Difference between revisions of "Plasmasword"

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<onlyinclude>
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{{Royalty}}
{{infobox main|weapon|
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{{For|the persona variant of this weapon|Persona plasmasword}}
|name = Plasmasword
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{{Infobox main|weapon
|image = Plasmasword.png|Plasma sword
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| name = Plasmasword
|type = Equipment
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| image = Plasmasword.png
|type2 = Weapons
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| type = Equipment
|description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath. <Br> ''This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.''<sup>''Persona only''</sup>
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| type2 = Weapons
|class = Ultra
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| description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.  
|meleeattack1dmg = 12
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| tech level = Ultra
|meleeattack1type = blunt
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| class = Ultra
|meleeattack1part = Handle
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| mode = Melee
|meleeattack1cool = 2.0
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| meleeattack1dmg = 12
|meleeattack1ap = 18
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| meleeattack1type = blunt
|meleeattack2dmg = 20
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| meleeattack1part = Handle
|meleeattack2type = stab
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| meleeattack1cool = 2.0
|meleeattack2part = Point
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| meleeattack1ap = 18
|meleeattack2cool = 2.6
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| meleeattack2dmg = 21
|meleeattack2ap = 30
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| meleeattack2type = stab
|meleeattack3dmg = 20
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| meleeattack2part = Point
|meleeattack3type = cut
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| meleeattack2cool = 2.6
|meleeattack3part = edge
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| meleeattack2ap = 32
|meleeattack3cool = 2.6
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| meleeattack3dmg = 21
|meleeattack3ap = 30
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| meleeattack3type = cut
|MeleeWeaponAverageDPS = 7.49
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| meleeattack3part = edge
|MeleeWeaponAverageAP = 28
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| meleeattack3cool = 2.6
|marketvalue = 2000
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| meleeattack3ap = 32
|damage type = Sharp
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| MeleeWeaponAverageDPS = 7.85
|mass base = 2
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| MeleeWeaponAverageAP = 30
 +
| marketvalue = 2000
 +
| damage type = Sharp
 +
| mass base = 2
 +
| has quality = True
 +
| weaponTags = UltratechMelee
 +
| thingSetMakerTags = RewardStandardMidFreq
 
}}
 
}}
</onlyinclude>
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The '''Plasmasword''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a decent amount of [[damage]], has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.
The '''Plasmasword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] that does a decent amount of [[damage]], has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.
 
  
==Obtaining==
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== Acquisition ==
Plasmaswords can be purchased from any combat supplier or war merchant or obtained as a quest reward, if you have the Royalty DLC active. The Plasma sword has a linked variant whereupon the death of its user, will be unable to be used again.
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Plasmaswords cannot be crafted, instead they can only be [[trade|purchased]] from [[Outlander]] and [[Empire]] combat suppliers and [[faction base]]s, or received as a quest reward.
  
==Persona Plasmaswords==
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They can also be obtained from the following raider types:
It is also possible to obtain "persona" versions of the plasmasword, These variants boast a significantly higher dps, slightly higher AP, has either one or two traits, and can only be used by a single pawn* (exception exists; see below).
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{| class="wikitable sortable"
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Empire#Champion|Champion]] || ?% || ? || 70-230%
 +
|-
 +
| [[Empire#Yeoman|Nobles]] (All) || ?% || Excellent || 100%
 +
|}
  
Persona plasmaswords have randomized names akin to Legendary items from Dwarf Fortress.
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== Summary ==
 +
Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on [[fire]].
  
Persona weapons can have up to one or two traits to reflect their individual personalities.  Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
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[[Pyromaniac]] pawns receive a {{Thought|desc=It makes me think of flame and fire. I'm so happy.|label=pyromaniac has incendiary weapon|value=+5|stack=1}} buff while equipped with a plasmasword. Note that it must be equipped, not merely carried.
* Psychic hypersensitizer: Psychic sensitivity +40% when wielded.
 
* Psychic sensitizer: Psychic sensitivity +20% when wielded.
 
* Psychic quiet: Psychic sensitivity -15% when wielded.
 
* Psychic fog: Psychic sensitivity -30% when wielded.
 
* Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6”
 
* Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3”
 
* Mad muttering: Thought while bonded “[weaponName]’s muttering -3”.
 
* Mad wailing: Thought while bonded “[weaponName]’s wailing -6”.
 
* Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly.
 
* Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast.
 
* Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast.
 
* Painless: Pain locked to zero while wielded due to a psychic brain hediff.
 
* Fast mover: Move faster while equipped due to a psychic brain hediff.
 
* Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.
 
* Neural cooling: Neural heat fall rate improved by 0.15 per second.
 
* Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%).
 
* Freewielder: The weapon does not bond. Anyone can grab it and use it.
 
* Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day.
 
* Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.
 
  
== Usage ==
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== Analysis ==
 +
The plasmasword will often set enemies on fire. Enemies on fire will run around wildly and are unable to fight back. This makes the plasmasword dominant in a 1v1 fight, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], end up behind your colonists, attack from the back, and ruin your formation.
  
As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.
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[[Mechanoid]]s are completely immune to fire or heat, so other ultratech weapons or even a [[plasteel]] [[longsword]] are superior in those situations. In addition, outlanders and pirates will often carry [[firefoam pop pack]]s. Firefoam packs will activate when its user is set on fire, immediately extinguishing them.  Any pawn inside the leftover [[firefoam]] is immune to ignition.
  
