Difference between revisions of "Tribalwear"

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(Cleaned up text.)
m ("material/work cost" could be interpreted as a ratio :/)
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* tribalwear has better insulation from cold (55% vs. 46%)
 
* tribalwear has better insulation from cold (55% vs. 46%)
 
* tribalwear has much better insulation from heat (55% vs. 18%)
 
* tribalwear has much better insulation from heat (55% vs. 18%)
* tribalwear has a lower material/work cost (60 [[textiles]]/30 work for tribalwear vs. 85 textiles/72 work for the pants + shirt)
+
* tribalwear has both a lower material and work cost (60 [[textiles]]/30 work for tribalwear vs. 85 textiles/72 work for the pants + shirt)
 
A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonies in extreme [[biomes]] may prefer the better insulation, especially when first starting out.
 
A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonies in extreme [[biomes]] may prefer the better insulation, especially when first starting out.
  
 
===Prisoner Clothing===
 
===Prisoner Clothing===
Tribalwear is ideal for [[prisoners]] and non-combat [[slaves]]{{IdeologyIcon}} since it offers essential bodily coverage, it's cheap, and it offers some protection. This ensures that prisoners can be downed more easily in the event of prison breaks or slave rebellions. As prisoners will often only put on the bare minimum clothing to not be considered naked, the increased insulation over other options also helps prevent issues with extreme temperatures that would otherwise require finagling another insulating item on to the prisoner.
+
Tribalwear is ideal for [[prisoners]] and non-combat [[slaves]]{{IdeologyIcon}} since it offers essential bodily coverage, it's cheap, and it offers less protection than other clothing. This ensures that prisoners can be downed more easily in the event of prison breaks or slave rebellions. As prisoners will often only put on the bare minimum clothing to not be considered naked, the increased insulation over other options also helps prevent issues with extreme temperatures that would otherwise require finagling another insulating item on to the prisoner.
  
 
You can force prisoners to wear tribalwear by stripping them before capturing and then ensuring there's a stockpile of tribalwear in their cell/barracks.  This is especially important in the mid-game and beyond, when enemies frequently spawn with high-tier equipment that is both dangerous to allow them to keep, and valuable for colony use, smelting or sale.
 
You can force prisoners to wear tribalwear by stripping them before capturing and then ensuring there's a stockpile of tribalwear in their cell/barracks.  This is especially important in the mid-game and beyond, when enemies frequently spawn with high-tier equipment that is both dangerous to allow them to keep, and valuable for colony use, smelting or sale.

Revision as of 04:28, 30 January 2022

Tribalwear

Tribalwear

"A garment crafted without machines using neolithic tools."

Base Stats

Type
GearClothing
Mass
0.4 kg
HP
100

Apparel

Insulation Factor - Cold
0.55×
Insulation Factor - Heat
0.55×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Torso, Left Leg, Right Leg
Layer
Skin

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 60
Technical
thingCategories
Apparel
tags
Neolithic


Tribalwear is the only neolithic garment in RimWorld. It covers both the torso and legs, meaning it is worn in place of a shirt and pants.

Acquisition

As a neolithic garment, tribalwear can be constructed at a crafting spot (which has a speed penalty but does not require any research or materials whatsoever), a hand-operated or an electric tailor bench. A piece of tribalwear requires 60 of any textile, and 1,800 ticks (30 secs) units of work.

Tribalwear can also be stripped from downed Tribal pawns, which are quite common for most colonies.

Analysis

Tribalwear removes the Naked debuff from colonists of both genders, replacing both a shirt and pants with a single item.

Compared to a combination of pants and a button-down shirt, tribalwear is superior in every category except protection, and even there, it's close:

  • tribalwear has identical armor values, but less coverage (it doesn't cover the arms and neck)
  • tribalwear has better insulation from cold (55% vs. 46%)
  • tribalwear has much better insulation from heat (55% vs. 18%)
  • tribalwear has both a lower material and work cost (60 textiles/30 work for tribalwear vs. 85 textiles/72 work for the pants + shirt)

A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonies in extreme biomes may prefer the better insulation, especially when first starting out.

Prisoner Clothing

Tribalwear is ideal for prisoners and non-combat slavesContent added by the Ideology DLC since it offers essential bodily coverage, it's cheap, and it offers less protection than other clothing. This ensures that prisoners can be downed more easily in the event of prison breaks or slave rebellions. As prisoners will often only put on the bare minimum clothing to not be considered naked, the increased insulation over other options also helps prevent issues with extreme temperatures that would otherwise require finagling another insulating item on to the prisoner.

