Difference between revisions of "Pirates"
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== Pawns == | == Pawns == | ||
− | + | Pirate pawns will always have [[backstories]] from the "Pirate" category. | |
+ | ===Pirates=== | ||
{{:Pirates/Pawns}} | {{:Pirates/Pawns}} | ||
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+ | ===Mercenaries=== | ||
They, like [[Outlanders]] also field "Mercenary" pawns in their stronger raids and when defending their faction bases. | They, like [[Outlanders]] also field "Mercenary" pawns in their stronger raids and when defending their faction bases. | ||
{{:Mercenaries/Pawns}} | {{:Mercenaries/Pawns}} | ||
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==Raids== | ==Raids== |
Revision as of 01:57, 16 May 2021
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Pirates are one of the primary factions in RimWorld. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is elimintated.
Their technology is similar to Outlanders, making them the Outlander equivalent to the Tribes' Savage variant.
Lore
A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. - In Game Description.
Pirate faction leaders are called the "Boss".
Names
Pawns
Pirate pawns will always have backstories from the "Pirate" category.
Pirates
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Drifter | 35 | 20-60 | Poor | 90-280 | 60-200 | Club Knife | Any | Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand | |
Scavenger Gunner | 50 | 40-110 | Normal | 300-500 | 200-300 | Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand | |
Scavenger Thrasher | 50 | 40-110 | Normal | 300-800 | 100-160 | Axe Club Gladius Knife Mace Warhammer | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand | |
Pirate Gunner | 65 | 70-230 | Normal | 400-1000 | 250-345 | Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver | Up to 65 | Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them. |
Mercenaries
They, like Outlanders also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
Raids
Besides their equipment, raids carry additional loot. Pirate raids carry:
Faction Bases
??
Version history
??