==Plasmasword Quality Table==
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If you have the option, buying any of the other ultratech melee weapons tends to be more ''generally'' useful.
{| class="wikitable sortable"
 
|-
 
! Quality !! Melee DPS !! Melee AP
 
|-
 
| Awful || 5.99 || 23%
 
|-
 
| Poor || 6.74 || 25%
 
|-
 
| Normal || 7.49 || 28%
 
|-
 
| Good || 8.24 || 31%
 
|-
 
| Excellent || 8.98 || 34%
 
|-
 
| Masterwork || 10.86 || 41%
 
|-
 
| Legendary || 12.35 || 46%
 
|}
 
  
==Linked Plasmasword Quality Table==
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{{Weapon Stats Table}}
{| class="wikitable sortable"
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Note that DPS does not take the chance of Flame damage into account.
|-
 
! Quality !! Melee DPS !! Melee AP
 
|-
 
| Awful || 14.32 || 27%
 
|-
 
| Poor || 16.11 || 31%
 
|-
 
| Normal || 17.89 || 34%
 
|-
 
| Good || 19.68 || 37%
 
|-
 
| Excellent || 21.47 || 41%
 
|-
 
| Masterwork || 25.95 || 49%
 
|-
 
| Legendary || 29.53 || 56%
 
|}
 
  
 
== Version history ==
 
== Version history ==
*Added in the [[Royalty DLC]] release.
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* [[Royalty DLC]] Release - Added.
*In 1.1.2647 linked plasmaswords no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
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* [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.
*1.2.2719 - Trait system added, damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.  
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* [[Version/1.4.3523|1.4.3523]] - Now provides pyromaniacs a mood buff, like other incendiary weapons.
  
[[Kind::Weapons| ]]
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{{Nav|weapon|wide}}
{{nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Flame Weapons]]
[[Category:Weapons]]
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[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]
[[Category:Equipment]]
 
[[Category:Royalty]]
 

Revision as of 03:07, 18 June 2023

Plasmasword

Plasmasword

A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Weapon Class
Ultra
Market Value
2000 Silver
Mass
2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
12 dmg (Blunt)
18% AP
2.0 seconds cooldown
Melee Attack 2 
Point
21 dmg (Stab)
32% AP
2.6 seconds cooldown
Melee Attack 3 
Edge
21 dmg (Cut)
32% AP
2.6 seconds cooldown
Melee Average DPS
7.85
Melee Average AP
30%
Technical
Has Quality
True
weaponTags
UltratechMelee
thingSetMakerTags
RewardStandardMidFreq


The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.

Acquisition

Plasmaswords cannot be crafted, instead they can only be purchased from Outlander and Empire combat suppliers and faction bases, or received as a quest reward.

They can also be obtained from the following raider types:

Raider Kind Chance Average Quality Health
Champion ?% ? 70-230%
Nobles (All) ?% Excellent 100%

Summary

Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 50% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire.

Pyromaniac pawns receive a +5 Pyromaniac has incendiary weapon mood buff while equipped with a plasmasword. Note that it must be equipped, not merely carried.

Analysis

The plasmasword will often set enemies on fire. Enemies on fire will run around wildly and are unable to fight back. This makes the plasmasword dominant in a 1v1 fight, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore collision, meaning that they will run right past a melee block, end up behind your colonists, attack from the back, and ruin your formation.

Mechanoids are completely immune to fire or heat, so other ultratech weapons or even a plasteel longsword are superior in those situations. In addition, outlanders and pirates will often carry firefoam pop packs. Firefoam packs will activate when its user is set on fire, immediately extinguishing them. Any pawn inside the leftover firefoam is immune to ignition.

If you have the option, buying any of the other ultratech melee weapons tends to be more generally useful.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Plasmasword Plasmasword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 6.03 22.4% 9.6 2s 14.4% 4.8 8.33% 16.8 2.6s 25.6% 6.46 37.5% 16.8 2.6s 25.6% 6.46 37.5% 8.2 2s 12% 4.1 8.33% 100 1000 Silver
    Poor 6.71 24.95% 10.8 2s 16.2% 5.4 8.33% 18.9 2.6s 28.8% 7.27 37.5% 18.9 2.6s 28.8% 7.27 37.5% 8.2 2s 12% 4.1 8.33% 100 1500 Silver
    Normal 7.39 27.5% 12 2s 18% 6 8.33% 21 2.6s 32% 8.08 37.5% 21 2.6s 32% 8.08 37.5% 8.2 2s 12% 4.1 8.33% 100 2000 Silver
    Good 8.08 30.05% 13.2 2s 19.8% 6.6 8.33% 23.1 2.6s 35.2% 8.88 37.5% 23.1 2.6s 35.2% 8.88 37.5% 8.2 2s 12% 4.1 8.33% 100 2500 Silver
    Excellent 8.76 32.6% 14.4 2s 21.6% 7.2 8.33% 25.2 2.6s 38.4% 9.69 37.5% 25.2 2.6s 38.4% 9.69 37.5% 8.2 2s 12% 4.1 8.33% 100 3000 Silver
    Masterwork 10.47 38.98% 17.4 2s 26.1% 8.7 8.33% 30.45 2.6s 46.4% 11.71 37.5% 30.45 2.6s 46.4% 11.71 37.5% 8.2 2s 12% 4.1 8.33% 100 4000 Silver
    Legendary 12.63 47.03% 19.8 2s 29.7% 9.9 25% 34.65 2.6s 52.8% 13.33 37.5% 34.65 2.6s 52.8% 13.33 37.5% 8.2 2s 12% 4.1 0% 100 5000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Note that DPS does not take the chance of Flame damage into account.

    Version history

    • Royalty DLC Release - Added.
    • 1.2.2719 - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.
    • 1.4.3523 - Now provides pyromaniacs a mood buff, like other incendiary weapons.