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  • <!--Top Nav Box--> <!-- End of Nav -->
    734 bytes (113 words) - 12:18, 21 December 2022
  • ...) Throne Speech {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome. {{nav|stats|wide}}
    3 KB (341 words) - 09:47, 30 June 2023
  • | type = Gear ...y dull trait, the psychic lances. It is thus important to check a target's gear before attempting such tactics.
    3 KB (381 words) - 12:34, 26 January 2024
  • | type = Gear * [[Version/1.2.2753|1.2.2753]] - Adjust eltex gear colors to be darker.
    3 KB (374 words) - 11:43, 26 January 2024
  • ...pment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others. ...eatstroke]], and [[toxic buildup]] can all be used to recover the empire's gear freely.
    3 KB (413 words) - 18:45, 7 February 2024
  • | type = Gear * [[Version/1.2.2753|1.2.2753]] - Adjust eltex gear colors to be darker.
    3 KB (383 words) - 11:43, 26 January 2024
  • | type = Gear {{Nav|clothing}}
    2 KB (179 words) - 15:40, 20 April 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    4 KB (481 words) - 07:46, 14 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (197 words) - 11:44, 26 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (190 words) - 07:15, 4 May 2024
  • | type = Gear * [[Version/1.2.2753|1.2.2753]] - Adjust eltex gear colors to be darker.
    3 KB (423 words) - 11:43, 26 January 2024
  • | type = Gear {{nav|utility|wide}}
    2 KB (209 words) - 21:00, 10 May 2024
  • | type = Gear ...the ranks themselves require the stellic crown. This leads to the default gear of these nobles causing them to have a mood penalty. No matter which of the
    3 KB (459 words) - 12:54, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (229 words) - 12:31, 26 January 2024
  • ...ing a Caravan but can be used if you Draft after you've collected all your gear. {{Nav|psycasts|wide}}
    2 KB (263 words) - 08:24, 7 April 2024
  • | type = Gear {{nav|utility|wide}}
    2 KB (248 words) - 07:03, 10 May 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    3 KB (377 words) - 11:47, 7 June 2022
  • | type = Gear {{nav|utility|wide}}
    2 KB (252 words) - 13:36, 7 May 2024
  • | type = Gear {{nav|utility|wide}}
    2 KB (264 words) - 01:01, 5 May 2024
  • ...mally bring. Raids from the [[empire]]{{RoyaltyIcon}} may come with better gear - but they use [[death acidifier]]s to prevent the usual looting. {{Nav|production|wide}}
    5 KB (731 words) - 23:10, 10 January 2024
  • ...cription = A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but i | type = Gear
    4 KB (512 words) - 21:59, 26 March 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (264 words) - 12:32, 26 January 2024
  • | type = Gear {{nav|Utility|wide}}
    2 KB (298 words) - 12:06, 27 October 2023
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (293 words) - 12:07, 25 January 2024
  • | type = Gear {{nav|clothing|wide}}
    2 KB (318 words) - 14:37, 28 November 2023
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (309 words) - 12:32, 26 January 2024
  • | type = Gear {{nav|utility|wide}}
    2 KB (321 words) - 10:48, 7 December 2023
  • | description = A power-assisted armor suit packed with mechanitor-assistance gear. The mechlord suit dramatically amplifies a mechanitor's bandwidth, but is | type = Gear
    4 KB (560 words) - 03:19, 17 February 2024
  • | type = Gear * [[Version/1.2.2753|1.2.2753]] - Adjust eltex gear colors to be darker.