You can force prisoners to wear tribalwear by stripping them before capturing and then ensuring there's a stockpile of tribalwear in their cell/barracks. This is especially important in the mid-game and beyond, when enemies frequently spawn with high-tier equipment that is both dangerous to allow them to keep, and valuable for colony use, smelting or sale.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Tribalwear 22.4% 4.8% 30% 130 -11 °C (-19.8 °F) +11 °C (19.8 °F) 210 Silver
    Birdskin Tribalwear 13.4% 2.8% 30% 100 -5.5 °C (-9.9 °F) +5.5 °C (9.9 °F) 115 Silver
    Bluefur Tribalwear 16.2% 4.8% 30% 130 -11 °C (-19.8 °F) +8.8 °C (15.8 °F) 145 Silver
    Camelhide Tribalwear 16.2% 4.8% 30% 130 -8.8 °C (-15.8 °F) +13.2 °C (23.8 °F) 145 Silver
    Chinchilla fur Tribalwear 13.4% 2.8% 30% 100 -16.5 °C (-29.7 °F) +8.8 °C (15.8 °F) 395 Silver
    Dog leather Tribalwear 16.2% 4.8% 30% 130 -7.7 °C (-13.9 °F) +8.8 °C (15.8 °F) 127 Silver
    Dread leather Tribalwear 25.4% 4.8% 30% 135 -11 °C (-19.8 °F) +6.6 °C (11.9 °F) 215 Silver
    Elephant leather Tribalwear 22.4% 4.8% 30% 150 -7.7 °C (-13.9 °F) +6.6 °C (11.9 °F) 152 Silver
    Foxfur Tribalwear 16.2% 4.2% 30% 100 -11 °C (-19.8 °F) +8.8 °C (15.8 °F) 215 Silver
    Guinea pig fur Tribalwear 13.4% 2.8% 30% 60 -20.9 °C (-37.6 °F) +9.9 °C (17.8 °F) 305 Silver
    Heavy fur Tribalwear 24.8% 4.8% 30% 150 -16.5 °C (-29.7 °F) +7.7 °C (13.9 °F) 205 Silver
    Human leather Tribalwear 12.8% 4.8% 30% 130 -6.6 °C (-11.9 °F) +6.6 °C (11.9 °F) 260 Silver
    Lightleather Tribalwear 10.8% 2.8% 30% 100 -6.6 °C (-11.9 °F) +6.6 °C (11.9 °F) 121 Silver
    Lizardskin Tribalwear 16.2% 5.4% 30% 100 -6.6 °C (-11.9 °F) +6.6 °C (11.9 °F) 133 Silver
    Panthera fur Tribalwear 18.6% 4.8% 30% 130 -8.8 °C (-15.8 °F) +13.2 °C (23.8 °F) 187 Silver
    Patchleather Tribalwear 9% 3.8% 18% 100 -4.95 °C (-8.9 °F) +4.95 °C (8.9 °F) 97 Silver
    Pigskin Tribalwear 12.8% 4.8% 30% 130 -6.6 °C (-11.9 °F) +6.6 °C (11.9 °F) 121 Silver
    Plainleather Tribalwear 16.2% 4.8% 30% 130 -8.8 °C (-15.8 °F) +8.8 °C (15.8 °F) 133 Silver
    Rhinoceros leather Tribalwear 25.8% 4.8% 30% 150 -7.7 °C (-13.9 °F) +7.7 °C (13.9 °F) 260 Silver
    Thrumbofur Tribalwear 41.6% 7.2% 30% 200 -18.7 °C (-33.7 °F) +12.1 °C (21.8 °F) 845 Silver
    Wolfskin Tribalwear 20.4% 4.8% 30% 130 -13.2 °C (-23.8 °F) +8.8 °C (15.8 °F) 187 Silver
    Alpaca wool Tribalwear 7.2% 0% 22% 100 -16.5 °C (-29.7 °F) +8.8 °C (15.8 °F) 235 Silver
    Bison wool Tribalwear 7.2% 0% 22% 100 -14.3 °C (-25.7 °F) +6.6 °C (11.9 °F) 169 Silver
    Cloth Tribalwear 7.2% 0% 3.6% 100 -9.9 °C (-17.8 °F) +9.9 °C (17.8 °F) 97 Silver
    Devilstrand Tribalwear 28% 7.2% 60% 130 -11 °C (-19.8 °F) +13.2 °C (23.8 °F) 335 Silver
    Hyperweave Tribalwear 40% 10.8% 57.6% 240 -14.3 °C (-25.7 °F) +14.3 °C (25.7 °F) 545 Silver
    Megasloth wool Tribalwear 16% 0% 22% 100 -18.7 °C (-33.7 °F) +6.6 °C (11.9 °F) 169 Silver
    Muffalo wool Tribalwear 7.2% 0% 22% 100 -15.4 °C (-27.7 °F) +6.6 °C (11.9 °F) 169 Silver
    Sheep wool Tribalwear 7.2% 0% 22% 100 -14.3 °C (-25.7 °F) +5.5 °C (9.9 °F) 169 Silver
    Synthread Tribalwear 18.8% 5.2% 18% 130 -12.1 °C (-21.8 °F) +12.1 °C (21.8 °F) 245 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version History

    • Alpha 7: -10% work speed, -10% move speed penalties added.
    • ???: -10% work speed, -10% move speed penalties removed.
    • Beta 19/1.0: colonists can now wear armor vests with tribalwear.