Difference between revisions of "Electric smithy"

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{{Rewrite|reason=Format standardisation}}{{For|the wood powered variant|Fueled smithy}}{{infobox main|production|
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{{For|the wood powered variant|Fueled smithy}}{{infobox main|production|
 
| name = Electric smithy
 
| name = Electric smithy
 
| image = TableSmithing.png|Electric smithy
 
| image = TableSmithing.png|Electric smithy
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| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 5
 
| skill 1 level = 5
}}{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons.  It requires [[Research#Smithing|Smithing]] to be researched before it can be built. Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]].
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}}{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].}}
}}<!-- Comment placed for readability and to prevent extra line break.
 
-->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
 
  
Electric smithies have a Cleanliness value of -3.
 
 
==Acquisition==
 
==Acquisition==
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Smithing|Smithing]] has been completed.
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To be constructed, electric smithies require [[Research#Smithing|Smithing]] to be researched, a [[Skills#Construction|Construction]] skill of 4, {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work
 
==Summary==
 
==Summary==
 +
The electric smithy behaves exactly the same as its fueled counterpart except that it requires [[power]] to operate instead of [[wood]]. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart).
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 +
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
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 +
Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed.
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Electric smithies have a Cleanliness value of -3.
 +
 
The following items can be crafted at the {{LC:{{PAGENAME}}}}.
 
The following items can be crafted at the {{LC:{{PAGENAME}}}}.
 
{{Recipe List}}
 
{{Recipe List}}
  
 
{{nav|production|wide}}
 
{{nav|production|wide}}
 
  
 
[[Category:Production]]
 
[[Category:Production]]

Revision as of 02:12, 25 August 2021

Electric smithy

Electric smithy

A workbench equipped for weapons and tools production.

Base Stats

Type
Production
Market Value
295 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
- 210 W
Facility
Tool cabinet

Creation

Skill Required
Construction 5
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 100 + Component 3

An electric smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its wood-powered counterpart, see fueled smithy.

Acquisition

To be constructed, electric smithies require Smithing to be researched, a Construction skill of 4, Steel 100 Steel, Component 3 Components and 3,000 ticks (50 secs) of work

Summary

The electric smithy behaves exactly the same as its fueled counterpart except that it requires power to operate instead of wood. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.

Electric smithies have a Cleanliness value of -3.

The following items can be crafted at the electric smithy.

  • Name Materials Work to Make Required Research Type
    Breach axe Breach axe Stuff 50 (Metallic, 500 for SMVs) 005,000 ticks (1.39 mins) Smithing Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) 001,200 ticks (20 secs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) 012,000 ticks (3.33 mins) Smithing Equipment - Weapons
    Greatbow Greatbow Wood 60 009,000 ticks (2.5 mins) Greatbow Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) 005,000 ticks (1.39 mins) Smithing Equipment - Weapons
    Knife Knife Stuff 30 (Metallic, 300 for SMVs) 001,800 ticks (30 secs) Smithing Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) 018,000 ticks (5 mins) Long blades Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) 006,000 ticks (1.67 mins) Smithing Equipment - Weapons
    Pila Pila Wood 70 007,000 ticks (1.94 mins) Smithing Equipment - Weapons
    Recurve bow Recurve bow Wood 40 005,000 ticks (1.39 mins) Recurve bow Equipment - Weapons
    Short bow Short bow Wood 30 002,400 ticks (40 secs) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) 012,000 ticks (3.33 mins) Long blades Equipment - Weapons
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) 038,000 ticks (10.56 mins) Plate armor Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic, 400 for SMVs) 003,200 ticks (53.33 secs) Smithing Gear - Armor
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic, 200 for SMVs) 002,000 ticks (33.33 secs) Smithing Gear - Armor
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) 001,200 ticks (20 secs) Gear - Clothing
    Harp Harp Content added by the Royalty DLC Wood 150 018,000 ticks (5 mins) Harp Building - Recreation
    Harpsichord Harpsichord Content added by the Royalty DLC Wood 250 032,000 ticks (8.89 mins) Harpsichord Building - Recreation
    Piano Piano Content added by the Royalty DLC Steel 120 + Wood 220 050,000 ticks (13.89 mins) Piano Building - Recreation
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) 007,000 ticks (1.94 mins) Smithing Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) 018,000 ticks (5 mins) Long blades Equipment - Weapons
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic, 500 for SMVs) 008,000 ticks (2.22 mins) Royal apparel Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic, 750 for SMVs) 012,000 ticks (3.33 mins) Royal apparel Gear - Clothing