Difference between revisions of "Broadwrap"

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{{Ideology}}{{Stub}}{{infobox main
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{{Ideology}}
|name = Broadwrap
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{{Infobox main
|image = Broadwrap.png|Broadwrap
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| name = Broadwrap
|description = "Wrapped fabric sheets that loosely cover the wearer's head and shoulders."
+
| image = Broadwrap.png
|type = Gear
+
| description = Wrapped fabric sheets that loosely cover the wearer's head and shoulders.
|type2 = Clothing
+
| type = Gear
|hp = 80
+
| type2 = Clothing
| production facility 1= Hand tailor bench
+
| tech level = Neolithic
| production facility 2= Electric tailor bench
+
| hp = 80
|work to make = 1800
+
| production facility 1 = Hand tailor bench
|resource 1 = Stuff
+
| production facility 2 = Electric tailor bench
|resource 1 amount = 30
+
| work to make = 1800
|stuff tags = Fabric
+
| work speed stat = General Labor Speed
|insulationheatfactor = 0.2
+
| resource 1 = Stuff
|insulationcoldfactor = 0.2
+
| resource 1 amount = 30
|armorsharpfactor= 0.25
+
| stuff tags = Fabric
|armorbluntfactor= 0.25
+
| insulationheatfactor = 0.2
|armorheatfactor= 0.25
+
| insulationcoldfactor = 0.2
|coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
+
| armorsharpfactor = 0.25
|layer = Headgear
+
| armorbluntfactor = 0.25
|mass base = 0.10
+
| armorheatfactor = 0.25
 +
| lifestage = Child, Adult
 +
| coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
 +
| layer = Headgear
 +
| mass base = 0.10
 +
| has quality = true
 
| thingCategories = Headgear
 
| thingCategories = Headgear
 
| tags = Neolithic
 
| tags = Neolithic
 +
| tradeTags = Clothing
 
| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
'''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. Traditional head coverings.
+
'''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. It provides modest insulation and good protection for [[clothing]] based headwear, and covers the entire head, neck and shoulders of the wearer.
==Acquisition==
 
Requires a hand or electric tailoring workstation and Complex Clothing. Requires 30 Fabric textiles and 1800 ticks of work. In cloth its valued at 52 silver
 
  
==Summary==
+
== Acquisition ==
The name "Broadwrap" is a common English term for a "Shemagh". It is formally known as a keffiyeh, although the modern keffiyeh is more of a formal headwear than utilitarian. Hence the slight difference the use of the word "Shemagh" and term "Broadwrap". Although some keffiyeh resemble the hijab, it is a unisex cultural headwear, not a religious one.
+
{{Acquisition}} [[Leathers]] cannot be used to craft broadwraps.
  
==Analysis==
+
== Summary ==
In coverage of the body, being the only headwear to cover both shoulders, it offers the most complete coverage of all options. Minus some late game armor helmets, no other headwear is as kinetically protective.
+
The broadwrap is unusual in that it occupies the [[Apparel layers|Headgear layer]] and covers, not only the entire head, but the [[Table of Human Body Parts|neck and shoulders]] as well. This allows it to stack protection to those body parts with non-Headgear layer items, including [[duster]]s, [[flak vest]]s, and [[power armor]]. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the broadwrap will attempt to [[Apparel#Protection|mitigate or negate]] damage, and thus take damage to its {{HP}}, before items in those layers when there is overlap in coverage.
  
The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier.
+
Also note that this layer-coverage combination means it is the only item that conflicts with the [[slave collar]] as of [[Version/1.3.3117|1.3.3117]], as the collar also covers the neck and occupies the Headgear layer.
  
