Simple helmet

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Simple helmet

Simple helmet

A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks.

Base Stats

Type
GearArmor
Mass
2 kg
HP
100

Apparel

Insulation Factor - Cold
0.15×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0.5
Armor Factor - Blunt
0.5
Armor Factor - Heat
0.5
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Work To Make
3,200 ticks (53.33 secs)
Stuff Tags
Metallic
Resources to make
Stuff 40
Technical
thingCategories
ArmorHeadgear
defaultOutfitTags
Soldier
tags
IndustrialMilitaryBasic


The simple helmet is the first available headgear that can be crafted from metal.

Acquisition

Simple helmets can be manufactured at a fueled or electric smithy with a crafting skill of at least 5. Requires 40 metallic materials and 3,200 ticks (53.33 secs) of work. Usage of different materials enhances protection offered and durability. Can be purchased via trading or looted from Outlanders and Pirates.

Analysis

Simple Helmets are one of the five main types protective headgear in the base game (the others being the war mask, flak helmet, recon helmet, marine helmet), eight if including the Royalty DLC (which also adds cataphract helmet and prestige variants of the power armor helmets).

They are significant improvement over the war mask in terms of protection - while they don't cover the entire head, many weapons have sufficient AP to nullify the protection of all but the highest quality war masks. Compared to veils, only the rare and expensive hyperweave veils are comparable to even basic steel simple helmets in sharp protection (and significantly better in heat protect) - like the masks however, they do protect the entire head as well as providing a higher Pain Shock Threshold. Thus, there may be a niche if spare hyperweave is available or an already crafted example is acquired. Otherwise the simple helmet provides significantly better protection than non-hyperweave veils.

Flak, recon, marine and cataphract Content added by the Royalty DLC helmets all provide superior protection, while the power armor helmets also cover the entire head. However, they are also significantly more expensive, requiring plasteel and either components or, even more expensive, advanced components. Switching to the more protective helmets, especially the full head ones, should generally be done in the late game. However in the early game or when dealing with large numbers of pawns when resources are tight, the simple helmet provides a decent amount of protection for a small amount of resources.

Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest helmet with the cataphract helmet Content added by the Royalty DLC. However, this is unlikely to be relevant in most circumstances.

Protection offered by a simple helmet depends on its quality and material. It has a material effect multiplier of 50% for all types of damage.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bioferrite Simple helmet 55% 25% 25% 200 -0.375 °C (-0.7 °F) +0 °C (0 °F) 59 Silver
    Golden Simple helmet 36% 18% 18% 60 -0.45 °C (-0.8 °F) +0 °C (0 °F) 4010 Silver
    Plasteel Simple helmet 57% 27.5% 32.5% 280 -0.45 °C (-0.8 °F) +0 °C (0 °F) 385 Silver
    Silver Simple helmet 36% 18% 18% 70 -0.45 °C (-0.8 °F) +0 °C (0 °F) 410 Silver
    Steel Simple helmet 45% 22.5% 30% 100 -0.45 °C (-0.8 °F) +0 °C (0 °F) 88 Silver
    Uranium Simple helmet 54% 27% 32.5% 250 -0.45 °C (-0.8 °F) +0 °C (0 °F) 260 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    • Prior to Alpha 17, it was known as the Military helmet. In Alpha 17, it has been renamed, received a slight buff to protection and no longer required components.
    • In Beta 19 it became cheaper, and materials now affect armor rating. It also protects against heat.