Difference between revisions of "Warhammer"

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== Analysis ==
 
== Analysis ==
Warhammers are often the best blunt weapon your colony can craft. Compared to the [[mace]] of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw {{DPS}} than the mace, high quality warhammers are more likely to destroy body parts like the head and torso, resulting in 1-hit kills. However, the mace costs 3x less materials to create. And if you desire to capture [[prisoner]]s, then the mace is the superior option, as it doesn't destroy body parts as often.
+
Warhammers are often the best blunt weapon your colony can craft. Compared to the [[mace]] of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw {{DPS}} than the mace, high quality warhammers are more likely to destroy body parts like the head and torso. This can result in 1-hit kills against humanoids, where the mace would need multiple strikes. The warhammer has more {{AP}}, though the relative difference is so low, especially when considering the low Blunt armor of most enemies, that AP rarely matters.  
  
In general, blunt weapons have multiple advantages. They have a [[Damage_Types#Blunt|chance to stun]] enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part (i.e. destroying a finger will hurt the arm). However, blunt weapons have less raw DPS than sharp weapons. Blunt wounds also won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations.
+
However, the mace costs 3x less materials to create. A uranium mace will be better than a steel warhammer, and you may only have 50 uranium to spare. And if you desire to capture [[prisoner]]s, then the mace is the superior option, as it doesn't destroy body parts as often.
 +
 
 +
In general, blunt weapons have multiple advantages. They have a [[Damage_Types#Blunt|chance to stun]] enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. For example: with a warhammer, destroying a finger will often hurt the arm. With a sword, the finger is cut off. However, blunt weapons have less raw DPS than sharp weapons. Blunt wounds also won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations.
  
 
As a blunt weapon, warhammers are best made of [[uranium]] rather than [[plasteel]], due to uranium's higher blunt damage multiplier.  
 
As a blunt weapon, warhammers are best made of [[uranium]] rather than [[plasteel]], due to uranium's higher blunt damage multiplier.  

Revision as of 21:24, 29 January 2023

Warhammer

Warhammer

A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.

Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Mass
5 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
11 dmg (Poke)
16% AP
2.6 seconds cooldown
Melee Attack 2 
Head
20 dmg (Blunt)
30% AP
2.6 seconds cooldown
Melee Average DPS
6.89
Melee Average AP
27%

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 5
Work To Make
18,000 ticks (5 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 150
Technical
weaponTags
MedievalMeleeDecent
thingSetMakerTags
RewardStandardQualitySuper


The Warhammer is a melee weapon introduced in the Royalty DLC that does a significant amount of blunt damage and has a long cooldown. As a blunt weapon, warhammer attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Warhammers can be crafted at the fueled smithy or electric smithy once the Long Blades research has been completed; with Stuff 150 Stuff (Metallic/Woody) and 18,000 ticks (5 mins) of work.

They can also be purchased from outlander and orbital combat suppliers, or found from outlander and pirate raiders drops.

Analysis

Warhammers are often the best blunt weapon your colony can craft. Compared to the mace of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw DPS than the mace, high quality warhammers are more likely to destroy body parts like the head and torso. This can result in 1-hit kills against humanoids, where the mace would need multiple strikes. The warhammer has more AP, though the relative difference is so low, especially when considering the low Blunt armor of most enemies, that AP rarely matters.

However, the mace costs 3x less materials to create. A uranium mace will be better than a steel warhammer, and you may only have 50 uranium to spare. And if you desire to capture prisoners, then the mace is the superior option, as it doesn't destroy body parts as often.

In general, blunt weapons have multiple advantages. They have a chance to stun enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. For example: with a warhammer, destroying a finger will often hurt the arm. With a sword, the finger is cut off. However, blunt weapons have less raw DPS than sharp weapons. Blunt wounds also won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations.