It is highly protective, providing a 0.25 towards sharp and blunt AC, where the bowler, cowboy hat and war veil all provide 0.2. But it offers no additional special qualities, such as a bowler or cowboy hats % bonus to social or war veils pain threshold % increase.
+
Unlike every other headgear item, the broadwrap does count as clothing for pawns with the [[nudist]] trait or with pro-nudity [[Ideoligion#Female clothing|ideoligion]]s.{{IdeologyIcon}}<!--Female is first in the table, and directly above male so that is which is linked to-->{{Check Tag|Detail|What about preventing being nude?}}
  
It must be made of a Fabric textile, unlike some of the other commonly used options, namely the Bowler and Cowboy hat.
+
== Analysis ==
  
Crafted from late game materials; Synthread, Devilstrand, or Hyperweave, it becomes one of the most protective pieces of headwear in the game, with a lower barrier to acquisition than its, true armor helmet, competitors.
+
The broadwrap offers modest, but not totally negligible insulation of both types. It is inferior in this regard to dedicated insulative hats like [[tuque]]s and [[cowboy hat]]s, comparable to power armor helmets, and superior to other headwear such as [[simple helmet]]s and [[bowler hat]]s. Its primary worth is protective however.
{{Apparel Material Table}}
 
  
==Version History==
+
The broadwrap's unique coverage means that it covers the most of any headwear in the game, even surpassing power armor helmets. Notably, this includes the neck which is both relatively fragile and fatal if destroyed. This is balanced by its relatively low armor when compared to dedicated helmets. At base, there is a 1.5% chance for an attack to hit the neck, a 3.4% chance to hit a shoulder, a 6% chance to hit the head, and a 2.56% chance to hit a potentially fatal part of the head. Thus, if a helmet and the broadwrap are close in armor rating, there is merit to sacrificing some armor for the superior coverage, but this advantage disappears with larger disparities.
 +
 
 +
As a [[stuff]]able item, material selection is key to its merit, and only [[fabrics]] can be used in its construction. Thus, [[devilstrand]] and [[hyperweave]] are ideal candidates. Devilstrand is accessible by mid-game and, compared to [[steel]] [[simple helmet]]s, offers superior coverage and insulation and significantly better heat armor, at the cost of only 78% of the sharp armor. This can make them attractive options if devilstrand is accessible, especially if [[Damage types#Flame|flame]] or [[Damage types#Heat|heat]] damage is expected.
 +
 
 +
While hyperweave is rare, broadwraps made of it are very competitive against simple helmets, being outright superior to steel helmets in every factor except blunt, which neither option provides a sufficient amount of to be relevant. Even against plasteel simple helmets, the close armor rating and superior coverage and heat armor make the broadwrap an attractive option.
 +
 
 +
Once power armor helmets are available however, the merits of the broadwrap fade. While the coverage it offers is still superior, the disparity in armor rating makes the power armor helmets superior in all but very niche circumstances.
 +
 
 +
As both the [[face mask]] {{BiotechIcon}} and the broadwrap cover the jaw's headgear layer, they cannot be worn together.
 +
 
 +
{{Apparel Stats Table}}
 +
 
 +
== Protection charts ==
 +
{| class="wikitable"
 +
! Sharp Armor !! Blunt Armor !! Heat Armor
 +
|-
 +
| {{Apparel Protection Chart
 +
| set1name = Hyperweave Broadwrap (Sharp)  | set1armor1 = {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Hyperweave|Armor - Sharp Factor}}*100}}
 +
| set2name = Devilstrand Broadwrap (Sharp)  | set2armor1 = {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
 +
| set3name = Steel Simple Helmet (Sharp)    | set3armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
 +
| set4name = Plasteel Simple Helmet (Sharp) | set4armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Plasteel|Armor - Sharp Factor}}*100}}
 +
}}
 +
| {{Apparel Protection Chart
 +
| set1name = Hyperweave Broadwrap (Blunt)  | set1armor1 = {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Hyperweave|Armor - Blunt Factor}}*100}}
 +
| set2name = Devilstrand Broadwrap (Blunt)  | set2armor1 = {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
 +
| set3name = Steel Simple Helmet (Blunt)    | set3armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
 +
| set4name = Plasteel Simple Helmet (Blunt) | set4armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}}
 +
}}
 +
| '''Effective Damage (%)'''
 +
* Hyperweave Broadwrap (Heat): {{Apparel AP Calculation|armor1={{#expr:{{P|Armor Factor - Heat}}*{{Q|Hyperweave|Armor - Heat Factor}}*100}}|ap= 0}}%
 +
* Devilstrand Broadwrap (Heat): {{Apparel AP Calculation|armor1={{#expr:{{P|Armor Factor - Heat}}*{{Q|Devilstrand|Armor - Heat Factor}}*100}}|ap= 0}}%
 +
* Steel Simple Helmet (Heat): {{Apparel AP Calculation|armor1={{#expr:{{Q|Simple helmet|Armor Factor - Heat}}*{{Q|Steel|Armor - Heat Factor}}*100}}|ap= 0}}%
 +
* Plasteel Simple Helmet (Heat): {{Apparel AP Calculation|armor1={{#expr:{{Q|Simple helmet|Armor Factor - Heat}}*{{Q|Plasteel|Armor - Heat Factor}}*100}}|ap= 0}}%
 +
|}
 +
 
