Broadwrap

From RimWorld Wiki
Revision as of 00:10, 21 October 2021 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Broadwrap

Broadwrap

"Wrapped fabric sheets that loosely cover the wearer's head and shoulders."

Base Stats

Type
GearClothing
Mass
0.10 kg
HP
80

Apparel

Insulation Factor - Cold
0.2×
Insulation Factor - Heat
0.2×
Armor Factor - Sharp
0.25
Armor Factor - Blunt
0.25
Armor Factor - Heat
0.25
Coverage
Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Fabric
Resources to make
Stuff 30
Technical
thingCategories
Headgear
defaultOutfitTags
Worker
tags
Neolithic


Broadwraps are a form of clothing added by the Ideology DLC. It provides most insulation and good protection for clothing based headwear, and covers the entire head, neck and shoulders of the wearer.

Acquisition

Broadwraps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each broadwrap requires Stuff 30 Stuff (Fabric) and 1,800 ticks (30 secs) of work. Leathers cannot be used to craft broadwraps.

Summary

The broadwrap is unusual in that it occupies the Headgear layer and covers, not only the entire head, but the neck and shoulders as well. This allows it to stack protection to those body parts with non-Headgear layer items, including dusters, flak vests, and power armor.

Also note that this layer-coverage combination means it is the only item that conflicts with the slave collar as of 1.3.3117, as the collar also covers the neck and occupies the Headgear layer.

Analysis

In coverage of the body, being the only headwear to cover both shoulders, it offers the most complete coverage of all options. Minus some late game armor helmets, no other headwear is as kinetically protective.

The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier.

It is highly protective, providing a 0.25 towards sharp and blunt AC, where the bowler, cowboy hat and war veil all provide 0.2. But it offers no additional special qualities, such as a bowler or cowboy hats % bonus to social or war veils pain threshold % increase.


It must be made of a Fabric textile, unlike some of the other commonly used options, namely the Bowler and Cowboy hat. For a non-Fabric alternative the visage mask offers less coverage, but a higher 0.3 modifier. It is unknown (by this poster) how quality and materials effect comparative scaling.

Crafted from late game materials; Synthread, Devilstrand, or Hyperweave, it becomes one of the most protective pieces of headwear in the game, with a lower barrier to acquisition than its, true armor helmet, competitors.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Broadwrap 9% 0% 27.5% 80 -6 °C (-10.8 °F) +3.2 °C (5.8 °F) 121 Silver
    Bison wool Broadwrap 9% 0% 27.5% 80 -5.2 °C (-9.4 °F) +2.4 °C (4.3 °F) 88 Silver
    Cloth Broadwrap 9% 0% 4.5% 80 -3.6 °C (-6.5 °F) +3.6 °C (6.5 °F) 52 Silver
    Devilstrand Broadwrap 35% 9% 75% 104 -4 °C (-7.2 °F) +4.8 °C (8.6 °F) 172 Silver
    Hyperweave Broadwrap 50% 13.5% 72% 192 -5.2 °C (-9.4 °F) +5.2 °C (9.4 °F) 275 Silver
    Megasloth wool Broadwrap 20% 0% 27.5% 80 -6.8 °C (-12.2 °F) +2.4 °C (4.3 °F) 88 Silver
    Muffalo wool Broadwrap 9% 0% 27.5% 80 -5.6 °C (-10.1 °F) +2.4 °C (4.3 °F) 88 Silver
    Sheep wool Broadwrap 9% 0% 27.5% 80 -5.2 °C (-9.4 °F) +2 °C (3.6 °F) 88 Silver
    Synthread Broadwrap 23.5% 6.5% 22.5% 104 -4.4 °C (-7.9 °F) +4.4 °C (7.9 °F) 127 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version History