    5 KB (697 words) - 11:42, 26 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (325 words) - 01:08, 19 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (303 words) - 15:24, 16 February 2024
  • | type = Gear {{Nav|utility|wide}}
    3 KB (494 words) - 14:01, 20 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (317 words) - 15:32, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (333 words) - 00:07, 17 February 2024
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    2 KB (338 words) - 00:02, 17 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    2 KB (318 words) - 22:29, 23 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (357 words) - 08:44, 14 May 2024
  • | type = Gear {{nav|utility|wide}}
    2 KB (360 words) - 13:46, 5 May 2024
  • * Unlike other unobtainable weapons, it does not appear on the gear screen. {{Nav|weapon|wide}}
    3 KB (343 words) - 04:00, 7 January 2024
  • | type = Gear ...ing factor. Even then, you'll often want to use a more protective piece of gear for your "essential" pawns, since there's always a chance of ''something''
    5 KB (669 words) - 03:10, 17 February 2024
  • {{Version Nav|date=2023-05-04}} * Added: Slave icon to Relations, Social and Gear tab in Caravan tabs
    6 KB (875 words) - 02:21, 3 November 2023
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (380 words) - 12:32, 26 January 2024
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    3 KB (360 words) - 00:04, 17 February 2024
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    3 KB (368 words) - 15:21, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (373 words) - 15:25, 16 February 2024
  • | type = Gear {{Nav|utility|wide}}
    4 KB (580 words) - 23:01, 16 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (385 words) - 15:27, 16 February 2024
  • | type = Gear {{nav|utility|wide}}
    3 KB (409 words) - 12:06, 27 October 2023
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (372 words) - 15:31, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (390 words) - 12:52, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (396 words) - 15:33, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (404 words) - 15:49, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (412 words) - 12:52, 25 January 2024
  • Additionally, the starting gear on any [[Scenario system|New Arrivals scenario]] is a synthread [[T-shirt]] {{Nav|materials|wide}}
    3 KB (425 words) - 15:14, 7 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (421 words) - 12:30, 21 February 2024
  • | type = Gear {{Nav|clothing}}
    3 KB (412 words) - 07:15, 6 March 2024
  • | type = Gear {{Nav|utility|wide}}
    4 KB (588 words) - 14:02, 20 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (434 words) - 21:14, 7 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (443 words) - 12:34, 26 January 2024
  • ...peed]] of the hauler) and are cremated together with all of their equipped gear. By default, animal corpses will be filtered out. [[Mechanoid]] corpses can ...pons is costly for little gain. You can mitigate this by shipping unwanted gear with other items you would've sent as gifts, anyway (like [[flake]] or [[sc
    5 KB (805 words) - 14:49, 16 January 2024
  • <!--Top Nav Box--> <!-- End Nav -->
    5 KB (708 words) - 17:51, 22 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (401 words) - 22:42, 28 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (452 words) - 12:07, 25 January 2024
  • ...late-game, [[devilstrand]] [[duster]]s are a strong option for protective gear, since they can be worn with a [[flak vest]]. {{Nav|production|wide}}
    3 KB (459 words) - 01:27, 6 February 2024
  • | type = Gear {{Nav|utility|wide}}
    3 KB (491 words) - 13:12, 23 December 2023
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (442 words) - 02:18, 18 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (456 words) - 02:09, 15 April 2024
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    3 KB (455 words) - 12:52, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (468 words) - 14:36, 25 April 2024
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    3 KB (470 words) - 15:46, 16 February 2024
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    3 KB (466 words) - 20:52, 21 February 2024
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    3 KB (497 words) - 12:37, 26 January 2024
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    4 KB (509 words) - 15:48, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (466 words) - 12:37, 26 January 2024
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    3 KB (468 words) - 12:33, 26 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (546 words) - 01:48, 11 May 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    11 KB (1,674 words) - 01:54, 31 December 2023
  • *'''Crafting''' is next, since you will want to be able to craft the new gear, and components later on. Also it is the base skill for mechanitor work lik {{nav/guides}}
