Difference between revisions of "Headwrap"

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{{Ideology}}{{Stub}}{{infobox main
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{{Ideology}}{{infobox main
 
| name = Headwrap
 
| name = Headwrap
 
| image = Headwrap.png|Headwrap
 
| image = Headwrap.png|Headwrap
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}}
 
}}
 
'''Headwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. Traditional head coverings.
 
'''Headwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. Traditional head coverings.
 +
 
== Acquisition ==
 
== Acquisition ==
 
Headwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each headwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps.
 
Headwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each headwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps.
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They can also be purchased from [[trader]]s, and found on NPCs from [[factions]] with it as a headwear requirement.
 
They can also be purchased from [[trader]]s, and found on NPCs from [[factions]] with it as a headwear requirement.
  
==Summary==
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== Analysis ==
<if necessary>
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{{Stub|section=1}}
==Analysis==
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It might have as much armor as the [[broadwrap]], but it has terrible coverage and insulation. Its cheaper, but not much cheaper. It has no social bonus and poor insulation - at that point, just use a [[simple helmet]].
?
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{{Apparel Material Table}}
 
{{Apparel Material Table}}
==Version history==
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== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
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[[Category:Clothing]]
 
[[Category:Clothing]]
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}

Revision as of 04:17, 31 May 2022

Headwrap

Headwrap

"A wrapped piece of fabric which covers the wearer's hair."

Base Stats

Type
GearClothing
Mass
0.08 kg
HP
80

Apparel

Insulation Factor - Cold
0.10×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.25
Armor Factor - Blunt
0.25
Armor Factor - Heat
0.25
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,400 ticks (23.33 secs)
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical
thingCategories
Headgear
defaultOutfitTags
Worker
tags
Neolithic


Headwraps are a form of clothing added by the Ideology DLC. Traditional head coverings.

Acquisition

Headwraps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each headwrap requires Stuff 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work. Leathers cannot be used to craft broadwraps.

They can also be purchased from traders, and found on NPCs from factions with it as a headwear requirement.

Analysis

It might have as much armor as the broadwrap, but it has terrible coverage and insulation. Its cheaper, but not much cheaper. It has no social bonus and poor insulation - at that point, just use a simple helmet.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Headwrap 9% 0% 27.5% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 81 Silver
    Bison wool Headwrap 9% 0% 27.5% 80 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 59 Silver
    Cloth Headwrap 9% 0% 4.5% 80 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 35 Silver
    Devilstrand Headwrap 35% 9% 75% 104 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 115 Silver
    Hyperweave Headwrap 50% 13.5% 72% 192 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 185 Silver
    Megasloth wool Headwrap 20% 0% 27.5% 80 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 59 Silver
    Muffalo wool Headwrap 9% 0% 27.5% 80 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 59 Silver
    Sheep wool Headwrap 9% 0% 27.5% 80 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 59 Silver
    Synthread Headwrap 23.5% 6.5% 22.5% 104 -2.2 °C (-4 °F) +2.2 °C (4 °F) 85 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history