As a blunt weapon, warhammers are best made of uranium rather than plasteel, due to uranium's higher blunt damage multiplier.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Warhammer Warhammer Handle (Poke) Head (Blunt) Human: Left & rigth fist (Blunt) HP Value
    Quality
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 5.13 19.16% 7.92 2.6s 11.52% 3.05 8.33% 14.4 2.6s 21.6% 5.54 75% 8.2 2s 12% 4.1 8.33% 200 137 Silver
    Awful Gold Gold 5.64 21.07% 8.8 2.6s 12.8% 3.38 8.33% 16 2.6s 24% 6.15 75% 8.2 2s 12% 4.1 8.33% 60 7530 Silver
    Awful Plasteel Plasteel 6.21 19.16% 7.92 2.08s 11.52% 3.81 8.33% 14.4 2.08s 21.6% 6.92 75% 8.2 2s 12% 4.1 8.33% 280 745 Silver
    Awful Silver Silver 5.64 21.07% 8.8 2.6s 12.8% 3.38 8.33% 16 2.6s 24% 6.15 75% 8.2 2s 12% 4.1 8.33% 70 780 Silver
    Awful Steel Steel 5.64 21.07% 8.8 2.6s 12.8% 3.38 8.33% 16 2.6s 24% 6.15 75% 8.2 2s 12% 4.1 8.33% 100 175 Silver
    Awful Uranium Uranium 7.53 30.6% 13.2 2.86s 19.2% 4.62 8.33% 24 2.86s 36% 8.39 75% 8.2 2s 12% 4.1 8.33% 250 510 Silver
    Awful Wood Wood 5.13 19.16% 7.92 2.6s 11.52% 3.05 8.33% 14.4 2.6s 21.6% 5.54 75% 8.2 2s 12% 4.1 8.33% 65 113 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 5.7 21.31% 8.91 2.6s 12.96% 3.43 8.33% 16.2 2.6s 24.3% 6.23 75% 8.2 2s 12% 4.1 8.33% 200 205 Silver
    Poor Gold Gold 6.28 23.45% 9.9 2.6s 14.4% 3.81 8.33% 18 2.6s 27% 6.92 75% 8.2 2s 12% 4.1 8.33% 60 11295 Silver
    Poor Plasteel Plasteel 6.9 21.31% 8.91 2.08s 12.96% 4.28 8.33% 16.2 2.08s 24.3% 7.79 75% 8.2 2s 12% 4.1 8.33% 280 1120 Silver
    Poor Silver Silver 6.28 23.45% 9.9 2.6s 14.4% 3.81 8.33% 18 2.6s 27% 6.92 75% 8.2 2s 12% 4.1 8.33% 70 1175 Silver
    Poor Steel Steel 6.28 23.45% 9.9 2.6s 14.4% 3.81 8.33% 18 2.6s 27% 6.92 75% 8.2 2s 12% 4.1 8.33% 100 260 Silver
    Poor Uranium Uranium 8.41 34.18% 14.85 2.86s 21.6% 5.19 8.33% 27 2.86s 40.5% 9.44 75% 8.2 2s 12% 4.1 8.33% 250 765 Silver
    Poor Wood Wood 5.7 21.31% 8.91 2.6s 12.96% 3.43 8.33% 16.2 2.6s 24.3% 6.23 75% 8.2 2s 12% 4.1 8.33% 65 169 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 6.28 23.45% 9.9 2.6s 14.4% 3.81 8.33% 18 2.6s 27% 6.92 75% 8.2 2s 12% 4.1 8.33% 200 275 Silver
    Normal Gold Gold 6.91 25.83% 11 2.6s 16% 4.23 8.33% 20 2.6s 30% 7.69 75% 8.2 2s 12% 4.1 8.33% 60 15060 Silver
    Normal Plasteel Plasteel 7.59 23.45% 9.9 2.08s 14.4% 4.76 8.33% 18 2.08s 27% 8.65 75% 8.2 2s 12% 4.1 8.33% 280 1495 Silver
    Normal Silver Silver 6.91 25.83% 11 2.6s 16% 4.23 8.33% 20 2.6s 30% 7.69 75% 8.2 2s 12% 4.1 8.33% 70 1565 Silver
    Normal Steel Steel 6.91 25.83% 11 2.6s 16% 4.23 8.33% 20 2.6s 30% 7.69 75% 8.2 2s 12% 4.1 8.33% 100 350 Silver
    Normal Uranium Uranium 9.29 37.75% 16.5 2.86s 24% 5.77 8.33% 30 2.86s 45% 10.49 75% 8.2 2s 12% 4.1 8.33% 250 1025 Silver
    Normal Wood Wood 6.28 23.45% 9.9 2.6s 14.4% 3.81 8.33% 18 2.6s 27% 6.92 75% 8.2 2s 12% 4.1 8.33% 65 225 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 6.85 25.6% 10.89 2.6s 15.84% 4.19 8.33% 19.8 2.6s 29.7% 7.62 75% 8.2 2s 12% 4.1 8.33% 200 345 Silver
    Good Gold Gold 7.55 28.22% 12.1 2.6s 17.6% 4.65 8.33% 22 2.6s 33% 8.46 75% 8.2 2s 12% 4.1 8.33% 60 15560 Silver
    Good Plasteel Plasteel 8.29 25.6% 10.89 2.08s 15.84% 5.24 8.33% 19.8 2.08s 29.7% 9.52 75% 8.2 2s 12% 4.1 8.33% 280 1865 Silver