    4 KB (590 words) - 10:03, 1 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (528 words) - 15:32, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    3 KB (486 words) - 03:02, 17 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (516 words) - 11:58, 4 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (560 words) - 13:35, 12 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (563 words) - 12:15, 5 May 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (574 words) - 11:43, 26 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (556 words) - 12:54, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (541 words) - 12:01, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (543 words) - 12:38, 26 January 2024
  • ...done as you can. You needs furs/hides to be able to create decent winter gear. If your biome has enough swing for a mild summer then set up a summer and ...re they die may be a viable route to get un-tainted parkas and tuques. The gear may be poor quality but it will keep your colonists alive and save them tim
    9 KB (1,523 words) - 18:24, 6 September 2023
  • {{Version Nav}} * A new gear system allows changing out of clothing. [[Clothing]] now has basic effects,
    4 KB (572 words) - 02:52, 7 November 2023
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (564 words) - 12:37, 26 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (561 words) - 11:58, 4 April 2024
  • * '''Gear''' Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a
    9 KB (1,166 words) - 19:35, 8 May 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (650 words) - 12:38, 26 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (585 words) - 11:57, 4 April 2024
  • | type = Gear {{nav|utility|wide}}
    4 KB (646 words) - 12:04, 27 October 2023
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (571 words) - 03:01, 17 February 2024
  • | type = Gear {{nav|utility|wide}}
    4 KB (612 words) - 09:19, 22 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    4 KB (621 words) - 11:55, 4 April 2024
  • ...r effect from a [[psychic drone]], so be very careful with this. [[Eltex]] gear and [[psychic foil helmet]]s can be used to modify psychic sensitivity as n .... A deathrester can be woken on-command, allowing you to replace [[eltex]] gear as needed. As a side benefit, pawns don't need food during deathrest.
    8 KB (1,311 words) - 11:33, 8 January 2024
  • | type = Gear {{nav|utility|wide}}
    5 KB (680 words) - 13:10, 21 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (661 words) - 06:14, 7 May 2024
  • ...icks when you know the stockpile is going to be used for corpses, unwanted gear or chunks. {{nav|zone}}
    5 KB (916 words) - 01:16, 13 October 2021
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (704 words) - 03:19, 17 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (682 words) - 11:56, 4 April 2024
  • {{#ask: [[Type::Gear]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]] }}{{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]]
    10 KB (1,417 words) - 20:22, 16 January 2024
  • ...uite prohibitive. These chips can also be used for advanced [[mechanitor]] gear or gestating your own [[war queen]], creating an opportunity cost. {{Nav|biotech|wide}}
    5 KB (672 words) - 18:21, 17 March 2024
  • | type = Gear {{Nav|clothing}}
    5 KB (710 words) - 07:11, 6 March 2024
  • ...room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items. These will all spawn as forbidden {{nav|factions|wide}}
    5 KB (730 words) - 08:21, 30 December 2023
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (760 words) - 03:13, 17 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (768 words) - 12:01, 25 January 2024
  • ...similar equipment and tactics as normal pirates, but rarely use high level gear such as [[sniper rifle]]s. Be nice to them and you will be rewarded, but an {{nav|factions|wide}}
    6 KB (907 words) - 07:31, 1 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (787 words) - 15:26, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (750 words) - 03:20, 17 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    9 KB (1,202 words) - 12:52, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    5 KB (749 words) - 00:01, 17 February 2024
  • ...s against cold temperatures. Guinea pig [[parka]]s are the most insulative gear in the game. In less extreme biomes, [[tribalwear]] can be used to protect {{Nav|animal|wide}}
    6 KB (829 words) - 23:08, 18 December 2023
  • | type = Gear {{Nav|clothing|wide}}
    8 KB (1,090 words) - 07:12, 21 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    6 KB (835 words) - 15:28, 16 February 2024
  • | type = Gear {{nav|utility|wide}}
    5 KB (813 words) - 18:53, 8 May 2024
  • | type = Gear {{Nav|clothing|wide}}
    6 KB (866 words) - 15:31, 16 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    7 KB (976 words) - 15:23, 16 February 2024
  • | type = Gear {{nav|utility|wide}}
    6 KB (870 words) - 22:50, 21 April 2024
  • {{Version Nav|date=2022-09-21}} * Fixed: Selecting details via the “i” prompt in gear page of an active caravan will now correctly show detailed information
    6 KB (873 words) - 02:23, 3 November 2023
  • | type = Gear {{Nav|utility|wide}}
    7 KB (989 words) - 13:13, 4 April 2024
  • | type = Gear {{Nav|clothing|wide}}
    6 KB (941 words) - 03:19, 17 February 2024
  • {{Version Nav}} * Fix: Less-restrictive nudism precepts are inconsistent with allowed gear.