 +
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
  
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
 

Latest revision as of 15:23, 16 February 2024

Broadwrap

Broadwrap

Wrapped fabric sheets that loosely cover the wearer's head and shoulders.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
0.10 kg
HP
80

Apparel

Insulation Factor - Cold
0.2×
Insulation Factor - Heat
0.2×
Armor Factor - Sharp
0.25
Armor Factor - Blunt
0.25
Armor Factor - Heat
0.25
Lifestage
Child, Adult
Coverage
Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,800 ticks (30 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 30
Technical
Has Quality
True
thingCategories
Headgear
defaultOutfitTags
Worker
tags
Neolithic
tradeTags
Clothing


Broadwraps are a form of clothing added by the Ideology DLC. It provides modest insulation and good protection for clothing based headwear, and covers the entire head, neck and shoulders of the wearer.

Acquisition[edit]

Broadwraps can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 30 Stuff (Fabric) and 1,800 ticks (30 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Leathers cannot be used to craft broadwraps.

Summary[edit]

The broadwrap is unusual in that it occupies the Headgear layer and covers, not only the entire head, but the neck and shoulders as well. This allows it to stack protection to those body parts with non-Headgear layer items, including dusters, flak vests, and power armor. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the broadwrap will attempt to mitigate or negate damage, and thus take damage to its HP, before items in those layers when there is overlap in coverage.

Also note that this layer-coverage combination means it is the only item that conflicts with the slave collar as of 1.3.3117, as the collar also covers the neck and occupies the Headgear layer.

Unlike every other headgear item, the broadwrap does count as clothing for pawns with the nudist trait or with pro-nudity ideoligions.Content added by the Ideology DLC[Detail]

Analysis[edit]

The broadwrap offers modest, but not totally negligible insulation of both types. It is inferior in this regard to dedicated insulative hats like tuques and cowboy hats, comparable to power armor helmets, and superior to other headwear such as simple helmets and bowler hats. Its primary worth is protective however.

The broadwrap's unique coverage means that it covers the most of any headwear in the game, even surpassing power armor helmets. Notably, this includes the neck which is both relatively fragile and fatal if destroyed. This is balanced by its relatively low armor when compared to dedicated helmets. At base, there is a 1.5% chance for an attack to hit the neck, a 3.4% chance to hit a shoulder, a 6% chance to hit the head, and a 2.56% chance to hit a potentially fatal part of the head. Thus, if a helmet and the broadwrap are close in armor rating, there is merit to sacrificing some armor for the superior coverage, but this advantage disappears with larger disparities.

As a stuffable item, material selection is key to its merit, and only fabrics can be used in its construction. Thus, devilstrand and hyperweave are ideal candidates. Devilstrand is accessible by mid-game and, compared to steel simple helmets, offers superior coverage and insulation and significantly better heat armor, at the cost of only 78% of the sharp armor. This can make them attractive options if devilstrand is accessible, especially if flame or heat damage is expected.

While hyperweave is rare, broadwraps made of it are very competitive against simple helmets, being outright superior to steel helmets in every factor except blunt, which neither option provides a sufficient amount of to be relevant. Even against plasteel simple helmets, the close armor rating and superior coverage and heat armor make the broadwrap an attractive option.

Once power armor helmets are available however, the merits of the broadwrap fade. While the coverage it offers is still superior, the disparity in armor rating makes the power armor helmets superior in all but very niche circumstances.

As both the face mask Content added by the Biotech DLC and the broadwrap cover the jaw's headgear layer, they cannot be worn together.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Broadwrap Broadwrap Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Alpaca wool Alpaca wool 5.4% 0% 16.5% 80 -4.8 °C (-8.6 °F) +2.56 °C (4.6 °F) 60 Silver
    Awful Bison wool Bison wool 5.4% 0% 16.5% 80 -4.16 °C (-7.5 °F) +1.92 °C (3.5 °F) 44 Silver
    Awful Cloth Cloth 5.4% 0% 2.7% 80 -2.88 °C (-5.2 °F) +2.88 °C (5.2 °F) 26 Silver
    Awful Devilstrand Devilstrand 21% 5.4% 45% 104 -3.2 °C (-5.8 °F) +3.84 °C (6.9 °F) 86 Silver
    Awful Hyperweave Hyperweave 30% 8.1% 43.2% 192 -4.16 °C (-7.5 °F) +4.16 °C (7.5 °F) 138 Silver
    Awful Megasloth wool Megasloth wool 12% 0% 16.5% 80 -5.44 °C (-9.8 °F) +1.92 °C (3.5 °F) 44 Silver
    Awful Muffalo wool Muffalo wool 5.4% 0% 16.5% 80 -4.48 °C (-8.1 °F) +1.92 °C (3.5 °F) 44 Silver
    Awful Sheep wool Sheep wool 5.4% 0% 16.5% 80 -4.16 °C (-7.5 °F) +1.6 °C (2.9 °F) 44 Silver
    Awful Synthread Synthread 14.1% 3.9% 13.5% 104 -3.52 °C (-6.3 °F) +3.52 °C (6.3 °F) 63 Silver
    Poor Alpaca wool Alpaca wool 7.2% 0% 22% 80 -5.4 °C (-9.7 °F) +2.88 °C (5.2 °F) 90 Silver
    Poor Bison wool Bison wool 7.2% 0% 22% 80 -4.68 °C (-8.4 °F) +2.16 °C (3.9 °F) 66 Silver
    Poor Cloth Cloth 7.2% 0% 3.6% 80 -3.24 °C (-5.8 °F) +3.24 °C (5.8 °F) 39 Silver
    Poor Devilstrand Devilstrand 28% 7.2% 60% 104 -3.6 °C (-6.5 °F) +4.32 °C (7.8 °F) 129 Silver
    Poor Hyperweave Hyperweave 40% 10.8% 57.6% 192 -4.68 °C (-8.4 °F) +4.68 °C (8.4 °F) 205 Silver
    Poor Megasloth wool Megasloth wool 16% 0% 22% 80 -6.12 °C (-11 °F) +2.16 °C (3.9 °F) 66 Silver
    Poor Muffalo wool Muffalo wool 7.2% 0% 22% 80 -5.04 °C (-9.1 °F) +2.16 °C (3.9 °F) 66 Silver
    Poor Sheep wool Sheep wool 7.2% 0% 22% 80 -4.68 °C (-8.4 °F) +1.8 °C (3.2 °F) 66 Silver
    Poor Synthread Synthread 18.8% 5.2% 18% 104 -3.96 °C (-7.1 °F) +3.96 °C (7.1 °F) 95 Silver
    Normal Alpaca wool Alpaca wool 9% 0% 27.5% 80 -6 °C (-10.8 °F) +3.2 °C (5.8 °F) 121 Silver
    Normal Bison wool Bison wool 9% 0% 27.5% 80 -5.2 °C (-9.4 °F) +2.4 °C (4.3 °F) 88 Silver
    Normal Cloth Cloth 9% 0% 4.5% 80 -3.6 °C (-6.5 °F) +3.6 °C (6.5 °F) 52 Silver
    Normal Devilstrand Devilstrand 35% 9% 75% 104 -4 °C (-7.2 °F) +4.8 °C (8.6 °F) 172 Silver
    Normal Hyperweave Hyperweave 50% 13.5% 72% 192 -5.2 °C (-9.4 °F) +5.2 °C (9.4 °F) 275 Silver
    Normal Megasloth wool Megasloth wool 20% 0% 27.5% 80 -6.8 °C (-12.2 °F) +2.4 °C (4.3 °F) 88 Silver
    Normal Muffalo wool Muffalo wool 9% 0% 27.5% 80 -5.6 °C (-10.1 °F) +2.4 °C (4.3 °F) 88 Silver
    Normal Sheep wool Sheep wool 9% 0% 27.5% 80 -5.2 °C (-9.4 °F) +2 °C (3.6 °F) 88 Silver
    Normal Synthread Synthread 23.5% 6.5% 22.5% 104 -4.4 °C (-7.9 °F) +4.4 °C (7.9 °F) 127 Silver
    Good Alpaca wool Alpaca wool 10.35% 0% 31.63% 80 -6.6 °C (-11.9 °F) +3.52 °C (6.3 °F) 151 Silver
    Good Bison wool Bison wool 10.35% 0% 31.63% 80 -5.72 °C (-10.3 °F) +2.64 °C (4.8 °F) 109 Silver
    Good Cloth Cloth 10.35% 0% 5.18% 80 -3.96 °C (-7.1 °F) +3.96 °C (7.1 °F) 64 Silver
    Good Devilstrand Devilstrand 40.25% 10.35% 86.25% 104 -4.4 °C (-7.9 °F) +5.28 °C (9.5 °F) 215 Silver
    Good Hyperweave Hyperweave 57.5% 15.53% 82.8% 192 -5.72 °C (-10.3 °F) +5.72 °C (10.3 °F) 345 Silver
    Good Megasloth wool Megasloth wool 23% 0% 31.63% 80 -7.48 °C (-13.5 °F) +2.64 °C (4.8 °F) 109 Silver
    Good Muffalo wool Muffalo wool 10.35% 0% 31.63% 80 -6.16 °C (-11.1 °F) +2.64 °C (4.8 °F) 109 Silver
    Good Sheep wool Sheep wool 10.35% 0% 31.63% 80 -5.72 °C (-10.3 °F) +2.2 °C (4 °F) 109 Silver
    Good Synthread Synthread 27.03% 7.48% 25.88% 104 -4.84 °C (-8.7 °F) +4.84 °C (8.7 °F) 158 Silver
    Excellent Alpaca wool Alpaca wool 11.7% 0% 35.75% 80 -7.2 °C (-13 °F) +3.84 °C (6.9 °F) 181 Silver
    Excellent Bison wool Bison wool 11.7% 0% 35.75% 80 -6.24 °C (-11.2 °F) +2.88 °C (5.2 °F) 131 Silver
    Excellent Cloth Cloth 11.7% 0% 5.85% 80 -4.32 °C (-7.8 °F) +4.32 °C (7.8 °F) 77 Silver
    Excellent Devilstrand Devilstrand 45.5% 11.7% 97.5% 104 -4.8 °C (-8.6 °F) +5.76 °C (10.4 °F) 255 Silver
    Excellent Hyperweave Hyperweave 65% 17.55% 93.6% 192 -6.24 °C (-11.2 °F) +6.24 °C (11.2 °F) 415 Silver
    Excellent Megasloth wool Megasloth wool 26% 0% 35.75% 80 -8.16 °C (-14.7 °F) +2.88 °C (5.2 °F) 131 Silver
