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.
A medium platform that plays a role in ideoligious rituals.
Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.
Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.
A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.
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Power |
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Stores electricity for later use. Charged batteries explode when exposed to rain or fire.
Produces power by consuming chemfuel. Must be periodically refueled by hand.
Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.
A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.
Switches power on/off.
Produces electricity from sunlight. Does not work in the dark or under artificial light.
This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
A mechanoid power generation unit. The vanometric power core will run forever, extracting energy from quantum foam fluctuations. An internal amplifier system makes it unstable. If damaged, the unit will generate a massive explosion. Some brave humans steal these from mechanoids for their own use as power plants or defensive bombs. However, an unintentional detonation can be devastating.
Generates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.
Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.
Insulated electrical cables for transmitting power under shallow water.
A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.
Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.
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Structure |
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A doorway hung with thick overlapping strips of fabric or leather. It allows animals to pass while insulating the temperature. Animal flaps are commonly used as barn doors to give penned animals a sheltered place to sleep.
Divides rooms. Powered operation allows people to move through the door without slowing down.
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.
A column capable of holding a roof. Does not block sight or movement and looks quite nice.
Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.
A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside.
A simple gate made of posts and crossbars. It blocks some animals like a fence. Handlers can lead animals in and out of the pen through these gates.
An impassable wall. Capable of holding up a roof.
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Buildings |
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An ancient air conditioning machine. Its internals were smashed long ago and what wasn't looted has rusted away in the time since.
An ancient, broken barrel that looks like it once contained waste of some sort. The only thing it contains now is a smear of dried sludge.
An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.
An ancient, broken car. Everything that isn't rusted away was looted long ago.
An ancient, rusted car frame. The body shell has long since rusted away to nothing.
An ancient console with an attached communications dish. Valuable parts are missing, and everything else is degraded to uselessness.
A traffic management solution from long ago.
An ancient, broken crate. Any valuables it once contained have degraded to uselessness.
This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?
A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.
An ancient computer interface. Valuable parts are missing, and everything else is degraded to uselessness.
An ancient computer terminal. It can be hacked to call nearby enemies.
An ancient engine block that is rusted through. No repair could salvage this.
A collection of ancient equipment blocks of unknown function. Valuable parts are missing, and everything else is degraded to uselessness.
The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.
The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.
The remains of the leg of a massive, ancient exostrider mechanoid.
The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.
An ancient fence made of reinforced concrete posts joined by concrete panels.
An ancient electrical generator. Its usable parts were smashed or looted long ago, and the rest has rusted into uselessness.
A giant wheel which came off some large vehicle many ages ago. The rubber has disintegrated away and the metal is twisted and rusted.
An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.
An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it.
An ancient self-powered lamp. Its internal power supply is badly depleted, but it still emits a weak glow.
Road lighting from long ago. No longer functional.
A large crate which was abandoned ages ago. It's too rusted to store anything.
An ancient, rusted bank of lockers. All of the lockers have been forced open with nothing valuable left behind.
A long, empty crate which was abandoned ages ago. It's too rusted to store anything.
A large ancient machine case filled with unknown machinery. Valuable parts are missing, and everything else is degraded to uselessness.
A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.
The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.
A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated.
A barrel from a long-range cannon for artillery or anti-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted.
A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.
An ancient, broken ship navigation beacon. Every useful component was looted long ago.
A table once used for surgical operations. It has long since deteriorated into uselessness.
A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness.
An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated.
An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason.
A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger.
An ancient refrigerator. It was stripped of interesting parts long ago.
The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.
An ancient, broken security turret. The valuable parts have all been looted or smashed.
An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.
A small, empty crate which was abandoned ages ago. It's too rusted to store anything.
An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness.
An ancient stove. Smashed and rusted, it is completely useless now.
An ancient rack unit packed with unidentifiable devices. Valuable parts are missing, and everything else is degraded to uselessness.
An defensive fortification for stopping vehicles. It's been deteriorating for many years
An ancient computer terminal. It can be hacked to reveal long-forgotten information.
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Ship |
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A multi-function sensor module. Can scan and signal across the void for communications, threat detection, deception, jamming, and other purposes.
A computer core housing a machine persona who can guide a starship through any challenge during a multi-decade starflight.
A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.
A reactionless Johnson-Tanaka drive capable of launching a ship into orbit, and crawling across the vast expanses between stars.
Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.
A structural beam around which a starship can be constructed. Includes all the necessary conduits and transit pipes for communications, power, and materials transport.
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