    9 KB (1,452 words) - 04:18, 7 November 2023
  • | type = Gear {{Nav|clothing|wide}}
    8 KB (1,210 words) - 03:17, 17 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    10 KB (1,459 words) - 03:16, 17 February 2024
  • Apparel and gear items must be worn, and band nodes must be [[power]]ed, for bandwidth to ac {{Nav|mechanoid|wide}}
    8 KB (1,199 words) - 21:05, 5 May 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    30 KB (4,274 words) - 21:07, 5 February 2024
  • | type = Gear {{Nav|clothing|wide}}
    7 KB (1,091 words) - 03:19, 17 February 2024
  • | type = Gear {{nav|utility|wide}}
    8 KB (1,150 words) - 22:58, 16 January 2024
  • {{Version Nav}} === Turrets, gas, gear, and medicine ===
    17 KB (2,692 words) - 02:44, 7 November 2023
  • | type = Gear {{Nav|clothing|wide}}
    9 KB (877 words) - 12:07, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    8 KB (1,122 words) - 03:13, 17 February 2024
  • {{Version Nav}} * Psyfocus gear has much better cold insulation.
    7 KB (1,074 words) - 04:13, 7 November 2023
  • {{Version Nav|date=2022-12-08}} * Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
    8 KB (1,274 words) - 02:24, 3 November 2023
  • | type = Gear {{Nav|utility|wide}}
    9 KB (1,326 words) - 12:50, 25 January 2024
  • | type = Gear {{Nav|clothing|wide}}
    10 KB (1,424 words) - 03:18, 17 February 2024
  • {{Version Nav}} * Gear tab now shows aggregate stats about armor and comfy temperatures.
    7 KB (1,221 words) - 02:55, 7 November 2023
  • ...allows you to easily capture pawns, untainted armor, and the rest of their gear.''' {{Nav|weapon|wide}}
    8 KB (1,210 words) - 05:37, 22 April 2024
  • * Destroys all carried gear upon death {{nav|body parts|wide}}
    11 KB (1,379 words) - 22:35, 11 May 2024
  • ...ts caught under collapsed rocks will be utterly destroyed; their bodies, [[gear]], and inventory are unrecoverable. Destroyed items leave no scrap parts. T {{nav|structure|wide}}
    10 KB (1,542 words) - 05:17, 7 January 2024
  • ...ch|High Mechtech]], and they can also be used to create various mechanitor gear. {{nav|mechanoid|wide}}
    9 KB (1,455 words) - 18:57, 13 April 2024
  • {{Version Nav}} === Combat, weapons, gear ===
    20 KB (3,121 words) - 04:15, 7 November 2023
  • <!--Top Nav Box--> <!-- End of Nav -->
    36 KB (5,564 words) - 21:37, 5 January 2024
  • ...t you some possible new recruits and some good gear. You can also take the gear from the survivors and return them into the cryptosleep caskets; recruit th ...e old colony will be abandoned, so you can take all the best equipment and gear with you. Bring all the good weaponry and armor you can carry, because you
    22 KB (3,835 words) - 15:36, 18 December 2023
  • ...nts#Man in black|Man In Black]] comes with good gear. You should strip his gear and sell him into slavery, or harvest him. {{nav/guides}}
    20 KB (3,406 words) - 09:31, 30 April 2024
  • {{Version Nav}} * Pods can be targeted on empty world tiles, to send a caravan of people and gear there.
    10 KB (1,596 words) - 02:55, 7 November 2023
  • {{Version Nav}} * Fix: Capacities aren’t updated when equipping gear that affects stats.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • {{Version Nav}} Update 1.2.2753 add new gear, new permits, and many refinements
    16 KB (2,521 words) - 12:49, 16 February 2023
  • {{Version Nav}} * Utility gear system: Wearable belts have been expanded into a system of wearable utility
    27 KB (4,325 words) - 11:14, 27 March 2023
  • <!--Top Nav Box--> <!-- End of Nav -->
    36 KB (5,582 words) - 19:51, 11 May 2024
  • {{Stub|reason=At what (gear / colonist count / mech count) level would a player be prepared to fight an {{nav|mechanoid|wide}}
    14 KB (2,074 words) - 16:20, 25 February 2024
  • {{Version Nav}} * Gear tab now displays item stack masses.
    12 KB (1,866 words) - 02:55, 7 November 2023
  • ...similar equipment and tactics as normal pirates, but rarely use high level gear such as [[sniper rifle]]s. Be nice to them and you will be rewarded, but an Pirates sport modern weapons and gear, though occasionally use advanced gear. It is pretty much impossible to negotiate with them (any attempts to do so
    34 KB (5,350 words) - 17:02, 21 April 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...tandard Mechtech]], and they can also be used to create various mechanitor gear, or even your own diabolus. {{Nav|mechanoid|wide}}
    16 KB (2,508 words) - 18:29, 6 April 2024
  • <!--Top Nav Box--> <!-- End Nav -->
    26 KB (3,992 words) - 01:00, 21 January 2024
  • ...ge of Naked Brutality is over. As you recruit colonists and loot/buy/craft gear, your playthrough will slowly start to feel like a Crashlanded playthrough. You may be able to trade un-tainted gear and human leather for better quality clothes, food or even a gun by trading
    32 KB (5,488 words) - 18:25, 22 April 2024
  • <!--Top Nav Box--> | {{Menus Nav}}
    82 KB (10,037 words) - 01:15, 7 May 2024
  • * Dropping food from [[Gear#Inventory|inventory]] won't interrupt [[Rest|sleep]]. {{Nav|status levels|wide}}
    134 KB (16,871 words) - 20:28, 3 May 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    56 KB (9,149 words) - 03:58, 13 May 2024
  • <!--Top Nav Box--> ...lonist and right click a weapon on the ground. To drop a weapon, go to the Gear tab and click the down arrow.
    66 KB (11,227 words) - 07:57, 4 May 2024
  • {{Version Nav}} * Psyfocus gear renamed to eltex.
    22 KB (3,603 words) - 12:48, 2 November 2022
  • ...). Highly skilled specialists have a very high chance to create Masterwork gear - 27% at skill 14, 50% at skill 20. Production Specialist is the only way t ...s (eventually) a no brainer. However, there are a few tasks, like smithing gear, deep drilling, or research, that are colony-limiting, and that mechs canno
    45 KB (7,202 words) - 07:06, 4 May 2024
  • ::* Crafting: Making high quality gear, clothing, weapons. "good enough" is good enough to start. {{nav/guides}}
    37 KB (6,325 words) - 15:27, 8 February 2024
  • | Neural Heat Recovery Rate = ((0.54+Gear Offsets)*(0.875 + 0.125*Psylink level)) * (1+3*Pain percentage) {{Nav|psycasts|wide}}
    42 KB (5,870 words) - 13:49, 24 April 2024
  • ...d you will regret not preparing yourself well if you can't make protective gear for your colonists. {{nav/guides}}
    38 KB (6,562 words) - 01:51, 22 April 2024
  • <!--Top Nav Box--> | {{Gameplay Nav}}
    90 KB (13,617 words) - 04:24, 9 May 2024
  • ...heir temperature effect is full and cannot be throttled. Depending on what gear your colonists are wearing, it's possible for them to be in a room being he {{nav/guides}}
    59 KB (9,977 words) - 02:46, 20 November 2023
  • If you have only one prison barracks, be certain to check your prisoners' gear, as they are more likely to attempt a prison break while well-armored. If a {{nav/guides}}
    55 KB (9,250 words) - 08:34, 9 January 2024