    Excellent Muffalo wool Muffalo wool 11.7% 0% 35.75% 80 -6.72 °C (-12.1 °F) +2.88 °C (5.2 °F) 131 Silver
    Excellent Sheep wool Sheep wool 11.7% 0% 35.75% 80 -6.24 °C (-11.2 °F) +2.4 °C (4.3 °F) 131 Silver
    Excellent Synthread Synthread 30.55% 8.45% 29.25% 104 -5.28 °C (-9.5 °F) +5.28 °C (9.5 °F) 190 Silver
    Masterwork Alpaca wool Alpaca wool 13.05% 0% 39.88% 80 -9 °C (-16.2 °F) +4.8 °C (8.6 °F) 300 Silver
    Masterwork Bison wool Bison wool 13.05% 0% 39.88% 80 -7.8 °C (-14 °F) +3.6 °C (6.5 °F) 220 Silver
    Masterwork Cloth Cloth 13.05% 0% 6.53% 80 -5.4 °C (-9.7 °F) +5.4 °C (9.7 °F) 129 Silver
    Masterwork Devilstrand Devilstrand 50.75% 13.05% 108.75% 104 -6 °C (-10.8 °F) +7.2 °C (13 °F) 430 Silver
    Masterwork Hyperweave Hyperweave 72.5% 19.58% 104.4% 192 -7.8 °C (-14 °F) +7.8 °C (14 °F) 690 Silver
    Masterwork Megasloth wool Megasloth wool 29% 0% 39.88% 80 -10.2 °C (-18.4 °F) +3.6 °C (6.5 °F) 220 Silver
    Masterwork Muffalo wool Muffalo wool 13.05% 0% 39.88% 80 -8.4 °C (-15.1 °F) +3.6 °C (6.5 °F) 220 Silver
    Masterwork Sheep wool Sheep wool 13.05% 0% 39.88% 80 -7.8 °C (-14 °F) +3 °C (5.4 °F) 220 Silver
    Masterwork Synthread Synthread 34.08% 9.43% 32.63% 104 -6.6 °C (-11.9 °F) +6.6 °C (11.9 °F) 315 Silver
    Legendary Alpaca wool Alpaca wool 16.2% 0% 49.5% 80 -10.8 °C (-19.4 °F) +5.76 °C (10.4 °F) 600 Silver
    Legendary Bison wool Bison wool 16.2% 0% 49.5% 80 -9.36 °C (-16.8 °F) +4.32 °C (7.8 °F) 435 Silver
    Legendary Cloth Cloth 16.2% 0% 8.1% 80 -6.48 °C (-11.7 °F) +6.48 °C (11.7 °F) 255 Silver
    Legendary Devilstrand Devilstrand 63% 16.2% 135% 104 -7.2 °C (-13 °F) +8.64 °C (15.6 °F) 855 Silver
    Legendary Hyperweave Hyperweave 90% 24.3% 129.6% 192 -9.36 °C (-16.8 °F) +9.36 °C (16.8 °F) 1380 Silver
    Legendary Megasloth wool Megasloth wool 36% 0% 49.5% 80 -12.24 °C (-22 °F) +4.32 °C (7.8 °F) 435 Silver
    Legendary Muffalo wool Muffalo wool 16.2% 0% 49.5% 80 -10.08 °C (-18.1 °F) +4.32 °C (7.8 °F) 435 Silver
    Legendary Sheep wool Sheep wool 16.2% 0% 49.5% 80 -9.36 °C (-16.8 °F) +3.6 °C (6.5 °F) 435 Silver
    Legendary Synthread Synthread 42.3% 11.7% 40.5% 104 -7.92 °C (-14.3 °F) +7.92 °C (14.3 °F) 630 Silver

    For the full effects of qualities, see Quality.

  • Protection charts[edit]

    Sharp Armor Blunt Armor Heat Armor
    Effective Damage (%)
    • Hyperweave Broadwrap (Heat): 46%
    • Devilstrand Broadwrap (Heat): 43.75%
    • Steel Simple Helmet (Heat): 77.5%
    • Plasteel Simple Helmet (Heat): 75.625%

    Version history[edit]