    Good Silver Silver 7.55 28.22% 12.1 2.6s 17.6% 4.65 8.33% 22 2.6s 33% 8.46 75% 8.2 2s 12% 4.1 8.33% 70 1955 Silver
    Good Steel Steel 7.55 28.22% 12.1 2.6s 17.6% 4.65 8.33% 22 2.6s 33% 8.46 75% 8.2 2s 12% 4.1 8.33% 100 435 Silver
    Good Uranium Uranium 10.17 41.33% 18.15 2.86s 26.4% 6.35 8.33% 33 2.86s 49.5% 11.54 75% 8.2 2s 12% 4.1 8.33% 250 1280 Silver
    Good Wood Wood 6.85 25.6% 10.89 2.6s 15.84% 4.19 8.33% 19.8 2.6s 29.7% 7.62 75% 8.2 2s 12% 4.1 8.33% 65 280 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 7.42 27.74% 11.88 2.6s 17.28% 4.57 8.33% 21.6 2.6s 32.4% 8.31 75% 8.2 2s 12% 4.1 8.33% 200 410 Silver
    Excellent Gold Gold 8.19 30.6% 13.2 2.6s 19.2% 5.08 8.33% 24 2.6s 36% 9.23 75% 8.2 2s 12% 4.1 8.33% 60 16060 Silver
    Excellent Plasteel Plasteel 8.98 27.74% 11.88 2.08s 17.28% 5.71 8.33% 21.6 2.08s 32.4% 10.38 75% 8.2 2s 12% 4.1 8.33% 280 2240 Silver
    Excellent Silver Silver 8.19 30.6% 13.2 2.6s 19.2% 5.08 8.33% 24 2.6s 36% 9.23 75% 8.2 2s 12% 4.1 8.33% 70 2345 Silver
    Excellent Steel Steel 8.19 30.6% 13.2 2.6s 19.2% 5.08 8.33% 24 2.6s 36% 9.23 75% 8.2 2s 12% 4.1 8.33% 100 525 Silver
    Excellent Uranium Uranium 11.17 47.7% 19.8 2.86s 28.8% 6.92 25% 36 2.86s 54% 12.59 75% 8.2 2s 12% 4.1 0% 250 1535 Silver
    Excellent Wood Wood 7.42 27.74% 11.88 2.6s 17.28% 4.57 8.33% 21.6 2.6s 32.4% 8.31 75% 8.2 2s 12% 4.1 8.33% 65 340 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 8.86 33.1% 14.36 2.6s 20.88% 5.52 8.33% 26.1 2.6s 39.15% 10.04 75% 8.2 2s 12% 4.1 8.33% 200 685 Silver
    Masterwork Gold Gold 9.78 36.56% 15.95 2.6s 23.2% 6.13 8.33% 29 2.6s 43.5% 11.15 75% 8.2 2s 12% 4.1 8.33% 60 17060 Silver
    Masterwork Plasteel Plasteel 10.71 33.1% 14.36 2.08s 20.88% 6.9 8.33% 26.1 2.08s 39.15% 12.55 75% 8.2 2s 12% 4.1 8.33% 280 3495 Silver
    Masterwork Silver Silver 9.78 36.56% 15.95 2.6s 23.2% 6.13 8.33% 29 2.6s 43.5% 11.15 75% 8.2 2s 12% 4.1 8.33% 70 3565 Silver
    Masterwork Steel Steel 9.78 36.56% 15.95 2.6s 23.2% 6.13 8.33% 29 2.6s 43.5% 11.15 75% 8.2 2s 12% 4.1 8.33% 100 875 Silver
    Masterwork Uranium Uranium 13.5 57.64% 23.93 2.86s 34.8% 8.37 25% 43.5 2.86s 65.25% 15.21 75% 8.2 2s 12% 4.1 0% 250 2560 Silver
    Masterwork Wood Wood 8.86 33.1% 14.36 2.6s 20.88% 5.52 8.33% 26.1 2.6s 39.15% 10.04 75% 8.2 2s 12% 4.1 8.33% 65 565 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 10 37.39% 16.34 2.6s 23.76% 6.28 8.33% 29.7 2.6s 44.55% 11.42 75% 8.2 2s 12% 4.1 8.33% 200 1370 Silver
    Legendary Gold Gold 11.26 43.73% 18.15 2.6s 26.4% 6.98 25% 33 2.6s 49.5% 12.69 75% 8.2 2s 12% 4.1 0% 60 18060 Silver
    Legendary Plasteel Plasteel 12.67 39.35% 16.34 2.08s 23.76% 7.85 25% 29.7 2.08s 44.55% 14.28 75% 8.2 2s 12% 4.1 0% 280 4495 Silver
    Legendary Silver Silver 11.26 43.73% 18.15 2.6s 26.4% 6.98 25% 33 2.6s 49.5% 12.69 75% 8.2 2s 12% 4.1 0% 70 4565 Silver
    Legendary Steel Steel 11.26 43.73% 18.15 2.6s 26.4% 6.98 25% 33 2.6s 49.5% 12.69 75% 8.2 2s 12% 4.1 0% 100 1750 Silver
    Legendary Uranium Uranium 15.36 65.59% 27.23 2.86s 39.6% 9.52 25% 49.5 2.86s 74.25% 17.31 75% 8.2 2s 12% 4.1 0% 250 4025 Silver
    Legendary Wood Wood 10 37.39% 16.34 2.6s 23.76% 6.28 8.33% 29.7 2.6s 44.55% 11.42 75% 8.2 2s 12% 4.1 8.33% 65 1125 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder